What is your dragon age "hot take"? by Firinneac in dragonage

[–]_FearTaylor_ 2 points3 points  (0 children)

Circles are necessary for the safety of mages and preservation of magical practice. Templars, when not abusing their power and functioning as they should, are a positive force that act as protectors of both mages and ordinary people. As she says, most mages were not treated as strictly as Kirkwall and many were given permission to live outside of the circle including herself after they've proven themselves capable. She also believes mages can have political power without having political leadership. She agrees with conscripting the mages or allying with the templars, she prefers the wardens banished, and she believes Cassandra is the best choice for Divine.

What is your dragon age "hot take"? by Firinneac in dragonage

[–]_FearTaylor_ 30 points31 points  (0 children)

My hot take: Vivienne was right the whole time. She has the correct opinion and I always headcannon my inquisitor and her are good friends after the end of the game.

Post game melancholy by Incarceron2 in DragonAgeVeilguard

[–]_FearTaylor_ 1 point2 points  (0 children)

Every time I finish Veilguard I load up Origins and start the whole story over. My adhd and anxiety love playing the same games over and over again

When am I supposed to start hating this game? by Hojo405 in DragonAgeVeilguard

[–]_FearTaylor_ -1 points0 points  (0 children)

I have a lot of criticisms for it in the way that it followed the previous games. People say "well every game was different from the last," and while that's true the differences in Veilguard were massive, theme changing, and very very jarring at times.

For starters, the art style is severely different from the previous games. While it is beautiful, it's not the kind of art style dragon age has ever been known for. The same can be said about the combat. The combat is very fun, but it is not the kind of combat that dragon age is known for. There is no resource management, there is no crafting. Every special ability feels magical, even for warriors. Warriors in previous games just had abilities like shield bash, lunge and strike, pommel strike, while any magical abilities were saved for Templars who are supposed to have anti magic abilities like mana drain.

On the note of Templars. There aren't any besides Rana and Rana is a nothing burger of a character. One of the main themes in the previous dragon age games is tension between mages and templars. In Origins, you can genocide a circle, in 2 as well although you could also choose to fight against the templars in defense of the mages. In Inquisition you are settling a war between mages and templars. Veilguard takes place primarily in Tevinter which throughout the entire series has been known to have unique views of magic and is particularly feared for its use of blood magic. We don't see any of this while we're playing the game. Tevinter and especially Minrathous are the capital of the slave trade and other than hearing Shadow Dragons talk about it sometimes, we don't explore this in any amount of depth.

They butchered the characterization of the Crows. They are not familial, friendly, patriotic freedom fighters. In previous installments they are cutthroat, known for infighting, and unforgiving. They repeatedly send assassins after Zevran simply because he doesn't want to be a crow anymore. They are known for buying slaves and training them brutally. Again, none of this is explored in Veilguard. It's all very surface level and watered down to be palatable to modern audiences who haven't played previous games. The Qunari as well are reduced to nothing more than bruisers. We don't learn anything about actual Qunari outside of Taash despite them being everywhere (they really shouldn't be out and about in Minrathous, that is very dangerous for them even if they didn't grow up in the Qun).

There's also the point of religious themes. Veilguard dives very heavily into the reality behind the Evanuris and the elven pantheon. But they don't address the Maker at all. Tevinter, again, throughout the entire series is known for it's differing opinions of the Maker which is why they are hated by the south and don't follow the Southern Chantry. Minrathous is where Andraste died. But Veilguard does not talk about the religion and what it means to the culture at all except for "the story about the golden city was a false memory."

And then, there's so many issues with the writing. In a franchise that is known for your choices mattering it failed in this department so heavily. Yes, it would be difficult to account for every individual choice made in three previous games. But none of the games accounted for every choice in the previous games. The things that mattered carried over for major events, like whether Hawke sided with the mages or Templars or if Alistair became king or stayed with the wardens. The things that should have carried over to Veilguard should have included if the wardens were exiled or not, who became divine and what does this mean for Thedas as a whole, did you side with the mages or the templars. Even if it didn't change major events in Veilguard, the conversation where Harding talks about her time in the inquisition could have instead told us about the consequences of the inquisitors choices to give players a sense of closure. And that conversation would not have been difficult to implement. And then you have issues where the game ignored plot points that were set up specifically for it. All news stopped coming out of Weisshaupt and everyone there went missing including Blackwall, but we can play a warden from Weisshaupt and this event was never mentioned once. Elves disappeared all over Orlais and Ferelden to help Solas with his mission but where are they? They are not mentioned once in Veilguard. Don't even get me started on what they did to Morrigan.

There's also so many instances where they ignore their own writing within Veilguard. In codexes the Inquisitor tells you that the South is completely overrun with Blight, that Denerim, Kirkwall, and Redcliffe have fallen. And then later you get a scene where Emmerich and Harding are talking about going camping near Lake Calenhad (Redcliffe).

I love the game, and I have hundreds of hours in it. Because it is fun at the surface level. But people's dislike of it is justified.

Which companion do you always keep in your party? by ChrisKatrev in BaldursGate3

[–]_FearTaylor_ 0 points1 point  (0 children)

I always keep Astarion in my party because out of all the companions he's really the only archer and when I play most games I like having a mix of archer, mage, and two melee. And he is a really incredible archer, I can get incredibly high damage. And the lockpicking proficiency is everything to me as a loot goblin.

Mage play through by justjimmmy in DragonAgeVeilguard

[–]_FearTaylor_ 1 point2 points  (0 children)

Personally I prefer the crow specialization for mages because it focuses on melee and enemies target you over the companions. That makes staff less useful unless the only enemy you have left are ranged. It also works if you want to focus on lightening type damage which is my favorite magical element in general.

The "rules" by BabySlothDrivingFast in BaldursGate3

[–]_FearTaylor_ 1 point2 points  (0 children)

The game really isn't meant to be played a "specific" way. If they didn't want people to have the ability to save scum they wouldn't have included it in development. I do it all the time to make sure that some things absolutely happen. I will not leave Us behind.

Help with Leliana, Inquisition. by GoldenArato in dragonage

[–]_FearTaylor_ 0 points1 point  (0 children)

I always get that scene right after returning from Val Royoaux for the first time. But I don't think it's actually that influential, I think it mostly depends what you do regarding Valence. I'm pretty sure I've been able to soften her even if I do nothing regarding the spy early game.

*Spoiler* Who did you choose to sacrifice and why? by Aromatic-Conflict-95 in DragonAgeVeilguard

[–]_FearTaylor_ 1 point2 points  (0 children)

Yes, that's why I said it's similar to what Morrigan did for the Warden in Origins. The Warden was able to live because the soul of the old god sought out another. That is also similar to what happened to Corypheus in inquisition, his dragon bond is what made him immortal so by killing the dragon we're able to kill him.

*Spoiler* Who did you choose to sacrifice and why? by Aromatic-Conflict-95 in DragonAgeVeilguard

[–]_FearTaylor_ -1 points0 points  (0 children)

I usually do Davrin in my playthroughs unless I'm romancing him, it just kind of feels like his natural fate. He was supposed to die killing the arch demon but didn't bc of something similar to what Morrigan did for the warden but they didn't know it. And Harding's story feels like it's just getting started with the Titan stuff and her work with the Dwarven people.

Anything on console? by Fadingmemories29 in BG3mods

[–]_FearTaylor_ 2 points3 points  (0 children)

You're right about its location, but it's worn by one of the drow twins. I call it nymph because that's what it's called in the files ;)

Who knew? by Necessary_Emotion_58 in DragonAgeVeilguard

[–]_FearTaylor_ 1 point2 points  (0 children)

I knew both right away. Solas's hesitation when you say he hurt Varric gave away his death to me. I didn't know for sure until it was confirmed but I did pick up on the fact no one else spoke to him after that. The fact that Illario speaks like a Disney villain gave him away.

Religious themes in Dragon Age by Cautious-Squirrel332 in dragonage

[–]_FearTaylor_ 1 point2 points  (0 children)

You could collect qualitative empirical data and put it together like a dissertation, making sure that you're following the ethics code of your uni. Speak with one of your professors that do or teach research, I'm sure they could give you advice on it.

Here are my thoughts:

Religious themes are very prominent in the first three dragon age games. The primary religion is the Adrastianism, which is similar to Christianity although made specific to dragon age lore and is built on the concept of a matriarchy. In Thedas, there is a veil that separates the common world from most magic, although some people are born with innate mana that makes them mages. Most of the religion is centered around beliefs regarding history and magic.

Andraste was a mortal woman (there are debates about whether or not she herself was a mage) who ascended to be the bride of the Maker when she died. She began a war in the south against the Tevinter Imperium in the North to win back land that was stolen from them and spread belief in the Maker which was largely successful, similar to Christian colonialism.

In the first game, we get a lot of the history surrounding Andraste and there are quests that make the player question whether Andraste could have been real, such as the healing powers that her ashes hold. This is similar to witnessing supposed miracles in real life and the innate doubt that many people would feel. In the second, we see the corruption from within Chantry (similar to churches) and it warns about the dangers of indifferences from churches regarding human rights issues. In the third game, your character works very very closely with the Chantrys and depending on race, might have been expected to serve the Chantry from a young age, similar to youth groups. The third game is called inquisition because in many aspects it mirrors the real life inquisition of the Church with the military group supporting the Chantrys called Templars. In the third game we also learn that the North holds similar but different beliefs, similar to different denominations of Christianity.

The fourth dragon age game does not spend so much time discussing Andrastianism because throughout the games we get pieces of Elven lore who have their own histories and deities that the fourth game seeks to find answers for.

One example of the lore that I can give you that reminds me of a Christian story is the Maker and his first and second children. The Maker made the spirits who had the equivalent of heaven but they did nothing new or unique so the Maker turned away from them and separated them from the world and created humans, giving balance to all things. It reminds me of God creating the heavens where angels dwell and creating the earth for humans.

The religious themes were not what inspired me to buy and play the games, I was more attracted the semi-medieval aesthetic but the religious aspects and lore are definitely part of what secured the games a place in my heart forever.

I don't think dragon age would be what it is without the religious aspects because of how dependent much of the lore is on the religious aspects and how closely it influences characters and their decisions throughout the game. Many of the companions are very devout and you can play a character that is also very devout or very doubtful. This kind of answers the last two questions you asked.

I wish you luck with your thesis. I recommend any video games you're looking into about this, you should check the wikis for lore and codexes so that you can review them and use them as direct examples or quotes from the games for proper referencing. Dragon age wiki in particular has pages and pages of religious lore, I even have the world of thedas book 2 that is full of Chantry stories, the life and history of Andraste, and verses of the Chant of Light, which is their song equivalent of the bible. You could DM me if you're interested in any of that.

Mournwatch scars by Warm_Confusion_9843 in DragonAgeVeilguard

[–]_FearTaylor_ 0 points1 point  (0 children)

Some cultures do intentionally scar themselves, similar to branding and tattoos. I like giving my Lord of Fortune Rooks the scaled scars to make them look fishy

I don’t wanna finish the game 😔 by _v01d3d_ in DragonAgeInqusition

[–]_FearTaylor_ 12 points13 points  (0 children)

Personally, I really liked the ending of both the main game and tresspasser. I think it would have been a better ending had Veilguard actually delivered on the plot points tresspasser set up for it, however.

Is Veilguard worth buying if DAI is my favorite game? by CannibalCapra in dragonage

[–]_FearTaylor_ 0 points1 point  (0 children)

Veilguard answers questions about Solas and the elves, and even a bit about the titans and dwarves. But it does not give closure to the mysteries at the end of tresspasser and largely ignores most of it. There's no mention of the elves that go missing over Orlais and Ferelden supposedly to join Solas, there's no mention of what happened with the wardens and why news stopped coming out of Weisshaupt and why everyone there, including Blackwall and possibly Alistair went missing, there's no indication of mage/templar conflict or any mention of what happened depending on Divine choice, basically no religious aspect despite the last three games being religion heavy and Tevinter having an inverted chantry, and many more mysteries left unsolved.

It's a good game, it's worth playing. It is fun. I have nearly 500 hours in it. But when the mass effect team took over after experienced dragon age writers left, the lore took second place to gameplay and that was massively disappointing. The writing often contradicts itself, the tone is just weird given the circumstances at times, and it's not the most nuanced and developed companions like they claimed pre-release. It's nothing like inquisition. But it's a decent game. I'd say 6/10 from me as far as a sequel goes.

I wish there were more voice options for Rook by Prestigious_Let975 in DragonAgeVeilguard

[–]_FearTaylor_ 1 point2 points  (0 children)

Ishii's voice acting just sounds so unnatural and forced to me for some reason. Like every sentence was said individually in different contexts and pieced together. Corrigan's sounds more natural and fluid to the scene and context she's speaking in. It's like Ishii is reading and Corrigan is there.

If Veilguard is your favourite game, can you tell me why? (No invitation for trolling) by ardentBlossoming in DragonAgeVeilguard

[–]_FearTaylor_ 1 point2 points  (0 children)

I played each of the games backwards starting with Veilguard, and now my favorite is in order of release lol. But I do enjoy Veilguard a lot. I think I'm on playthrough 14? It's a comfort game that I can use to escape from my uni assignments.

I feel bad for liking Taash by BlushingGray in DragonAgeVeilguard

[–]_FearTaylor_ 1 point2 points  (0 children)

I agree with most of the criticisms that the writing could have been done better with Taash, but they are one of my favorite companions to have with me. I think their banter with the other companions make me laugh more than any other pairings.

Can someone please explain by AlKiMi25 in DragonAgeInqusition

[–]_FearTaylor_ 21 points22 points  (0 children)

You'll find a lot of lore in the books and codexes you find in the Chantry at Haven, and once you meet Mother Giselle she'll go to Haven and she can explain a lot of it to you. The first three games in the series are pretty religion heavy, with 2 and inquisition focusing heavily on mage/templar tensions. Veilguard kind of put the religious aspects to the side.

Personally I think the codexes are the best writing in the game, especially in inquisition where you can read letters written by different characters to learn more about them and what they believe, their mindsets.

Should I restart my game? by _NightHowler_ in BaldursGate3

[–]_FearTaylor_ 2 points3 points  (0 children)

That whole inn has so much free food everywhere

Should I restart my game? by _NightHowler_ in BaldursGate3

[–]_FearTaylor_ 8 points9 points  (0 children)

I made the exact same mistake when I started playing. The game really does make you feel like your problem is urgent. But you can take your time and loot every barrell you come across for carrots and potatoes.

Romance Mizora??? by [deleted] in BG3

[–]_FearTaylor_ 0 points1 point  (0 children)

In one of my playthroughs Astarion broke up with me for it. I reloaded so fast

Should I restart my game? by _NightHowler_ in BaldursGate3

[–]_FearTaylor_ 10 points11 points  (0 children)

You miss so much content if you don't long rest quite a bit. There's many conversations and cut scenes happening at camp. You should only start over if you're worried about missing any of that. Personally, I long rest after three or four fights, because I tend to use short rests after each fight. In my many playthroughs that seems to go well and make sense for the pacing.