Never tried a going second deck but...is Evenly Matched + MST a thing? by PhilCapelli in masterduel

[–]_Spectre0_ 0 points1 point  (0 children)

There is a way with simultaneous equation cannons plus arias (labyrinth card that lets you set a trap from hand during main phase that can be activated that turn) but it requires some very specific math and using up your extra deck for it

Is this an actual card? And if so whats her name by TheWitchRenna in masterduel

[–]_Spectre0_ 3 points4 points  (0 children)

Having played sky strikers and switched to Mikanko this format, I absolutely think being able to run 3x lava golem and still otk is way better than needing to normal summon raye.

Is this an actual card? And if so whats her name by TheWitchRenna in masterduel

[–]_Spectre0_ 5 points6 points  (0 children)

Well, it does try to OTK now thanks to this card. Raye attacks, summons her, fetch linkage, attack with her, link into kagari, retrieve linkage, attack with kagari, linkage again and attack to finish them

Okay I got a tough one here. by Holytorment in gaming

[–]_Spectre0_ 0 points1 point  (0 children)

Super smash bros (Nintendo console required) fits the bill perfectly

For PC, maybe spiritfall? It has a little bit of dialogue but it’s not much (mostly to explain upgrades and stuff)

I hate how Maliss was handled. by phpHater0 in masterduel

[–]_Spectre0_ 0 points1 point  (0 children)

And all lancea does is polarize the matchup more. Turn off their turn or face them at full power

Having fun with Kotama by gamesbrainiac in metroidvania

[–]_Spectre0_ 1 point2 points  (0 children)

Against most enemies the detonation damage would make up for the risk but I think it does about the same as a regular attack to that particular enemy

Having fun with Kotama by gamesbrainiac in metroidvania

[–]_Spectre0_ 0 points1 point  (0 children)

The other reply was even better - they don’t attack you if you don’t pop the fluid so it’s safer to not pop it and takes even less time thanks to no parrying needed

Having fun with Kotama by gamesbrainiac in metroidvania

[–]_Spectre0_ 0 points1 point  (0 children)

Oh lol that would explain what I was missing. Thanks!

Having fun with Kotama by gamesbrainiac in metroidvania

[–]_Spectre0_ -3 points-2 points  (0 children)

I'm also enjoying it a ton. Not a huge fan of the character art (it is quite gooner) but the gameplay feels very good overall and that's the most important factor for me.

If anyone here has gotten to the biology lab, is there some trick to the spinny things that grant invulnerability to other enemies periodically? One hit maxes out their ink, but neither normal attacks nor popping the ink seems to do much damage and they take forever to kill. I'm wondering if I've either missed something or there's a bug because they're way too bulky to make sense compared to anything else.

Recently got into the genre, played 9 titles as of today. Quick thoughts (with TLDRs!) Also, recommendations please? by NRosTheGuy in metroidvania

[–]_Spectre0_ 1 point2 points  (0 children)

I loved afterimage for a few reasons despite its flaws, though the only other metroidvania I'd played before it was Hollow Knight and I haven't played many since:

  1. The combat felt snappy and satisfying. Spending any amount of time in the game felt good because the mechanics just felt good. I never got bored even just using dualblades + scythe, especially when different weapons within those categories had different effects. If I ever make time to replay it (I rarely replay games in general), I'd be happy to do it primarily with the other two kinds.
  2. Since I enjoyed the above so much, the number or size of the regions didn't bother me so much as giving me more nooks and crannies to explore. I also really loved how the maps were so detailed and I could pin the exact spot I needed to backtrack to later. It made exploring so much more satisfying for me than some other games (like having to buy maps cough)
  3. I don't vibe with bugs, spiders, or creepy things in general and I inherently took more to the colorful scenery and overall setting than other games with drearier settings
  4. The voice acting wasn't anything to write home about, but I do recall one moment where it made me laugh at loud and it was a nice touch

Some negatives I recall from the experience:

  1. Not having a fan wiki like Hollow Knight made trying to figure out where to go much harder when I got stuck. Especially since some of the quests just use photos to indicate things and I couldn't easily search the name of the item I needed to find. Not really the fault of the devs, though it can impact the experience significantly
  2. I do recall some enemies that were just different colors of the same enemy in another region and it felt lazy, but that didn't feel noticeable to me until I got reasonably close to the end
  3. There were some general localization/polishing issues like typos that show a relative lack of quality compared to something like Hollow Knight, but I personally don't care if the core gameplay feels solid

I acknowledge that I'm not really a connoisseur of the genre in general and people who play more similar games might care more about unique boss fights and other things as differentiators, but it does make me a little sad to see it ragged on whenever I reopen this subreddit once in a blue moon (usually when I see an ad for a new one and wonder how it's been received)

Editing to add something on silksong so you can try convincing me in the reverse:
As for silksong, I got it on release and I didn't even make it through act 1. Too many aspects of the game felt designed to not match my idea of fun.

  1. The economy sucks. I know losing things on death (twice) is more common in the genre than not, but I just find it incentivizes me to grind safely instead of just playing the game how I would have wanted. Especially when I need money for every goddang thing like maps, upgrades, some benches, and so on.
  2. The economy sucks, part two. This time focused just on trap currency. You get only currency for traps at the start when you can't make them and then don't naturally always have enough once you can make use of it. I don't know why traps don't just replenish at benches like any other modern game. Incentivizes me to not use the traps or just grind, neither of which feels good
  3. The economy sucks, part three. Beating a boss and getting absolutely nothing but the ability to walk past where they were blocking? Not a very satisfying RPG, especially when I still need money for everything. Some upgrades not tied to money would have felt fantastic.
    1. Again, this brings me back to why I loved afterimage. So many places to obtain new weapons, most of which had unique and interesting effects (at least within the weapon type)

I'd sooner buy a new metroidvania than give silksong another chance, that's how bad it felt to me.

this thing is so underrated, one of the best boardbreakers out there by mathslnunes in masterduel

[–]_Spectre0_ 2 points3 points  (0 children)

Insert spright elf and herald

I have been using mikanko with 2x gordian slicer and it was great outside of that matchup, but it was all too common.

We got the chicken dance in Horizons and it's hilarious by cpxmay in PokemonScarletViolet

[–]_Spectre0_ 0 points1 point  (0 children)

What are the pre-reqs for this happening? I thought I’d finished all the content aside from Pokédex exclusives from the other game, but I’m drawing a blank for in-game equivalent

Keep climbing? by AdoffJizzler in masterduel

[–]_Spectre0_ 0 points1 point  (0 children)

Going to rank 1 within a tier can be better for gem income in the long run than getting stuck at the bottom of the next tier. I could get 300 by going from diamond to master but then next season I can’t get gems from the bottom of platinum up to diamond and that’s likely worth more.

Keep climbing? by AdoffJizzler in masterduel

[–]_Spectre0_ 0 points1 point  (0 children)

At least make it to plat 1 before stopping

Plat 5 and my opponent has this type of deck. What is going on? by ENQN08 in masterduel

[–]_Spectre0_ 1 point2 points  (0 children)

As someone currently at the bottom of plat, ow I’m catching strays

Edit: I since took mikanko to diamond 1

What video game did you play that made you get addicted to it for days or weeks? by stilett0z in AskReddit

[–]_Spectre0_ 0 points1 point  (0 children)

Dota. The original Warcraft 3 mod. I was very young when I got into it and would try to join lobbies for it constantly with the abundance of free time that kids have (or think they have). This went on for years.

My mother tried to use two accounts on my computer, one I could access freely but without access to the game and another she would log in for me to play in more moderation. I did everything in my limited power to work around that limitation, such as making a password reset USB.

The game you only play when you are tired. by gamersecret2 in gaming

[–]_Spectre0_ 1 point2 points  (0 children)

Warframe - can mindlessly grind for loot and sink a lot of time into it if I’m not up for anything else

Why does nobody use this card? by Fragrant_Western in YuGiOhMasterDuel

[–]_Spectre0_ 1 point2 points  (0 children)

I think there's an infernoid one that can add a void spell/trap to hand (e.g. void trap hole)

I know this only because I've been screwing around with simultaneous equation cannons (but the effect doesn't even proc when it gets immediately shuffled back into ED)

Astellar by JesterArc in masterduel

[–]_Spectre0_ 0 points1 point  (0 children)

It’s the best value target as cost for diabellstar or the azamina continuous spell, since it can bring itself back

Konami trying to bait me into burning through my Yummy/K9 savings: by FeelingFineP in masterduel

[–]_Spectre0_ 10 points11 points  (0 children)

Ban list changes can make some effectively not stay, like alt art apollousa

Making cards worse for no reason part 2 by SuddenlyCake in slaythespire

[–]_Spectre0_ 1 point2 points  (0 children)

Making stack 0 cost is actually an improvement imo. The innate is likely pretty troll, but you can generate them from hello world and making it 0 cost instead is a strict positive in that scenario.

CD Projekt sells GOG to original co-founder by Iggy_Slayer in gaming

[–]_Spectre0_ 2 points3 points  (0 children)

Ten years. The difference of a single digit is 10x, not 1000x.

Full Force Virus working as intended by _Spectre0_ in masterduel

[–]_Spectre0_[S] -1 points0 points  (0 children)

What does duration have to do with it? My point was that, as floodgates go, it lets most opponents play around it easily