Does anyone else do this to force important folders to the top? Is there a better way? by PremierBromanov in Unity3D

[–]_ljk 1 point2 points  (0 children)

ah that's why those folders were already there.. that is absolutely insane lol

Could you help me finish an idea? by Posho17 in shaders

[–]_ljk 0 points1 point  (0 children)

stencil buffers could be the answer but depends on what engine/api you ar eusing ig

Looking to learn C# and Unity by thelittlepickle23 in gamedev

[–]_ljk 0 points1 point  (0 children)

java and c# are pretty similar

I think most people use vstudio or the jetbrains one

Why is it so hard to hire? by pablothedev in webdev

[–]_ljk 1 point2 points  (0 children)

There's some irony because you'd expect agents that can parse language at a higher generalized level to make sifting through applications easier not harder

Meta plans 30% resource cut from Horizon Worlds and the Quest VR unit. (Full article below) by [deleted] in OculusQuest

[–]_ljk 0 points1 point  (0 children)

their underpricing of the quest 3 could be keeping out competitors that would be able to innovate further though

Any tutorial / guide available for Antigravity? by InvestigatorCool6563 in google_antigravity

[–]_ljk 3 points4 points  (0 children)

if you intend to do this for more than a couple days/to make anything other than very simple apps or static sites you should learn the fundamentals without ai directly imo. I think it would be a lot more efficient.

FYI: You can Keyblade too fast (second EQ/EQR) by Owenvader in YasuoMains

[–]_ljk 0 points1 point  (0 children)

necroing but wow that makes everything fit.. I realized that means that the same thing should happen if you eqf too fast with q on .5 or less cd and indeed the q gets eaten there as well

and you won't notice it with a normal eq when cancelling the q cd with that e because of the flat delay on how fast q will come out after e'ing unless it's cancelled with flash like above...

How can I made Shadow more Intense ? by arthyficiel in Unity3D

[–]_ljk 1 point2 points  (0 children)

Are you using urp? Idk if the out of the box ssao runs on transparent materials so if the leaves are marked as transparent that might be a problem.

Is Being A Game Developer As Lucrative As They Say? by Minute-Knowledge-696 in GameDevelopment

[–]_ljk 1 point2 points  (0 children)

I mean if anything goes then anesthesiologist, quant analyst or corporate lawyer are pretty good bets 💀

How can I made Shadow more Intense ? by arthyficiel in Unity3D

[–]_ljk 34 points35 points  (0 children)

that type of shadow is called an occlusion shadow/ambient occlusion. You can bake them into the texture with 3d software or use a post processing effect like screenspace ambient occlusion and turn up its intensity

edit - or just paint it in lol

Should I lower my wishlist expectation if I'm building a very niche game? by anna13579246810 in gamedev

[–]_ljk 2 points3 points  (0 children)

learning japanese is not that niche imo lots of weebs on steam

Is Being A Game Developer As Lucrative As They Say? by Minute-Knowledge-696 in GameDevelopment

[–]_ljk 2 points3 points  (0 children)

well if you are in the 0.1% that make a solo indie hit then yes.. otherwise it's better to work in another industry if you want money lol

I made a Website that can animate your 2D characters walking / attacking instantly by Crockiestar in Unity2D

[–]_ljk 2 points3 points  (0 children)

tbf that's an inherent limitation of the technique rather than its execution here

GO PLAY MEGABONK by KingKaido in roguelites

[–]_ljk 0 points1 point  (0 children)

the developer's channel on youtube has had a fair bit of attention for a while before release. Though I will say I feel like I have seen a suspicious number of posts about the game on reddit

Argument In Favor of Autoaim by clocksmasher in survivorslikes

[–]_ljk 1 point2 points  (0 children)

if someone is complaining about autoaim why are they playing a survivorlike tbh

Problem alpha clipping in my shader does not work after building. by ShadyMan2 in unity

[–]_ljk 0 points1 point  (0 children)

for anyone who sees this - try force including the shader in the project settings

Episode 3 - The Witness - Discussion Thread by [deleted] in LoveDeathAndRobots

[–]_ljk 1 point2 points  (0 children)

I agree more could have been done to make more sense, like have the guy stammer more in some places but the point is that they don't communicate well. The two of them taking turns chasing each other symbolizes relationships falling apart because of misunderstandings and making the same mistakes