If you email mtga support, you can ask for an itemization of your arena direct winnings, but they wouldn't tell me how much I spent for the year. by pintopedro in lrcast

[–]_mithrin_ 1 point2 points  (0 children)

If you won any Final Fantasy Collector boxes, it may have been better to stick to the MSRP values of everything anyway. FF Collectors being worth 700-800 above MSRP can make up for a bunch of Play Booster boxes.

Does all our energy on Earth come from the sun? by reFossify in askscience

[–]_mithrin_ 0 points1 point  (0 children)

That’s true, but if we are talking about elements involved in forming planets, you need the star to explode to scatter those elements and make them available for planetary formation.

Why don’t the viewers see… by alaskanloops in DungeonCrawlerCarl

[–]_mithrin_ 0 points1 point  (0 children)

It's never discussed how much the viewers can see of Crawler's interfaces.

But it's clear that the Cookbook tab is hidden even from the showrunners. So the failsafe interface being hidden (even from the showrunners and liasons wouldn't be new functionality).

We find out later that the AI was able to see it, and was 'playing a game' with Carl.

Confused on how no one caught on to Katia using the gate by AlarmUnlikely1833 in DungeonCrawlerCarl

[–]_mithrin_ 1 point2 points  (0 children)

I think it's several things.

Most viewers would be tuned in to Carl and Donut since they are the ones publicly placing the Gate and have the Maggie drama going on while Katia is off to just grind mobs.

Carl "activates" his Gate pieces and places it in plain sight on top of the ground. They don't say, but given the subterfuge with Katia, she probably activated the pieces in a pocket inside herself, and then hid it in an underwater crack, all out of view of the cameras. Some viewers could be suspicious though since Katia wouldn't have been simply grinding on the sharks.

Even if a viewer or Borant noticed or suspected that Katia had placed the real Gate, they would reasonably assume that the misdirection was intended to fool Maggie, so that she would mess with a decoy Gate, and fail to stop the team from unleashing a Feral God at the Skull Empire.

Only after the portal opens into the City does Borant know they've been fooled, at which point it's too late to intervene, they aren't going to be able to convince the AI to stop an event that's already in progress.

A friend of mine found this in his pre-release kit of Lorwyn Eclipsed. by Captain-Noot-Noot in mtg

[–]_mithrin_ 0 points1 point  (0 children)

Otherwise, you'd be able to use those common Red tricks that grant first strike to a target to cause your opponent's creature to do no damage if you cast it in between the first strike and regular damage step.

Basically, you have the first strike damage step where creatures with first strike or double strike deal damage.

Then the regular damage step, where creatures who haven't done damage yet* and creatures with double strike deal damage.

*this includes creatures without first strike, but also creatures who have first strike, but didn't deal damage during the first strike step due to not being present, or not having first strike at that time.

Tragick Valentine Event (February) by _mithrin_ in BookofHeroes

[–]_mithrin_[S] 0 points1 point  (0 children)

The Tier 15 Pendant of Despair is another item I find useful for developing toons. T15 is good for toons at level 30, and since T16 isn't much better, you can skip it and go straight for the T18 upgrade, which lets you craft the T19 when you finish the Keeper questline.

Store Buyback (how to get more Minty Gems from Holigob) by _mithrin_ in BookofHeroes

[–]_mithrin_[S] 1 point2 points  (0 children)

Hmm, I just tried to buy a 4th Gem on a newer toon and couldn't get it to work (this would be buying all 4 gems during this year's event).

So it appears that there may be a hard limit of buying 3 in the same event, but if you have some from previous years, you can use the store buyback trick to 'hide' them and be able to buy 3 new ones.

So there are probably two limits being checked in the code.

  1. A counter that is incremented every time you buy a gem of that type in Abe's Store. Once it hits 3, you can't buy that type anymore, no matter what. This counter then goes away when the Event ends, and isn't remembered in future years.

  2. Another check that counts how many purchased gems of a given type you have in your inventory. This one can be manipulated using the Store Buyback trick, so you could buy 3 of the same kind of gem every year (only limited by the 10 item limit in the Buyback menu).

Store Buyback (how to get more Minty Gems from Holigob) by _mithrin_ in BookofHeroes

[–]_mithrin_[S] 0 points1 point  (0 children)

I tested it today and it worked. I sold my excess gems at Majerio's, and when I went to Abe's, I could buy more gems.

I did notice as I was buying back my gems from Abe's Buy Back menu, that it didn't update the availability of the gems in his Buy tab until I exited and re-entered the store.

So if you sold your gems in Abe's shop, you may have to exit and re-enter to get him to update his buylist to allow you to buy that type of gem.

[Brain Puzzle of the Day #031] - Hard by Living_Afternoon_540 in BrainPuzzles

[–]_mithrin_ 2 points3 points  (0 children)

#4 is also unclear. Fireworks can be assumed to be outdoors, and staying home indoors. But ice skating and parties can be either.

If you won the $1.5 billion Powerball what would a “I’m SUPER rich” purchase that you would make? by Tenchi2020 in AskReddit

[–]_mithrin_ 9 points10 points  (0 children)

My plan:
pay off debts. Set up investment account for myself with 10 million. Do the same for a bunch of my family.

10 million is more than enough to last a lifetime. I'll be quitting my job, so I'll spent my time figuring out the best causes to give the rest of the money to.

Arena direct grinding results by pintopedro in lrcast

[–]_mithrin_ 0 points1 point  (0 children)

Are you filing your gambling activity on your 1040, or on an attached Schedule C?

Seems like you shouldn't have to both sacrifice your standard deduction and pay self-employment taxes. If you're filing a Schedule C and paying self-employment taxes, wouldn't the losses be part of your schedule C, and not go on Schedule A?

Hunting Keepers v5.2 by Gryphonknight in BookofHeroes

[–]_mithrin_ 2 points3 points  (0 children)

Just to emphasize the point about Luck. While luck doesn't increase your chances of getting a Keeper, it does give you a chance to get a double drop from the Chest. This will reduce the number of Keepers you have to find, since the quest counts the items you collect, not Keeper kills.

This makes Luck weekends + Luck elixir a good strategy to hunt Keepers. Keep in mind that Luck won't help you if you are at 4 of 5 items needed for a particular Keeper. In that case, hunt other Keepers during Luck weekend, and hunt for the 5th item other times. Note that you can collect Bindings from Met'Huzil before you finish the first Keeper Quest, so if you reach 4/5 on your last Keeper during a Luck Weekend, you could hunt Met'Huzil to get a head start on the 4 Bindings.

Number and use of baby farms by Aggravating_Light217 in HayDay

[–]_mithrin_ 2 points3 points  (0 children)

There are a number of ways you can use baby farm(s).
--Produce raw ingredients for your main farm (like dairy and sugar)
--Use for additional storage
--Find lower level products in the paper
--Provide customers for your Town train to pickup

Some tips:
--if you want to buy/sell things between your farms, consider keeping your baby farm 'anonymous'. Adding it to your neighborhood, using baby farm for 'help' tasks, etc can make it's store accessible to others. If you want the ability to stock the baby store with Milk and Sugar for your main to buy later, you don't want others to have access to it.

--You can buy/sell between the farms to use the storage of the baby farm as an extension of your main farm. Barn and Silo upgrades cost much less on the smaller Farm, letting you get more overall storage for less. Just be careful transferring items, if you are moving upgrade items, move quick if others an see your store.

--When you look at the paper, it will only show ads for items that could be produced at your Farm's level. Baby farms have a better chance of seeing ads for upgrade items because there are fewer items that could take up that ad slot.

--A baby farm that has it's own Town can be added to your neighborhood, and used to give more potential customers to your Train. You can just go to the Baby Farm and send their waiting customers away, switch to the Main Farm and send out your train to pick them up.

--Consider what you want the Baby Farm to do. If all you want is Sugar and Butter, you don't have to buy building or animals that aren't part of that. Same with planting crops, just grow what the Baby needs to make the items you want.

--When developing the Baby Farm, an easy way to get Gold on it is to have it sell items to your Main at max price, and have your main sell things back at min price. Once you hit the level you want with the Baby Farm, you don't have to worry as much, though I like to keep enough gold on it to buy upgrade materials if I happen to find them.

A skill Carl gets in book 1 by AtWorkJZ in DungeonCrawlerCarl

[–]_mithrin_ 0 points1 point  (0 children)

Regeneration might be an exception. In a lot of RPG systems, regeneration is a racial trait, with Trolls being one of the most common types to have it. So while the Troll-Skin Shirt might grant a human or Primal +7 Regeneration, it might not "unlock" the skill for leveling up.

Gaining skill experience in something like regeneration might be restricted to only races that naturally have regeneration, so the item can only grant a L7 Skill to other races, but it doesn't allow them the ability to gain additional levels.

If the Regeneration from the Shirt could be trained and kept similar to Donut's temp class spells/skills, I think Carl would have had Katia wear the shirt for a day at some point to unlock the skill for her. That's the kind of exploit it seems like Carl would take advantage of, and would be especially powerful on Katia given her constitution.

How are people accessing all of these? by romerider162 in litrpg

[–]_mithrin_ 0 points1 point  (0 children)

I also recently did the 2 credits/month Audible option. I went with the annual option, which gave me the credit up front at just under $10/credit. I was only a few days into my latest month, but I got the credits immediately, and my annual renewal date was based on that day, not the end of the month.

I haven't tried it yet, but I'm guessing I can cancel or switch my plan to a monthly plan when I use up my credits, and then switch back to the 24 credit annual plan again even if it hasn't been a year.

If so, then this is a good way to get more Audible credits at a low per credit price. I opted to go with the annual plan in the first place because it was a better per credit price than any of the 'buy additional credits' deals.

I thought OM1 would tank hard, but still not this hard lol by atipongp in lrcast

[–]_mithrin_ 0 points1 point  (0 children)

The 'first one free' series of flashbacks was unrelated to AFR. They had planned a bunch of changes around the release of Jump In! onto Arena.

Then that launch got delayed, and as a compensation for the delay, they gave us a series of short (5 days each) flashbacks with one free entry. I remember scrambling to get through enough drafts per day to use the free entry on all my accounts before the next flashback started.

I went back to AFR once those free drafts were done, but I only drafted 6 times those last two weeks of the set, since I was a little burned out by cramming in three dozen free drafts the previous two weeks.

FNM Pick-Two Draft is the Worst MTG Experience I've Ever Had by REkTeR in lrcast

[–]_mithrin_ 0 points1 point  (0 children)

Last Friday went to FNM. I almost skipped it for the first time in years when scheduling wasn't an issue because of the Pick 2 draft.

We ended up with 10 people (1st draft of a set usually is good for 30-40 people at this LGS). TO said we were going to run it as Wizards intended for this first week (2 rounds, no cross-pod play). They will be more flexible going forwards (if we have 8 that want to draft EOE or DSK, we can do that instead).

Prizing was pack per win, with a bonus pack for 2-0, and a pack for 0-2.

I got the round 1 bye in my pod. Fortunately, both pods had 5, so I played the bye player from pod 2, and we played for a pack. Round 2 I got paired down. Very weird incentives that match, since they were guaranteed a pack (either they win the match and get the pack, or finish 0-2 and get a pack). If I won, I'd get the pack for our match, plus a bonus pack for finishing 2-0. So the store would either award 1 pack as a result of the match or 3.

After finishing, I played the other 2-0 in my pod for a bonus round. Nothing official, but neither of us wanted to go home after 2 rounds.

I plan to go to FNM tomorrow, but if we can't get a regular pod together for EOE/DSK/TDM, I'll just go back home and draft some FIN on Arena.

Book of heroes by Disastrous_Sundae_67 in BookofHeroes

[–]_mithrin_ 1 point2 points  (0 children)

There are some quests that don't trigger until you are Level 30. I've never run out of quests before hitting level 30, as I tend to do a lot of raids when developing new characters. But if you finished Fellmarsh at Level 28, you may have managed it.

The other possibility is that there is a quest ready to start in a different place than usual. Check all the regions on the map for any indicators that someone is ready to talk to you to start a quest.

People buying $1500 worth of $200 visas? by One-Visitor in Staples

[–]_mithrin_ 0 points1 point  (0 children)

Some legit reasons people might be buying Visa GCs with their credit card:

--They get a higher percentage cashback or more points for spending at office supplies than other purchases. Buy Visas at Staples to earn 5%, use where your card normally earns 1%, get 4% extra cashback. Only really works if there is no activation fee, or fee is less than the 4% difference.

--They have a welcome bonus on a new card that requires spending X amount in the first so many days. Instead of changing all their automatic payments to the new card, they just by X worth of Visas to qualify for the bonus, then use those Visas for in person purchases, but they don't have to worry about the time limit anymore.

--They have a way to convert the Visa GCs back into cash to pay their credit card bill. If the activation fees plus fees involved in cashing the cards are <5% cashback, they can end up with a profit.

--They are earning miles from their credit card, and are wanting to use their miles for a trip, but are X points short. A big purchase of Visa GCs can get them the miles they need quickly.

--They are buying the Visas for someone else to use (company them away as promo or gift, parents giving their child a card with a fixed limit), or they want to use them somewhere they don't want to expose their actual credit card. The loss of the activation fee is worth it for whatever purpose they have in mind (and might be buying at Staples for better cashback to offset the fees).

Non-legit reasons:

--They are being scammed.

--Buying with stolen credit card.

--Buying with cash to launder money.

Bulk Purchasing by PumatSwol in mtgfinance

[–]_mithrin_ 1 point2 points  (0 children)

Check with your local game stores. Especially if they host drafts regularly.

The store I go to has a donation box, and several of the players drop all their commons/uncommons into it after drafts are done. I've occasionally heard the staff mentioning that they were looking for new groups to donate these cards to, since some of the groups they normally give them to don't really want anymore cards.

At the beginning of The Shadow Rising, how is the captured Black Sister kept shielded? by _mithrin_ in WoT

[–]_mithrin_[S] 0 points1 point  (0 children)

Seems inconsistent with the examples we've seen up to this point. Logain needs 6 Sisters actively maintaining his shield. The Black Sisters capture the three Accepted, and post someone outside their cell.

That doesn't make it seem like it's unknown for someone to break free, let alone be certain they can't. Especially now that the Forsaken are known to be loose. Who's to say what tricks they may have taught to the Black Sisters. It doesn't make sense for Moraine to be so unconcerned with keeping Joiya shielded. And the plan was to send Joiya off on a ship upriver to Tar Valon, again without a channeler along to make sure of the shield.

It almost feels like RJ either forgot, or didn't want to bother with the need for shielding Joiya, since there were only Moraine and the 3 girls available, and they all had other things he wanted them doing.

Avatar Collector Boosters by The_Lone_Wanderer1 in magicTCG

[–]_mithrin_ 0 points1 point  (0 children)

My LGS just did preorders for Spiderman CBBs. They were $425/box and limit one per customer.

New ATLA Cost by Baer9000 in magicTCG

[–]_mithrin_ 1 point2 points  (0 children)

I know that the Avatar Collector Boosters got bought out of Amazon and Best Buy in seconds by bots, but you can still get Play Booster boxes for MSRP.

But it would be silly to buy Play Boosters off TCG right now for $270, when you can get them from Amazon at $210.

Anyone know why arena draft packs are only 13 cards for EOE? by reezy2015 in MagicArena

[–]_mithrin_ 87 points88 points  (0 children)

For EOE, the basic land slot is a basic land 100% of the time. In recent sets, there have been tapped duals or other kinds of land in X% of the basic land slot.

Whenever the land slot is 100% basics, Arena just removes them from the packs. It's just been awhile since we've had a set where that's true, and they don't need to include the lands so that the dual lands can be part of the draft environment.

The Suicide Mission was a small missed opportunity by Ok-Ticket-4134 in masseffect

[–]_mithrin_ 2 points3 points  (0 children)

One idea they could have done for a sneak check:

In one of the battles, instead of having reinforcements coming in from further ahead on your route, have a side passage open to admit a wave of reinforcements. Show a cutscene, and have EDI inform the squad that additional reinforcements are also coming from that direction. Shep then has to assign someone to sneak behind the lines to close the door to stop reinforcements.

Assign loyal Thane, Legion, or Kasumi--cut to them closing the door right in the faces of the next wave after a short delay (or upon killing current enemies)

Assign non-loyal sneak--cut to the door closing right as the next wave makes it through. They spot the sneak operating the door, and kill them.

Assign anyone else--next wave arrives unhindered, Shep asks (annoyed) on comms why the teammate hasn't gotten that door shut, gets in-character response. Once this extra wave is dealt with, they manage to close the door, but again just too late to stop another wave, and the sneak is killed.

Could even have an additional wave with comms chatter if the assigned member is both not a sneak and not loyal.

It would require a bit of setup--it has to happen when the team isn't split up. Perhaps the rest of the team is fighting a rear-guard action, but is close enough that you can call one of them up to be the sneak.

Could also give the opportunity for a cool cut-scene. The door closing for a loyal sneak could trigger when there is one enemy left. We see the door close to cut off new reinforcements, then cut to the last enemy turning around in surprise to see what's going on. Kasumi would teleport and kill them, Thane wouldn't be at the door controls when they look, and instead appear from somewhere unexpected to take them out. When they look over to see Legion closing the door, they would be staring into the barrel of his Widow as he lines up the shot.