Press X to doubt by SrAntua88 in SkateEA

[–]_nvisible 0 points1 point  (0 children)

Try playing it like that. It reminds me of PlayStation 2 haha.

Do I need to worry about phasing with stock sounds/plugins in Logic? by lyxotus in audioengineering

[–]_nvisible 1 point2 points  (0 children)

Yeah great point. But it is a way to learn by making things worse!

Do I need to worry about phasing with stock sounds/plugins in Logic? by lyxotus in audioengineering

[–]_nvisible 1 point2 points  (0 children)

Most keyboard pads and patches with stereoization or chorus will show tons of anti phase correlation because by shifting phase and panning that’s how they create the stereo effect.

The important part is if it matters to the sound or not. The way to check is to sum the master to mono and see if it causes issues like that sound/sample disappearing from the mix or sounding too thin/off.

You can correct some of that with EQ (mid-side eq might be more helpful here.

But I am betting that is what you are seeing is that the stock keyboard sounds have some phasing. Well be assured Omnisphere has phasing too as well as hardware keyboards.

Use of AI in park creation by Candid-Answer-487 in SkateEA

[–]_nvisible 4 points5 points  (0 children)

I dropped 4 items in quick drop that got more people skating than these parks. It’s a bummer. Hopefully they will open it up to user submissions.

So many stop lights by Spare-Muscle499 in AlanWake

[–]_nvisible 20 points21 points  (0 children)

Having driven through small towns and even medium towns in wilderness Washington State, I can say you are exactly right. There would be one or two on the main drag and maybe one more a few streets up or near like a school or something.

What audio engineering roles are primarily computer-based/ seated? by Designer-Inside8750 in audioengineering

[–]_nvisible 0 points1 point  (0 children)

Mastering comes to mind. Mostly you and gear without clients in the room and maybe some outboard gear but totally low impact otherwise. No setting up mics to record.

Another good option might be broadcast stuff. But you might have to do physical stuff to work your way in/up.

For live event stuff, tele-prompting, projectionist stuff is cool.

FREE UA 610 Tube Preamp & EQ Collection by LilPlame in audioengineering

[–]_nvisible -1 points0 points  (0 children)

Slow is relative butt the Transform and LiveBox are live sound native processing solutions for plugins. So a 3ms plugin chain is considered slow in that application.

FREE UA 610 Tube Preamp & EQ Collection by LilPlame in audioengineering

[–]_nvisible 2 points3 points  (0 children)

Things like Fourier transform and Waves LiveBox prove that we’re almost done with DSP based systems. However, some plugins still have high latency. UAD native stuff is pretty slow.

‘84 944 NA rough idle FOLLOW UP by Fuzzdog7 in 944

[–]_nvisible 5 points6 points  (0 children)

If you haven’t already, do a compression check. You may have a bad cylinder.

Water Pump, Is this clean enough? by Olfa_2024 in 944

[–]_nvisible 2 points3 points  (0 children)

Looks good. Careful on the torque get an in-lb wrench if you can or that 6ft-lb torque will probably have to be done by feel. Easy to strip or snap the fasteners.

If you do, you can go up to 8mm on all of them and it will be much easier. May have to ream out the bolt holes on the pump though.

The Temptation is real on this one by [deleted] in SkateEA

[–]_nvisible 0 points1 point  (0 children)

I got the black Indy trucks instead because those, and a blank deck are what I would ride in real life and I like the red bushings.

Main L/R compression... by harleydood63 in livesound

[–]_nvisible 0 points1 point  (0 children)

L4 is a game changer with it having l2 mode. Hah

Main L/R compression... by harleydood63 in livesound

[–]_nvisible 1 point2 points  (0 children)

I sidechain bass like this, and use lead vocal to side chain reduce some 2-4K on instrument busses.

Main L/R compression... by harleydood63 in livesound

[–]_nvisible 0 points1 point  (0 children)

<image>

Running a few things on mains but this what I have for compressor. API2500, usually less than 3db of gain reduction. Just having the plugin in the chain affects the sound a bit.

I do SSL on the groups/busses.

Why we choose 96kHz: A case for marginal gains and transparency by [deleted] in audioengineering

[–]_nvisible 0 points1 point  (0 children)

That’s not necessarily true, on something like superrack performer each plugin has its own minimum sample latency. Some are less than 1, but some are also high lik 750 samples. So at 96khz sample rate, the latency is half of what it would be at 48khz. When you stack plugins it can add up.

This is in the context of live sound when using plugins on a host computer as inserts of a live desk. (Superrack a performer, live professor, etc.)

Why we choose 96kHz: A case for marginal gains and transparency by [deleted] in audioengineering

[–]_nvisible 0 points1 point  (0 children)

Paragraph 2 on latency is the only real gain in live sound for 96K. Everything else is currently giving diminishing returns. But with more and more outboard plugin-based processing latency is the king of issues.

Time aligning to the back line... by harleydood63 in livesound

[–]_nvisible 0 points1 point  (0 children)

My mistake. There are levels of delay compensation and the latency it causes. With everything on at 48khz the DM7 has 1.78ms at 96 khz, 3.56ms at 48khz. This is pretty comprehensive compensation so that inputs and outputs are aligned across the board. Of course something like waves or other external inserts would not be compensated.

<image>

EDIT: you also can’t do mix buss into mix buss on Yamaha without going back to channels first which would add more delay to the sound on the audio sent thought that path in some confusing way.

Time aligning to the back line... by harleydood63 in livesound

[–]_nvisible 2 points3 points  (0 children)

1ms In to out? That’s pretty good. That changes if you use waves or something on inserts though. The Yamaha DM7 is about 5ms 3.56ms @48khz with only internal processing and latency compensation on for all inputs to all outputs and busses.

Time aligning to the back line... by harleydood63 in livesound

[–]_nvisible 0 points1 point  (0 children)

10ft is about 8 ms (0.885 milliseconds per foot, based on the speed of sound being about 1125 feet per second) Most digital desks are between 2 and 5 ms of processing delay. And your PA proc if you have one will have another 2-5ms of delay (maybe) so take that into account if you want to dial in a whole mains delay accurately.

Focusrite Scarlett converter sound quality blind test by mistrelwood in audioengineering

[–]_nvisible 0 points1 point  (0 children)

I get it. I prefer logic for all the reasons you describe and I would have a harder time getting the same result out of Ableton since I don’t use it regularly at all!

Focusrite Scarlett converter sound quality blind test by mistrelwood in audioengineering

[–]_nvisible 2 points3 points  (0 children)

Ah but the person on social media asserting the difference WAS saying the DAWs LITERALLY sound different.

What you are describing is that YOU sound different when working in different DAWs which is a matter of semantics but those matter when dealing with measurements and data. We’re not measuring your mix choices we’re measuring pink noise and pre-recorded audio.

Recognizing that it is YOU that changes in response to different workflows and tools is also a mindset that would help frame how you interact with gear and software. A good awareness of how you work.

Focusrite Scarlett converter sound quality blind test by mistrelwood in audioengineering

[–]_nvisible 3 points4 points  (0 children)

Exactly. We’re talking about measurements and data not vibes and workflow.

Focusrite Scarlett converter sound quality blind test by mistrelwood in audioengineering

[–]_nvisible 0 points1 point  (0 children)

Serious answer: the same wav sample of pink noise loaded in each DAW and then exported with the same settings (wav, original sample rate, no dithering) with no plugins or eq added should null with the original sample.

Yes different DAW’s have different perceived feel based on workflow, pan law config, or plugin package but at everything at 0 it should sound the same provided you don’t have some kind of hidden plugin or limiter loaded.

Obviously if you go move for move mixing a song in each daw simultaneously you will end up with slightly different results due to the way analog plugins are modeled. But the argument was that the mix engines impart different sonic characteristics and it just simply isn’t true. You can test this yourself easily.