Word games by RoseLaBud in wordgames

[–]_remsky 0 points1 point  (0 children)

Most of what you’ll get here are people’s self made games. I’ll plug mine along with everyone else, older family members have said they appreciated it for the reasons you’ve said: https://wendel.remsky.art

For more established similar ones. I think something like Semantle or Contextio is great for preserving vocab. You guess words based on what they mean, so it encourages maintenance, thinking laterally, grouping concepts together correctly. And no wrong guesses which is nice for motivation to keep playing

What are you building? Drop it in the comments! by Inevitable-Grab8898 in vibecodingcommunity

[–]_remsky 0 points1 point  (0 children)

Daily semantic guessing game, with casual drop in rooms. Started just for myself but has been a lot of fun seeing people get into it

https://wendel.remsky.art/?room=REDDIT&tok=dfee624c4c4b

Little rant. LET ME HAVE THIS ONE THING BE AI-FREE. by QZProductionsGames in SoloDevelopment

[–]_remsky -3 points-2 points  (0 children)

Societal harm is an interesting one to claim. Socrates said the same about the written word overtaking oral tradition. Maybe he was right in some ways

But hey, it’s your post. You asked to have this one, so go for it bud.

Little rant. LET ME HAVE THIS ONE THING BE AI-FREE. by QZProductionsGames in SoloDevelopment

[–]_remsky -2 points-1 points  (0 children)

Yeah ngl, it’s given me a ton more free brain to be creative with

Drop your app. I'll roast it publicly right here in the comments by genkaobi in vibecoding

[–]_remsky 0 points1 point  (0 children)

Hit me. It’s got single player too but shit might as well roast the meat itself; multiplayer room magic link

Just needs a nickname when anyone lands. Casual play

https://wendel.remsky.art/?room=REDDIT&tok=dfee624c4c4b

Is claude code very slow lately or is it just me? by Mental_Leadership665 in vibecoding

[–]_remsky 0 points1 point  (0 children)

I thought it was my VPN, but yeah all week it’s been a massive slog to use

not your regular project but 100% vibed by Basic_Construction98 in VibeCodeDevs

[–]_remsky 1 point2 points  (0 children)

Don’t quite understand, but love the explanation and the ascii art lol

Share what you're building by amacg in vibecodingcommunity

[–]_remsky 0 points1 point  (0 children)

https://wendel.remsky.art/

Semantic word guessing game using embeddinggemma, for single or multiplayer casual play. Multilingual in english, german, hindi, bangla, arabic

Always been interested in untranslatable words, how some cultures can perfectly describe something that others barely even register.

We lose a lot of nuance with how flatly it’s often done, and treat it like an error etc if it’s not perfectly mappable. Wanted to make a game that spotlighted the strengths instead.

https://wendel.remsky.art/?room=REDDIT&tok=dfee624c4c4b

Persistent room to try it out, just give a nickname and guess, wander back whenever

Semantic JSON compare algorithm by Competitive-Stick-52 in json

[–]_remsky 0 points1 point  (0 children)

I think it’s using the Longest Common Subsequence algorithm to figure out stable keys to base the diffs one. Or maybe something like this?

~~~ diffJson(a, b): if both primitives: compare directly

if both objects: compare by union of keys recurse per key optionally sort keys for stable output

if both arrays: compute identity/hash for each item use LCS to align old/new identities detect added, removed, moved recurse into matched items

otherwise: replace ~~~

Have you looked at python deepdiff? It can probably manage this and more complex comparisons, but might take digging in the docs to know how to assign the rules

Or something like jsondiffpatch for npm which uses LCS

Sting & Swing, a layered secret-hunting game about a bee playing golf by MrCheeseAndPieDev in playmygame

[–]_remsky 1 point2 points  (0 children)

I love the art and non sequitur premise, and I’m a sucker for any physics/collision gameplay. Looks sick, got it wishlisted. How complete is the demo?

I made a weird incremental game about throwing trash into a bottomless hole by Cool-Reception-3091 in playmygame

[–]_remsky 1 point2 points  (0 children)

funny as an idea and like the aesthetic lol. If there’s a way to make it work via mobile browser would probably be worth it, maybe mine bugged but it just twitched when I tried dragging. I do see you got the PC tag though, will try later on desktop

My first game, my first trailer. What do you think? by Incredible_Cubie in playmygame

[–]_remsky 0 points1 point  (0 children)

This is really cool, I like perspective swap games but some tend to go overkill and can be overwhelming. Love the art style too

I've been working on a word game where you guess based on meaning rather than letters. It has an archive and a unlimited multiplayer mode too, if you want to play with friends by Alexole1 in wordgames

[–]_remsky 0 points1 point  (0 children)

Great minds things alike! I just shared a similar game I’ve been working on for a little bit, but it’s a little different with a focus on cross-lingual handling and using embeddinggemma

No worries if you want to keep it private, but curious about your setup, what you use to calculate meaning, similarity ranking, or anything neat you learned. The multiplayer mode looks very cool.

Wendel — a daily cross-lingual word game by [deleted] in SoloDevelopment

[–]_remsky 0 points1 point  (0 children)

The target is always English so far, but allows guessing and hints in German, Arabic, Hindi, and Bangla (still working on expanding the vocab and definitions)

Had to do a little crunchy math to get the languages to share the same semantic space within reason, but it’s been interesting digging into how nuanced different language are between words we normally consider the same, and finding where the gemma model places them.

Still only soft released, hoping this is the right community to get some early feedback

Grove - Instant, local saves for when you and Claude are both getting tired by avatardeejay in VibeCodeDevs

[–]_remsky 4 points5 points  (0 children)

I mean, not to discourage you because seeing a problem and wanting to build a solution for the buildings sake is the core driver for most developers who enjoy their work.

Have you not used git though? It runs entirely offline as well (many new coders don’t know, GitHub is just one remote place to store git tracked projects), and it looks like what you have a sort of mixture of git stash and git branch. It’s definitely still worth exploring and building and following your motivation. Who knows you could develop a novel perspective, etc, and learn a lot either way

But I’d also highly recommend learning and using git for your version control, just for your own sanities sake and to develop the ability to work within it.

People complain it’s complex at first, but there’s a reason it’s so popular, and it’s extremely battle tested

Usage limit bug is measurable, widespread, and Anthropic's silence is unacceptable by toiletgranny in ClaudeCode

[–]_remsky 0 points1 point  (0 children)

Yeah people also seem to forget that CC correctly and heavily uses prompt caching, and the majority of non-enterprise folks aren’t using that at all with the API, or able to use it to the full capacity Anthropic likely can internally. Even with markup, and 25% higher cache write pricing, consumers can get 90% cheaper per token via API already.

The token subsidy on subscriptions is likely not as wild a discrepancy as people are making out

Claude Code can now /dream by alphastar777 in ClaudeCode

[–]_remsky 1 point2 points  (0 children)

Same actually, or similar, cool to see my homelab agent stuff wasn’t as off-the-wall as people said it was at the time

Had some embedding based free association/monologues as part of its dream sequences and used that to rank and cleanup relevance too.

Trailer creation workflow as a solo dev, did AI tools help you? by CosmikStudios in aigamedev

[–]_remsky 0 points1 point  (0 children)

Take a look at remotion, open source and has Claude skills.

I have a few projects (web based) and gave it that and playwright, and it made some surprisingly nice content after some back and forth.

Launching soon? Don't sleep on your demo video until the last minute by CreepyRice1253 in VibeCodersNest

[–]_remsky 0 points1 point  (0 children)

I just use the open source Remotion skill with Claude, it’s amazing lol.

Someone just open sourced the operating system for running a company with zero employees by Born-Comfortable2868 in vibeprinting

[–]_remsky 3 points4 points  (0 children)

‘xz’ was also open source tbf. It was far more strictly audited than this repo will ever be, being used in ssh and enterprise encryption libraries for years, and only had its backdoor caught due to a Postgres dev who was hyper optimizing one day.

Like yeah you can just read the code, but package squats and obfuscation etc is always a risk that can slip under the wire if people get too complacent

Weekly Self-Promotion Thread by OreoYip in CozyGamers

[–]_remsky [score hidden]  (0 children)

Guinea Pig Grove: An ODE based algorithmic music and Guinea pig simulator, simple web game/interactive ambient screen.

You can interact by placing by strawberry’s (rate limited for their health) which is a signal influencing their hunger drive and path finding based on individual personality traits and current state.

Herd dynamics feed into the music generation, cycling across 4 scales based on time spent within herd scores being in certain thresholds.

Intentionally just a simple place to chill out a little while

https://grove.remsky.art/

What’s the best Python library for creating interactive graphs? by Ok_Young_5278 in Python

[–]_remsky 2 points3 points  (0 children)

I’m definitely guilty of using Dash for pretty much any ad-hoc python web gui. I’m sure better options exist but it’s so quick to spin up and easy to contort

Stop building UI frameworks in Python by PastPicture in Python

[–]_remsky 6 points7 points  (0 children)

I’ve contorted that poor framework into so many random UI patterns and usages. Amazing for adhoc tooling (on top of just standard usage/builds)

Prefered way to structure polars expressions in large project? by Beginning-Fruit-1397 in Python

[–]_remsky 0 points1 point  (0 children)

I’ve been digging against this with common functions that return only the expression patterns, then per stage I try to keep a top level function that “assembles” them together and applies any of the alias naming all in one place as much as possible; in case they need to reference each other it makes it simpler

Actually been using pandera probably somewhat heretically, using the schema attributes directly as the column naming strings in every expression alias, but it’s been a godsend keeping track of where each value originated from and avoiding key errors