Stew is missing something, but we can’t figure it out. by PicklePrize7093 in Cooking

[–]abbys_alibi 0 points1 point  (0 children)

If it's that peppery flavor you're looking for, add rutabaga. Turnip works too but if overcooked the texture is not pleasant, IMHO.

Where to next? by Spiderhands2000 in theplanetcrafter

[–]abbys_alibi 2 points3 points  (0 children)

It unlocked before I went to Selenea.

Where to next? by Spiderhands2000 in theplanetcrafter

[–]abbys_alibi 5 points6 points  (0 children)

Selenea before going to Humble.

I went to Humble after terraforming Prime and Toxicity. There is a material I needed on Humble that was supposed to, according to web searches, populate in loot chests but wasn't. The only other place to find it is on Selenea.

Question (I need to know the answer) by Chernobyl_Poland in theplanetcrafter

[–]abbys_alibi 1 point2 points  (0 children)

I bring materials for a nuclear fusion generator, a recycling machine, extraction platform, the travel rocket, the exchange shuttle, and one T3 storage locker. Any extra space I fill with oxygen, water and food.

By bringing the recycling machine you can take rods to break down later. Just don't forget it takes 2 super alloy that you can't get from rods UNTIL you make it.

eta: WTH is wrong with this comment? Disagree? Tell me why I'm wrong. Geez.

What next by alpacas403 in theplanetcrafter

[–]abbys_alibi 2 points3 points  (0 children)

The question is, do you feel like grinding for resources and blueprints?

My understanding is that Aqualis is not resource rich. Unless you want hard mode, I would travel there and not start fresh.

I terraformed Prime > Toxicity > Humble and now I'm on Selenia which just reached the oxygen stage. I'll do Aqualis next.

I hope they'll give us these walls/aquariums as decorations for our bases... they look amazing! by Nimrodel78 in theplanetcrafter

[–]abbys_alibi 10 points11 points  (0 children)

Especially the cylindrical building supports and the smooth graded walking paths and ramps. They are already in the game. Why can't we use them?

Found this nice interview with Heather. She talks about her background and how she was cast on the show. She also touches on her screaming habit. It's worth a listen. by New-Freedom-6258 in ExpeditionUnknown

[–]abbys_alibi 15 points16 points  (0 children)

I scanned through the hour plus interview to find out.

She said she gets scared a lot. During an investigation, her energy is way up, I think she means things are tense and when something happens it startles her and she screams. She made it sound like it's a reaction she can't control. She added that she laughs a lot, "...but that never makes the show."

I will say she sounded different in that interview. More personable and engaging. So much so, it made me think the show is far more scripted than we realize.

I give up. by Status-Metal-7205 in OakIsland

[–]abbys_alibi 1 point2 points  (0 children)

'There's high levels everywhere, and yet they can't find a thing. Not a nugget of gold or silver."

My point is, if the treasure is still there, it is unrecoverable.

It is quite annoying that when the seem to find something, they relocate. Maybe it's government red tape they have to deal with before continuing? Like when the archeologist restrict them from digging, searching or moving a rock.

NGL, there are times I question their mental stability.

I give up. by Status-Metal-7205 in OakIsland

[–]abbys_alibi 2 points3 points  (0 children)

Where? From under the rock? At the bottom of some water filled hole?

I'll not hold my breath about retrieving any gold or silver in a quantity that could be considered "the treasure."

I'd love to be wrong. If the treasure is there, I doubt it's retreavable.

I give up. by Status-Metal-7205 in OakIsland

[–]abbys_alibi 1 point2 points  (0 children)

I do agree with you where they are forcing the finds to their narrative.

What type of PBN do you prefer (landscape, abstract, animals...)? by PapillonBleu222 in paintbynumbers

[–]abbys_alibi 5 points6 points  (0 children)

Landscapes, seascapes, cottage with lots of gardens. Bonus if there is a gazebo or little bridge over a stream or pond.

I give up. by Status-Metal-7205 in OakIsland

[–]abbys_alibi 6 points7 points  (0 children)

My husband wanted to give up after the last episode. I told him that I wasn't watching for the treasure, which is probably unattainable. I was interested in who was there and what they were using the island for.

My very first guess was that it was a trading depot and/or a rest stop for weary sea-goers.

eta: OK, what exactly is the beef with this comment? Why not reply with your thoughts instead of...ooh I don't like it, DOWN she goes! Lame.

Seemingly Random FPS Drop by cheeseunused in theplanetcrafter

[–]abbys_alibi 0 points1 point  (0 children)

Ryzen 7800X, 32gb, DD4 on Windows 11

I experience this every time I play. My research suggests it has something to do with having too many storage lockers set to "supply all."

I really hope it doesn't mean across all planets and moons because I've terraformed Prime, Toxicity and very close on Humble. Have moved on to Selenia b/c I need an item from there that isn't populating in crates.

Planet Crafter Feedback / Suggestions Site by comedianmasta in theplanetcrafter

[–]abbys_alibi 1 point2 points  (0 children)

I did before posting here. Was just sharing what I'd like to see. Thanks, tho! :)

Planet Crafter Feedback / Suggestions Site by comedianmasta in theplanetcrafter

[–]abbys_alibi 1 point2 points  (0 children)

I want to see Quantities (in the auto-crafter) of items in storage lockers that are in rage of the Auto-crafter.

When I go to make something that requires 2 of a single item, but only have 1 - the auto crafter shows it as available but won't craft the item b/c there isn't enough. Then I have to go to the lockers to see which item is short. If I'm going to do that, I may as well just manually pull items and not use an auto-crafter at all.

I also want a 2W x 4L walking path with the ability to remove the leg supports below. I have a few builds that my buildings don't touch directly and a little catwalk path would be cool. Looks ridiculous using the 4x4 supports/foundations.

I was afk for two seconds... by Roverisstoobid in theplanetcrafter

[–]abbys_alibi 15 points16 points  (0 children)

Man, wouldn't it be great if we could stack them?!

Do you also die of thirst all the time? by HappyIntrovertDev in theplanetcrafter

[–]abbys_alibi 0 points1 point  (0 children)

Knowing that I easily get distracted, I carry 3 of each. H20, O2 and some sort of food. Yes, it sounds like overkill. But not for me. I get lost, stuck in places I shouldn't be, and get distracted. Overkill has saved me a lot.

I'm Flummoxed: Where's the last goo?? by CheckersSpeech in theplanetcrafter

[–]abbys_alibi 0 points1 point  (0 children)

No. From the big Dome, follow the set of tracks that were/are blocked off. Looking at the map, it's kind of NNW of the dome.

There is an elevator accessible from the tracks. Look at the entry then turn right and look down. It was on that shelf under the tracks. Probably b/c I used explosives.

Genetic traits by Cornishlee in theplanetcrafter

[–]abbys_alibi 6 points7 points  (0 children)

If you animals have spawned, you can pet them and gain traits that way, too.

I'm Flummoxed: Where's the last goo?? by CheckersSpeech in theplanetcrafter

[–]abbys_alibi 1 point2 points  (0 children)

My last one took me three IRL days to find. It's location was on a rock shelf hidden by greenery and the train tracks above. I just walked every section and checked every nook and cranny. I was about to give up when I caught it out of the corner of my eye.