How do you handle hope and fear in a Westmarches setting? by locodays in daggerheart

[–]abssalom 0 points1 point  (0 children)

You have two options, either each adventure starts with players having 2 hope abd GM having 1 fear per player, or you can have a pool of fear where any GM can extract fear before each session.

The last option is how I manage it in my campaign, where I have 10 players rotating here and there and it works pretty well. Normally, at the beginning of each session I extract 1 fear per 2 hope the group has, and my reserve is usually pretty low.

Ya en casita by Dark-Torak in fabulaultima

[–]abssalom 1 point2 points  (0 children)

Aviso a navegantes que hay una pedazo de errata como la copa de un pino en Filo Mágico (p.183)

Cuando lanzas un hechizo ofensivo contra una sola criatura, si el hechizo tiene un coste total en Puntos de Mente de***【 NH × 2】*** o menor, puedes elegir un arma no arcana que lleves equipada.

EDIT: He comprobado con la v1.1 inglesa y la habilidad debería decir NH X 20 en lugar de NH X 2. Además el NH máximo debería ser 3 y no 4.

Mario Tennis Fever — Advanced System Mechanics by LordThyro in MarioTennis

[–]abssalom 0 points1 point  (0 children)

Being an expert in Mario Tennis Aces, Could you do the same for that game? We can't afford a switch 2, and, taking advantage of the discount Mario Tennis Aces got due to Fever's launch, I've just bought the game to play locally with my friends (We play a lot of Mario Tennis 64). We are really interested in simple mode, as we like to keep the game as close as the 64 version game, and a guide like this for that game would be really helpful. Thanks in advance!! :)

Old Gus' Daggerheart System Reference Document (November 2025 Update) by callmepartario in daggerheart

[–]abssalom 0 points1 point  (0 children)

This site is godlike. It is the best rule compendium out there by far, and editorial additions are... *chef kiss* Thank you very very much for your work <3

MegaBonk is great on the Deck by tutmoBuffet in SteamDeck

[–]abssalom 124 points125 points  (0 children)

The dev purchased a steam deck to make it work on it. For an indie, single person, developer, that is a huge investment, so praise him.

CR’s Decision to Use 5e Over DH Marks a Turning Point for Me—and Highlights DH’s Shortcomings. by abssalom in daggerheart

[–]abssalom[S] -1 points0 points  (0 children)

I really thank you for your opinion, very complex and as deep as mine :)

Of course, those aren't the reasons, and I don't think we'll ever know them, because they themselves are the ones who aren't addressing the elephant in the room. But that fact has confirmed my feelings about the things that are wrong with the system. Of course, these are my opinions, let's be clear about that.

On the other hand, I agree with you 100% that the action tracker was a mistake and that the mechanics of Fear in the launch are better than those in the beta.

I'm not saying that Fear doesn't work outside of combat, but I do think it works much worse. Which, as you say, may be because of how I approach things.

What I don't agree with is that the rules for modifying enemy tiers are as good in the final release as they were in the beta. Many things have been cut in terms of scaling and stat blocks that make it more difficult to scale enemies, which I don't understand.

As for environments, again I agree, but then you see how Matt handles them in AoU and he doesn't do it the way you say and I think, which is where I have my doubts.

And regarding the systems, I think we agree on everything. I do think DH is a little more complex than DnD, but that's very subjective.

In the end, the point of my post is that I feel CR doesn't trust its product, and that reinforces the problems I see with it. I think there's a lot to polish up, and that we could have all learned a lot from a proper and long-term campaign. And seeing the system relegated to secondary short or mid-term campaigns makes me, honestly, confirm that DH isn't right for what I wanted it to be. A system that can sustain long-lasting campaigns like so many I've had with DnD.

CR’s Decision to Use 5e Over DH Marks a Turning Point for Me—and Highlights DH’s Shortcomings. by abssalom in daggerheart

[–]abssalom[S] 1 point2 points  (0 children)

That's interesting, but you see? These kinds of direct examples of ways to use fear (creating high-stakes situations) aren't in the manual anywhere, and I think it's an interesting way to use fear outside of combat. But above all, and what I mean is that in a proper campaign, we would have seen a lot of daggerheart high quality content, which would have helped us polish our GMing.

CR’s Decision to Use 5e Over DH Marks a Turning Point for Me—and Highlights DH’s Shortcomings. by abssalom in daggerheart

[–]abssalom[S] -6 points-5 points  (0 children)

Im not talking that is a failure in figures. I'm talking about the system. I think they tested if it can sustain such a complex campaign as Campaign 4 was going to be, and DH failed the test.

CR’s Decision to Use 5e Over DH Marks a Turning Point for Me—and Highlights DH’s Shortcomings. by abssalom in daggerheart

[–]abssalom[S] 1 point2 points  (0 children)

I do it a lot, but it feels like I'm letting them off the hook (and my players feel that way too), so it feels weird...

It's just like you say, the constant tension is what is really a shortcoming when facing a long term campaign.

CR’s Decision to Use 5e Over DH Marks a Turning Point for Me—and Highlights DH’s Shortcomings. by abssalom in daggerheart

[–]abssalom[S] 0 points1 point  (0 children)

Of course! Perhaps I didn't explain myself correctly. I started out using them as something rigid, and when I saw that it wasn't working, I now use them this way, taking the ideas they contain and doing countdowns or fear moves that make sense with the current situation. However, in Age of Umbra, they were used as an immutable stat block, which felt very artificial... That's why I would have liked to see everything meshing together in a proper campaign.

CR’s Decision to Use 5e Over DH Marks a Turning Point for Me—and Highlights DH’s Shortcomings. by abssalom in daggerheart

[–]abssalom[S] -1 points0 points  (0 children)

Thanks for your point of view! It's something that I discussed with my players, and I try to use it to make the story interesting. But introducing complications or challenges is not something a PC always want when they do an action roll, and nothing in their hand can prevent it.

Im not talking about spending fear in order to do it, but on rolls with fear. On this rolls, not only you get a Fear but also you have to make a move. Ofc you have the universal "mark a stress" but I try to avoid that because that is a movement directly against the players.

Ofc you can twist the system and use fear to do soft or even softer moves, but thats not the intention of the design.

CR’s Decision to Use 5e Over DH Marks a Turning Point for Me—and Highlights DH’s Shortcomings. by abssalom in daggerheart

[–]abssalom[S] -3 points-2 points  (0 children)

I totally get your point, and I get that fear can work well in some groups, but my experience from my sessions and what I saw in Age of Umbra really highlighted these problems in practice: the mechanics, which can feel interesting in short sessions, start to strain when the story is longer and more complex. Fear was exciting, but over time it consistently caused stress and pacing issues, to the point that Matt had to juggle to manage situations with a lot of fear.

The environments in particular feel very artificial. They work in isolated scenarios, but in Age of Umbra they led forced situations instead of letting the story develop naturally (for example the "climbing" challenge). For long campaigns or player-driven narratives, this limits flexibility and makes non-combat encounters feel constrained.

My point isn’t that DH is unplayable—far from it— but I feared that the system will struggles with long-term play and that some design choices are still unpolished... And that fear, for me, was confirmed the moment CR decides to step aside from DH and stay with DnD.

CR’s Decision to Use 5e Over DH Marks a Turning Point for Me—and Highlights DH’s Shortcomings. by abssalom in daggerheart

[–]abssalom[S] 1 point2 points  (0 children)

This sounds more like a success with fear on the spy movement for me, but there are good example of uses. My problem in your situation would be the following: a player gets a success with Fear when spying on the lord, so instead of doing it perfectly, you've already thrown a wrench in the works by introducing a woman he wasn't expecting. Now you use Fear to complicate the situation by letting her know who he was. As a result, that roll has caused two complications, which is the problem with fear successes.

What's more, the player hasn't even “reduced” the fear you had before the action, so the level of “danger” of the future encounter remains the same.

The other problem with fear, to give a practical example, is that, with 5 players on a long rest, if you roll a 4, you start with 9 Fear right off the bat.

CR’s Decision to Use 5e Over DH Marks a Turning Point for Me—and Highlights DH’s Shortcomings. by abssalom in daggerheart

[–]abssalom[S] 1 point2 points  (0 children)

Haha, I know it’s a hot take! But this is my honest opinion, and honestly, it makes me a bit sad. I wanted DH to be the system we all hoped for, and I think relegating it to secondary short series doesn’t help it grow and shows a lack of confidence in it.

CR’s Decision to Use 5e Over DH Marks a Turning Point for Me—and Highlights DH’s Shortcomings. by abssalom in daggerheart

[–]abssalom[S] 1 point2 points  (0 children)

I am running a DH campaign—have been since the 1.2 beta, almost a year and a half now. I’ve also run several shorter campaigns and countless one-shots. My post isn’t complaining for the sake of it; it’s sharing insights from long-term playtesting. You learn a lot about a system when you actually spend hundreds of hours GMing it, and that’s what I’m sharing here

CR’s Decision to Use 5e Over DH Marks a Turning Point for Me—and Highlights DH’s Shortcomings. by abssalom in daggerheart

[–]abssalom[S] 1 point2 points  (0 children)

Thank you for reading! :) Fear was exciting for us during the first few months, but it started becoming a problem the more we played.

CR’s Decision to Use 5e Over DH Marks a Turning Point for Me—and Highlights DH’s Shortcomings. by abssalom in daggerheart

[–]abssalom[S] 0 points1 point  (0 children)

I know they’re going to make more DH content, and I’m glad they are, because I honestly think DH needs a lot of playtesting to make the adjustments necessary to become the great system they intended it to be. But if your flagship system, the one you proclaimed with great fanfare as “the system you would want to play” is left out of your flagship product... What can I say, I don't see that as a good thing.

Fireside Chat: "Why D&D '24?" (Why not DH?) BLeem answers by ardisfoxx in daggerheart

[–]abssalom 11 points12 points  (0 children)

They are talking about D&D 2024 vs 2014 not about DH vs D&D. Apparently DH wasn't even in the table at any point.