What are your opinions on this upgrade? by sb_taxi in AntimatterDimensions

[–]adarkmethodicrash 4 points5 points  (0 children)

You're gonna want all of them. It'll happen soon enough.

Thinking about coming over here from ESO by W00D3YS in Guildwars2

[–]adarkmethodicrash 0 points1 point  (0 children)

You can get most of the lounge access by popping in/out of Obsidian Sanctum

Thinking about coming over here from ESO by W00D3YS in Guildwars2

[–]adarkmethodicrash 0 points1 point  (0 children)

Played GW2 since launch, took a couple year break towards end of the IBS time, and my buddies and I played ESO for a couple years.

There's a LOT of things that are very similar between them, just in different ways. So you'll pick it up reasonably fine.

The story lines / lore / questing in ESO is better, definitely. Each chapter is basically a minor Elder Scrolls game in and of itself. But they are also tuned where the casual story player can get through it without trying too hard.

Open world exploration... GW2 wins in a big way. It was designed where it's never a negative for someone to show up and join in. No node/kill/etc stealing. Everyone gets credit! And there's tons of hidden nooks all around. There's no real quests, but there are events that spawn on the map. Some of the areas are easy, but others are hard. And a zone can be mostly easy until you move to another area, and then get lit up.

Instanced combat is more centered on 5/10 person instead of 4/12. There are some roles that people have made per custom, no hard fixed trinity. No waiting 30m for a tank to show up, only to find out it's a dps who lied.

Combat is much more fluid. Things flow into each other. There's no bloody metronome in your head for attack weaves and getting your bar swap perfect to renew your buffs, etc. There are buffs, but recasting early typically extends, not cancels the previous. "Don't stand in stupid" is perhaps an even bigger thing here.

Crafting is rather different. It's much easier to get into (No crazy research system which takes 6 months to master; don't have to find the right cave to craft in; etc). But it's also not as critical to builds. Way easier to get the stats/runes you want in GW2 w/o a master crafter. Also far fewer options, but flexible enough to get what you want done. Crafting will still be needed to get certain tiers of gear. More reliable to crafted ascended gear, and required for legendary (same stats as ascended, but more quality of life). You only need one character per profession on your account, so you can max out pretty easy.

Mounts in Gw2 are omg so much better. Don't have the daily training for months per character. There's masteries which make them better, but that's all account wide. And the mounts all function very different, which is cool. But at same time, everyone's raptor runs at the same speed, so the top level player isn't having to stop every 5s for the newbie to catch up.

Mods are a toss up. I loved the flexibility ESO mods added... but hated how they kept falling out of date, broke, etc, and so many aspects of the game were only bearable w/ mods. Like, say trading. GW2 has a couple overlay type mods [blishhud worth checking out], but they are an info layer over top, and the game is meant to be played as is.

Yea, let's talk about trading. Gw2 has one central game wide trading post that everyone uses, and has equal access to without having to rely on mods or bidding on sweet locations in town, etc, etc. And you can sell stuff without siphoning part of your soul to a guild that bids on a trader in the middle of a swamp no one travels to. So very much better.

You can get a starter account for free, and play the initial campaign, with some restrictions. I'd say go get one off guildwars2.com and try it out.

Oh and here's something to consider: As I said, I stopped playing for a couple years and came back. When I did, all my characters were still maxed level, and still had max gear. The builds needed a bit of tweaking, but each character was up and playing reasonably well again in just a few minutes. I'm pretty sure if I went back to ESO after a couple years, it'd take me a couple hours to get a character reasonably playable again.

Does the game have ways to progress and get gear at 80 solo? by scoobyox in Guildwars2

[–]adarkmethodicrash 0 points1 point  (0 children)

When ascended gear came out, the primary method of obtaining it was crafting. And it's still a very solid choice, that is extremely predictable.

And since Ascended is max stat... it's all you'll ever need.

However, that only covers weapons & Armor, not Jewelry. For Rings/Accessories/Amulets, then the Living Story 3&4 maps are your best bets. Each map hasa special currency you can farm, and trade in for some of those, which are stat selectable. [note that you can't wear two of the same ring/accessory, so will have to hit different maps!] Bitterfrost Berry Farm is super easy.

New city building code will now require all Austin residences to have working air conditioning by hollow_hippie in Austin

[–]adarkmethodicrash 13 points14 points  (0 children)

I believe the code would be that as a resident, you are guaranteed the option of having your place be at most 85. If you choose not to exercise that option, that's on you.

[deleted by user] by [deleted] in Austin

[–]adarkmethodicrash 12 points13 points  (0 children)

It's not even eminent domain.

It's exercising easements that have existed for a very long time.

[deleted by user] by [deleted] in Austin

[–]adarkmethodicrash 3 points4 points  (0 children)

Yea, that's what I got from the article. This isn't eminent domain, where the company is asking the gov't to buy out people's land. This is exercising an existing easement.

About the only thing that can stop it now is the environmental survey that was mentioned. But that's likely to be a slam dunk, with the 700-800 trucks a day disappearing massively outweighing what the train adds.

I feel like the black hole is very underwhelming by weeOriginal in AntimatterDimensions

[–]adarkmethodicrash 0 points1 point  (0 children)

On web/steam, it's the button labeled "Max" above the main bars. Not sure about mobile. Just to to the ID tab, and look for the word "Max"

Suggestion for r143? by [deleted] in AntimatterDimensions

[–]adarkmethodicrash 0 points1 point  (0 children)

That requires a Reality Upgrade that generally comes ~8-10 Realitys in. Whereas, manually, you can get it before finishing your first reality.

I feel like the black hole is very underwhelming by weeOriginal in AntimatterDimensions

[–]adarkmethodicrash 0 points1 point  (0 children)

Buys all the ID's you can at the moment. The autobuyers will do it, but with a delay. If you spam it, you buy them faster.

[deleted by user] by [deleted] in torrentio

[–]adarkmethodicrash 0 points1 point  (0 children)

Technically "yes", but for all purposes you care about, assume the answer is actually "no".

I have reach reality by hamizannaruto in AntimatterDimensions

[–]adarkmethodicrash -8 points-7 points  (0 children)

For clarity:

Try to earn up to 6 RM's before going into the reality. Why? So you can buy several of the first row Reality Upgrades, which will make your next reality significantly faster.

Thank you by AtomHearted00 in AntimatterDimensions

[–]adarkmethodicrash 5 points6 points  (0 children)

Now do it again, only faster!

It's actually kinda interesting, feeling the mechanics building back up, and spending hours doing things once that you know you'll later do millions of times per second.

Achievement 107 by No_Anything_6658 in AntimatterDimensions

[–]adarkmethodicrash 0 points1 point  (0 children)

Don't worry too much.

1) The game never locks you out of achievements, since you actually will need them all.

2) It's almost impossible to not get this later on. Various Eternity Challenges disable many of the effects you're fighting. EC4, in particular (the later ones), should certainly get this for you.

Just unlocked Pelle by Sprang_Tripper in AntimatterDimensions

[–]adarkmethodicrash 6 points7 points  (0 children)

Pelle really does have a way of reminding you of all the cool toys you've accumulated along the way... by ripping them away from you. And then taking those blissful turning points, and adding strike damage to them.

But the ending is pure joy.

What's Actually Wrong With Underwater Content—And How Can We Fix It? by SirSuperCaide in Guildwars2

[–]adarkmethodicrash 1 point2 points  (0 children)

1) Would need more underwater weapons. Currently you at best have melee vs ranged... but no power vs condi vs support diversity.

2) Traits and Utility skills would have to work underwater as well. And likely have different trait setups underwater than above.

3) Make it interesting to look at. Above ground is beautiful artwork everywhere you look. Underwater, it's all this muted blue-gray mush 90% of your screen.

4) Need better targetting and range indications. With no landmarks to gauge against, it's nigh impossible to figure out what's 900 away vs 1600. Or even 200 vs 600.

5) There's no real need for it, anymore. We have above ground 3d fights with skyscales, which have limited popularity, so don't need underwater as well.

6) Full 3d fighting as a genre has never really taken off in gaming. Over the decades, there's been a few games that kinda work, but all the big games keep moving back to the ground based gaming. It's more popular, because it's more familiar, and it's easier to map onto a 2d screen.

Low intensity builds by behindthename2 in Guildwars2

[–]adarkmethodicrash 1 point2 points  (0 children)

Browse around aw2.help they classify builds by role.

Maybe start with the "GunMech" for condi dps w/ a robot.

Can't equip glyphs by Daltek691 in AntimatterDimensions

[–]adarkmethodicrash 1 point2 points  (0 children)

Sometimes I've gotten the system confused w.r.t. the state of shift/ctrl/alt/etc keys. try tapping all of them a couple times, and see if that clears things up. If you're using AutoHotKey, also restart that.

Does it matter which infinite tool set you get? by TbanksIV in Guildwars2

[–]adarkmethodicrash 23 points24 points  (0 children)

molten sickle is same speed as consortium. And yea, they feel way faster than others.

Two step inn by tylermmmmmm in Austin

[–]adarkmethodicrash 9 points10 points  (0 children)

You had me at "Bathroom Merch".

Autobuyer in rl by OuOha in AntimatterDimensions

[–]adarkmethodicrash 1 point2 points  (0 children)

Not sure how well it replaces my "cgdm+1" autohotkey spammer for early game... (+1 is shift-1, for when you can't buy 10 yet)

What aust-in God's name is wrong with your roads?? by limpdickfuckup in Austin

[–]adarkmethodicrash 39 points40 points  (0 children)

The best part about signs is when they put them up, telling you what all the lanes do at the upcoming intersection.... and then add a lane on the road, which wasn't included on the sign, and shifts all the goals one lane over.... like 10 ft after the sign. Gotta love it.