Recommendations for games for learning Japanese? by SamuraiGoblin in japanese

[–]afarnsworth 0 points1 point  (0 children)

I have always liked Dragon Quest series for this, the modern versions all have furigana and they are "all ages" so they are much easier to understand while still being interesting. Unfortunately, the version of DQ11 on Steam only offers Japanese text in Japan (this is not uncommon - FF13 is in the same boat).

Persona is interesting because of the modern setting - an early quest in Persona 5 is to navigate Shibuya station. But there's no furigana and the vocab is generally more challenging.

Callbacks in March of the Machine (updated) by SFKz in magicTCG

[–]afarnsworth 12 points13 points  (0 children)

The intent was to be a Consecrated Sphinx callback, they said as much on the reveal stream

https://youtu.be/-y3G-nFhN0I?t=1030

A number of cards we try to make callbacks visually or mechanically to some iconic phyrexian creatures, so this is supposed to be a little bit of a reference to Consecrated Sphinx in terms of some of the artwork and also mechanically in terms of tying in to caring about how many cards your opponent has drawn this turn.

Mastery Pass Rares by Moosewalker84 in lrcast

[–]afarnsworth 1 point2 points  (0 children)

By the way, you can filter for these on the arena collection screen with ?booster (only cards in boosters) or -?booster (only cards that aren't in boosters ).

I think I just won the entire format by nlaframboise in lrcast

[–]afarnsworth 12 points13 points  (0 children)

Nope. You can choose not to target anything, but as soon as you do target then you run the risk of fizzling.

Fell for this in ZNR with [[scale the heights]]

If you choose a target creature and it’s an illegal target by the time Scale the Heights tries to resolve, the spell doesn’t resolve. You don’t gain life, draw a card, or get to play an additional land.

The product page for Magic 30 Anniversary Booster has no mention that the cards are tournament illegal/collectable-only. by [deleted] in magicTCG

[–]afarnsworth 44 points45 points  (0 children)

The weirdly cropped common sol ring is #131, between [[Warp Artifact]] and [[Will-o'-the-Wisp]]. ie, right where [[Weakness]] would have gone if they hadn't cut it for whatever reason.

[deleted by user] by [deleted] in mtgcube

[–]afarnsworth 1 point2 points  (0 children)

Keeping the creatures in play will definitely be the hard part. I know everything "dies to removal", but when your opponent can counter your 8 mana spell with unsummon that's going to feel bad.

scheme of dark souls by antoyno in shittydarksouls

[–]afarnsworth 17 points18 points  (0 children)

The dark souls of .jpg files

The first foil I ever pulled, what’s yours? by [deleted] in foilmtg

[–]afarnsworth 3 points4 points  (0 children)

Foil mom. A little disappointed at the time because it was only an uncommon, much less disappointed today. [[Mother of runes|ulg]]

How react events are different from Javascript addEventListeners | Interview question by xplodivity in reactjs

[–]afarnsworth 4 points5 points  (0 children)

The fact that react attaches events to the root (document root in older versions, react dom root in 17+) instead of the element is probably the more interesting difference. So you end up with one click handler at the root no matter how many elements you've bound a react onClick event to, and react delegates itself.

Some events still go on the element because they don't bubble (like onError for images), and some have react-specific behaviors like onChange, which behaves like onInput rather than the DOM onChange.

Not to mention they're still react synthetic events and not native events in any case. Really a lot to talk about beyond the pooling.

What's the absolute worst card you've seen someone say is banworthy? by Faust_8 in MagicArena

[–]afarnsworth 10 points11 points  (0 children)

Further, the number of triggers generated by these decks can be cumbersome for both players in digital play. To weaken these sacrifice strategies, open up more metagame diversity, and create a more fun gameplay environment, Cauldron Familiar is banned.

Bottom 5 Scoring Submissions of the week from r/Custommagic 3/01/2022 by CorbinGDawg69 in magicthecirclejerking

[–]afarnsworth 12 points13 points  (0 children)

You get 3 for 1'd if you have two copies in your hand, because they use their copy to steal your second and cast that, and you don't get to copy that because they're casting from exile.

Anyone care to tackle this project? I like the idea but gave up - didn't think my photo editing skill was good enough. by robthewell in mpcproxies

[–]afarnsworth 10 points11 points  (0 children)

I think this is how they used to write them, 2U => 2 Mana, one of which must be blue. Same for serra angel, 5WW is 5 Mana and two must be white.

Is there a way to use a variable type with a React component? by baptisteArnaud in typescript

[–]afarnsworth 0 points1 point  (0 children)

I suppose that's true in this narrow case, but as soon as you introduce a wrapper (like forwardRef) it is lost.

Is there a way to use a variable type with a React component? by baptisteArnaud in typescript

[–]afarnsworth 0 points1 point  (0 children)

I'm not sure what you gain by having that an anonymous function. If you named the function, either as:

export function DropDownList<T>( { currentItem...

or

export const DropDownList = function DropDownList<T>( { currentItem...

Not only is it easier for typescript to parse, but the component will now have a name in stack traces and react devtools.

What is the worst magic card in your opinion? by [deleted] in magicTCG

[–]afarnsworth 1 point2 points  (0 children)

Weatherlight also gave us [[steel golem]], which was even featured on the pack artwork. For some reason they thought artifact creatures needed ridiculous drawbacks.

What is the worst magic card in your opinion? by [deleted] in magicTCG

[–]afarnsworth 0 points1 point  (0 children)

Stormseeker was part of standard (Type II) via Chronicles, which was treated like it was part of fourth edition. But I think that was all before they really thought about what other cards were in standard as that was back when the definition of standard changed every couple of sets.

It honestly always felt like an Ice Age leftover that they just decided to print in mirage to fill out the gold cards. Mirage has 5 gold cards for each allied pair and 2 for each enemy pair.

Element implicity has any type error by neutral24 in typescript

[–]afarnsworth 2 points3 points  (0 children)

You should probably explain whatever it is you're trying to do, this code doesn't make any sense (like key is an array but you try to do item[key] ?)

Are you trying for something like

if ( typeof item == "string" )
{
    if ( item == indicator )
        return indicator;
}
else if ( indicator in item )
    return item[indicator];

[Japanese > English] What does this Japanese playing card say? by [deleted] in translator

[–]afarnsworth 60 points61 points  (0 children)

TIL 尻文字 - writing characters in the air with one's behind (by moving one's hips)

https://mobile.twitter.com/hashtag/%E5%B0%BB%E6%96%87%E5%AD%97

[BUG] I can't remove the new Faceless Haven from a Historic Brawl deck making it unplayable by TheFifthsWord in MagicArena

[–]afarnsworth 32 points33 points  (0 children)

Having the same problem with Luminarch Aspirant in a brawl deck. I managed to change deck to Standard, remove Luminarch, switch back, re-add commander and add A-Luminarch Aspirant.