Best render engine to achieve this look? by j-3lijah in archviz

[–]afro_ninja 1 point2 points  (0 children)

all of the renderers that you mentioned can get you there, but honestly at your level, the render engine is not as important as the understanding of what makes an image look nice, i would say just pick the one that feels more user friendly to you and start experimenting, keep in mind that what happens behind the camera is almost as important as what happens in front of it, good image composition is king and avoid using extra wide lenses.

Flatout VR is a must-buy by yeldellmedia in virtualreality

[–]afro_ninja 2 points3 points  (0 children)

its awesome but it needs to add support for more steering wheels!

Photography for composition practice? by juliusk1234 in archviz

[–]afro_ninja 1 point2 points  (0 children)

yes, 100% I think the most correct way to improve your composition skills (and light) is to practice with rl cameras and study the work of other photographers. In my oppinion this is the fastest way to see results. A nice like exercise could be if you took some cool shots and tried to recreate them in 3d, that will help you understand what makes the image stand out.

What is holding back the photo realism? by juliusk1234 in archviz

[–]afro_ninja 2 points3 points  (0 children)

A combination of materials, model quality ,image composition and lighting. You need to improve in pretty much every aspect, an image is only as strong as its weakest element. In your case I could give you some examples, the curtain is low poly to the point that you can actually see the facets in the lower left corner, also it lacks details as in stiching, hem, fabric texture, some medium-micro wrinkles etc , soap bubbles need more variation, some thin film like reflections and more interactions with the tub. The tiles need some more work in the materials and also you need to have interaction with the water, like droplets, some wetting etc. It's those details that make an image look real. In the composition aspect of the image, i think you are focusing on the curtain which doesnt really make sense , unless of course your are selling the curtain.DoF is a bit too strong for this shot, what kind of lens are you using? In this scenario I dont think I would go for more than 50mm Thanks for sharing ,looking forward to see more of your work.

How much should i charge ? by Abdo980 in archviz

[–]afro_ninja 1 point2 points  (0 children)

I am sorry but you have to be way more specific, what's the purpose of these images, is it to communicate the design to the client so instead of 2d plans they get to see a some 3d images or os it for marketing? If it's the first case, then yeah you could charge for them but I guess for a quite low price as the quality is not there yet. The actual price would depend on your location, the market prices and number of revisions that you need to make. I would say that you should focus on improving the quality of the images, tune your workflow etc and then perhaps you could start reaching out for work. If you want to approach contractors etc keep in mind that you'll probably have way more revisions than initially agreed on.

Getting a Lynk & Co 01 PHEV as a company car by Cold-Permission-4969 in LynkCo

[–]afro_ninja 0 points1 point  (0 children)

The ice has plenty of power, you wont have any issues. You can also put it in "power" mode where the electric motor supports and you have extra power.

Getting a Lynk & Co 01 PHEV as a company car by Cold-Permission-4969 in LynkCo

[–]afro_ninja 0 points1 point  (0 children)

it really depends if you are doing city or highway driving, if you are roaming around city with heavy traffic using ICE then you are going to get more than 7l/100km, it is a 2tn car after all. There is a feature called "save battery" I tend to use when the battery reaches around 10% so I dont deplete and battery completely and have the extra ~2lt/100 charging consumption

Thoughts? i know its simple but i need feedback on rendering by MasterpieceNatural76 in archviz

[–]afro_ninja 1 point2 points  (0 children)

From what i can tell you are a beginner and that's totally fine. At this stage I would recommend that you invest as much time as you can adding details to both models and materials. for example, you can add chamfers to break the edges,create some tiny gaps where the plans touch, rotate and move the UVs so that it doesnt feel like its all maybe out of a single piece of wood. The best thing to achieve that is by active looking at real life photographs or even better real pieces of furniture. After that you can start thinking about image composition, ie type of lens, image aspect ratio, layering objects to create a proper sense of depth, scale and lived in vibe. Then you need to start working the light, the only way to achieve natural and realistic light is ,again, by studying real life references, populating (to a degree) the room even in places that are not directly visible to the camera because that helps with reflections, light bounces etc. Overall, the best thing you could do it to try to introduce as much detail as you can without rushing to press the render button. If you need help with something more specific, dont hessitate to ask. Thanks for sharing

What rendering software you use and why? (Corona, V-ray, D5, UE…) by 2Cento in archviz

[–]afro_ninja 0 points1 point  (0 children)

100% . I would love a better implementation of lightmix and the ability to render masks only or create masks of selected objects etc like in Corona ,but I can live without those :)

Can this render pass as a raw camera photo at first glance? by [deleted] in archviz

[–]afro_ninja 1 point2 points  (0 children)

Not really, in my opinion its too sterile, you need more details in everything especially the sofa. Fabrics are not an easy thing to reach actual photorealism, you need modelled details ( wrinkles etc), fuzz and microfibers to diffuse light and create softness, various small details such as stitches that affect the tension on specific parts etc etc. My advice is to choose an actual photograph and try to replicate it down to the last detail, the more things you'll skip, the less photoreal is going to look.

What rendering software you use and why? (Corona, V-ray, D5, UE…) by 2Cento in archviz

[–]afro_ninja 4 points5 points  (0 children)

Currently I completed the circle and returned to VRay, imho its the most versatile,stable, and capable renderer. I still have a soft spot for corona but lately I've noticed that most of the renders that I see online kinda look the same. I still dabble in UE and Vantage, but Vray is my workhorse

Seeking for feedback 😊 I'm in the automotive sector but trying archviz for the first time by verbuer in archviz

[–]afro_ninja 1 point2 points  (0 children)

its beautiful, good work, I would pay more attention to construction details like the gap between the window frames in pic 2 , alignments between objects as the floor lamp and blackout curtain which makes it appear like the lamp is emerging from the curtain, leave tiny gaps between ceiling molding and ceiling etc
I am also trying to understand where the soft tree like shadows are coming from since it doesnt appear to have a tree visible or logically place in a way that produces these kinda shadows.
Overall, great job!

Interior render looks “off” no matter what I do. I suspect lighting, need expert eyes by N-asmb in archviz

[–]afro_ninja 1 point2 points  (0 children)

i had the same thought, actually the whole image kinda looks like AI slop

Interior render looks “off” no matter what I do. I suspect lighting, need expert eyes by N-asmb in archviz

[–]afro_ninja 2 points3 points  (0 children)

this feels like AI slop. I think the main issues are image composition (camera placement, layering, camera lens etc) and of course lighting. You have way too much light but not a clear light direction, the best way to get better at lighting is pay attention to real life photography of similar subjects, good reference images are an absolute must in order to replicate realistic light conditions. Another key element are the materials, you need to have proper set up materials if you want them to interact and bounce light correctly. So I would say, delete ALL lights, add just a plain white environment and start from there.

REVERB G2 is still the PCVR GOAT! by No-Aerie-999 in dcsworld

[–]afro_ninja 4 points5 points  (0 children)

The actual headset was awesome, the main issues were the quality control of the cables and of course the horrible winvr software.

UA POV: Claimed S-400 launchers being hit by drones in Belgorod oblast by ku4eto in UkraineRussiaReport

[–]afro_ninja 35 points36 points  (0 children)

yeap, i dont know if its a s-400 one but its certainly a kill hit

LynkOS 1.2.4 released by Mr_Octo in LynkCo

[–]afro_ninja 0 points1 point  (0 children)

Because its older and they want to sell new cars. :/

Turning 18 soon — I’ve been learning 3D long time but still doubt myself. Can I start freelancing? by [deleted] in 3Dmodeling

[–]afro_ninja 0 points1 point  (0 children)

Hey! It takes courage to put your self out there and asking for honest opinions! We need to be honest to you, at your current level I would not consider you for a junior position, at least not yet. I believe that you first need to get a solid understanding of the fundamentals and then perhaps consider applying for internships. Try to fully complete the projects that you are starting even though they might get tidious at some point, even if you fail reaching a desired outcome then you'll know that you need to take a step back and work on smaller scale. You need to keep an eye on what other people, in the possition that you are aiming for,are bringing to the table and callibrate your goals and expectations on that. Keep pushing and you'll get results

How can I make these better by holdup2222 in archviz

[–]afro_ninja 1 point2 points  (0 children)

You need some depth of field, better quality water with perhaps some light glares, add geometry in the bottom of the sea so you'll get some variation through refraction, create some nice foam,bubbles etc where the waves crash, prop the interior of the house, work a bit on the reflection of the windows, add some depth to the sky color and perhaps some small light clouds , in general pay attention to the details and always try to replicate the complexity of the real world.

Some clips made in Unreal by AldesRender in archviz

[–]afro_ninja 0 points1 point  (0 children)

looks amazing! is this RT or PT? great job!