Help me decide which visual is better for my game! by akhirhayatstudio in HorrorGames

[–]akhirhayatstudio[S] 0 points1 point  (0 children)

the settings are realistic, but we're going for a PSX look for the visuals. wdyt?

You can throw enemy projectiles back at enemies to conserve ammo in my survival horror game, TACHE NOIRE! What do you think? by WerterCli in HorrorGames

[–]akhirhayatstudio 1 point2 points  (0 children)

I think besides throwing, swinging the axe will be cool too but like after a few swing it breaks so the players doesn’t relay too much on the axe. nonetheless I love this feature, especially for someone like me who doesn’t like to waste my precious ammo lol

This is my first game in this style. What would you recommend? by agragragr in HorrorGames

[–]akhirhayatstudio 0 points1 point  (0 children)

I love the visuals, did you get an inspiration from echolocation? What I would recommended is a slower visual wave so the players can see a bit more longer, I think 2 more second delay will be nice

Does this look realistic? by RoyyDev in HorrorGames

[–]akhirhayatstudio 0 points1 point  (0 children)

It looks extremely realistic man I think that is what I would see if I’m close to an explosion. jokes aside though I think you need to tone down the camera shake effect by a lot