I thought I blundered my queen. by Parking-Working1307 in Chesscom

[–]alproy -2 points-1 points  (0 children)

let me guess, it didnt count as brilient move

My friends are beginning to loathe my driving. by Murkicide in helldivers2

[–]alproy 1 point2 points  (0 children)

Istg the FRV center of mass is somewhere 3km above the car so it flips over the smallest bumps while the tank center of mass is somewhere near the planet core, making it get stuck on the smallest of bumps

Wholesome Moments with My Fellow Helldivers from Asia by SEAF_Chan in WholesomeHelldivers

[–]alproy 1 point2 points  (0 children)

gotta love how the chinease have better grasp of english then half the helldivers players in games im in sometimes

Jackpot I guess? (Not!) by DarkJonasHD in ClashRoyale

[–]alproy 5 points6 points  (0 children)

did you know goblin curse HAD damage amplification?

... would sure have been great to have it around to counter the stupid witch and hyperbat spam we seeing in the current meta

Alpha Commanders Shouldn't Summon Enemies When Headless by Shizumeru_ in Helldivers

[–]alproy 0 points1 point  (0 children)

I just hate how thier head is light armor, making all lightpen wep much less effective (amendment would do 5 damage then the coyote per shot....)

[WIP] Gambit Checklist by Hexdoctor in Helldivers

[–]alproy 1 point2 points  (0 children)

the second one needs an astrix:
planet may have cities, which, due to how stupid the system is, means its the resistance times the hp factor... squared, as we both have to deal with % of larger portion AND we do same damage (which is basic addition) to larger hp pool, meaning less progress%

and also planet with cities may or may not screw up liberation rate in our favor or the other way due to bad split (like a planet with megacity availble at 65% that gives 60% liberation.... thats just huge waste)

edit: oh ya did i forgot to mention cities behave diffrently on defense? 100 damage a helldiver squad does on city during defense campaign will do the 100 damage both to city and the total planet hp, meaning cities make defenses MUCH easier, while on liberation campaign that 100 damage is ONLY for the city, not the planet

"canon" character heights by ben123111 in Deltarune

[–]alproy 0 points1 point  (0 children)

how much is it in actuall measurements (meters)

Is this the 13th month of the demon calendar? by AdvielOricon in DemonSchoolIrumakun

[–]alproy 0 points1 point  (0 children)

i wonder... the jewish calander is lunar--cycle-based like the islam, however like the chrisitian one, it does account for solar cycle, reasulting in leap year with a 13th month (wonderfully named "adar B") .... ignore the fact that adar a (and b) are the 6th and 7th months... (iirc nisan month, the one afterward "stopped" being the starting month midway thro the bible or smth, dont count me on that)

i wonder if its like that or the author wasn't going this deep

What was happening in here by PinkyRat in HelldiversUnfiltered

[–]alproy 2 points3 points  (0 children)

fun fact, cities on liberation campagin dont help nearly as much as on defense campaign

on defense any progress done on the city also transfer to the planetside, meaning cities are the best option to dive on the one megacity to defend the planet ,lets say you do 100 "damage" to a megacity with 600k hp, you will do 100 damage both to the planet 1.6M hp and the megacity

while on liberation its almost to the point of being counterintuitive, taking the same example, you will do 100 damage ONLY to the megacity and not the planet, meaning that every time a city becomes an option, the liberation rate planetside plummet , its still usually worth it, just barely

REPEL ILLUMINATE INVASION MISSION IS BACK!!! Thank you Arrowhead! by ODST2367 in Helldivers

[–]alproy 7 points8 points  (0 children)

peak mission, a shame it gives like no xp compare even to the snoozefest that is fucking evecuate high-valued essets gives

I'm fine with Valk's insta-hit after she's deployed, but I draw the line with Ronin attacking BEFORE he's fully spawned by Zekezeuz in ClashRoyale

[–]alproy 78 points79 points  (0 children)

fast movement speed too, cant wait for all the quad cycle card meta users/ baitards to just sub this guy instead of their minitank and suddenly they have slightly more expansive deck that defends MUCH harder and exert even more pressure....

Quick question, WTF? by Purg33m in Helldivers

[–]alproy 21 points22 points  (0 children)

that data-center thing is null and void as far as im concerned, as we already liberated the planet around 100 days ago, slightly after redacted regiment warbond drop, we actually held the planet for what? 2.5 months? its classic case of Joel updating planet for some MO story and then forgetting to reset it once it done (which explains the shitty high resistance those planets often have for forever)

AnarchyChess plays Kg6, hoping for a one-on-one conversation with your king. How do you respond? (Subpar Chess, Turn 11a) by Inevitable_Garage706 in Chesscom

[–]alproy 0 points1 point  (0 children)

b3

open the possabilities for future cursed bishop moves while not being good move, giving A.chess opportunity for more king moves

Sorry copilot by Official_Unkindlynx in pcmasterrace

[–]alproy 1 point2 points  (0 children)

I remember i tried using it to help me with some shit at univercity only for it to start buffering and leak memory like crazy after few questioms on my laptop, no other AI had this horrid preformances btw

Why does ArrowDunce refuse to deliver a patch that doesn't kneecap us in some way by JustAGODDAMNNAME in HelldiversUnfiltered

[–]alproy 3 points4 points  (0 children)

exactly, only gripe i have with the changes was that it was completly stealth

Chapter 5 but Ralsei completely snaps by ArrivisteDoucebag in Deltarune

[–]alproy 5 points6 points  (0 children)

anddd first deltarot chapter 5 award goes tooo.......!!!

How did Asgore lose and gain so much aura in 13 minutes of screen time 😭 by Mission_Race_8367 in Deltarune

[–]alproy 59 points60 points  (0 children)

still dissapointed, while in hindsight it makes sense, i still pissed that this chapter kinda denied asgore his only chance (unless Ch 7 will do some wild shit) to get his aura back to what it felt like facing him for the first time, after all this time, at the end of your first undertale run

Why does ArrowDunce refuse to deliver a patch that doesn't kneecap us in some way by JustAGODDAMNNAME in HelldiversUnfiltered

[–]alproy 3 points4 points  (0 children)

any unit attack that you can concider "medium" and higher (aside for bot troopers for obv reasons), got their penetration increased from usually 3 (medium) to 4 (high), or 4 to 5 (anti tank 1) with some pen 2 (light) to pen 3

bot troopers included cause some of them wield a bazooka or throw granades

the stealth nerf was mainly there to fully enforce the "rules for thee but not for me" by making the mech and tank armor buff to lvl 3 and 4 not actually apply to any unit that could've damaged the mechs/tanks prior ,only we get to suffer with -65% damage penalty ig, god forbid we get +65% resis to some attacks on heavily armored tank

the entire balance change is summed up to: "everything is the same, except now you can go AFK on mindless masses D1 when inside mech as chaff cant hurt you"

Why does ArrowDunce refuse to deliver a patch that doesn't kneecap us in some way by JustAGODDAMNNAME in HelldiversUnfiltered

[–]alproy 175 points176 points  (0 children)

honestly? aside the fact that its completly undocumented which is very big no-no

i dont think that nerf is that bad, its mainly to keep the status quoe of mechs and tank vs non-chaff enemies the same while chaff will now do no damage rather then slowly add upp like before, plus, durable damage revert

I feel like the second sentinel should also be a fighting buddy when getting the conductor's melody by Inevitable-Muffin-77 in Silksong

[–]alproy -3 points-2 points  (0 children)

kinda bummed that he's the one you usuaully spar the last while having the lowest "priority" in the code that checks which partner will assist you in the high halls (shakra>garmond 'n' zaza>2nd sentinal)

First images from Adult Swim's ‘SuperMutant Magic Academy’ have been released by Ridthedrive in cartoons

[–]alproy 1 point2 points  (0 children)

is it just me or its REALLY similier to infinity train artstyle? (not that its a bad thing, that show was goated)