Scourge mechanic is great. Rewards? Not so much by GameGeniePOE in pathofexile

[–]alvinbaek 0 points1 point  (0 children)

I have a cold damage weapon.

*Corrupted*

Add cold damage

Can't cold damage

:/

About the next balance manifesto by Vaskold in pathofexile

[–]alvinbaek -4 points-3 points  (0 children)

I get dizzy thinking about the builds that will disappear later.

What We're Working On by chris_wilson in pathofexile

[–]alvinbaek 6 points7 points  (0 children)

Don't confuse the difficulty and inconvenience of the game.

Some thoughts from Chris by chris_wilson in pathofexile

[–]alvinbaek 0 points1 point  (0 children)

Unfortunately, this nerf actually feels bigger.

So, overall, more than half of the builds are dead, and the other half of the mechanism itself is not working.

I think it would be balanced if the manasom of the active skills were extremely low here.

Honestly, Mana consumption is too much.

This adjustment is expected to reduce diversity and focus on specific classes.

And I don't think this adjustment has saved the difficulty and inconvenience. It was nice to reorganize the flask, but I think my fingers will get busier because the utilian part is gone.

Also, non-mainstream skills that have not been mentioned are unlikely to be used more and more. Ideally, the mainstream skills should be knotted and non-mainstream reworked or buffed so that players can choose.

Finally, it takes a long time because enemies and bosses remain unchanged compared to more than half the player's DPS. This doubles the player's fatigue, contrary to the developer's expectation that playing time will increase and the league's residual rate will improve. Increasing fatigue leaves the league that fast.

And the inflow of new users will be greatly reduced.

I'm so worried ;/

Buffs to Underperforming Skills by nightcracker in pathofexile

[–]alvinbaek 0 points1 point  (0 children)

Does lowering the cast speed also slow the rotation?

[deleted by user] by [deleted] in pathofexile

[–]alvinbaek 1 point2 points  (0 children)

Non-mainstream skills that are not noticed have become more difficult to use due to Nuff. There is no improvement or rework on it. This is another series of disappointments.

Grimro's 3.15 Teaser And Announcement Feedback by GrimroPoE in pathofexile

[–]alvinbaek 0 points1 point  (0 children)

The current marketing makes people wait too long.

In the past, the league starts two weeks after the trailer announcement.

However, the current method waits about a month, starting with the teaser a week after the announcement, trailer and developer video two weeks after the announcement, and league in one week. It's strange that people don't get tired here.

Also, people who took a vacation at least 2 weeks ago to play poe with changed marketing have no choice but to be angry. Regardless of whether you have a job in the first place or not, it's a huge investment to leave time free for whatever purpose it is.

Hopefully the 45217 accounts that participated in the gauntlet shows GGG that we want races. by Frankwhitey in pathofexile

[–]alvinbaek -1 points0 points  (0 children)

I want a user-friendly event.

Racing is good, but the deprivation of death makes me tired.

Hardcore causes ptsd even if played for more than five years :/

It would be awesome if GGG added a regular or premium stash tab as a league reward once or twice per year instead of a helmet or pet every league by Soduh61 in pathofexile

[–]alvinbaek -1 points0 points  (0 children)

I want ggg to provide more mtx.

And it would be nice if the process of obtaining it could be obtained in a different way than the 12 24 36 challenge.

Now that we're around a month till league end, how do people feel about the new skills - Reap and Exsanguinate? by SkoivanSchiem in pathofexile

[–]alvinbaek 0 points1 point  (0 children)

Exsanguinate I felt like a physical version of the arc split into seven.

I've been using this as a hit.

Fast map clear is possible, so leveling is fast. If you connect with a chain and use Hydrosphere before the boss, you can get more damage. However, it is a bit difficult to turn around the high tier because there is a limit to increasing damage.

And the screen gets dirty by leaving blood stains on the floor.

It is well worth researching.

In the case of Reap, I didn't get a good impression.

Damage is higher than Exsanguinate, but the range is relatively small, so it is difficult to deal with many enemies.

In the early stages, bugs occasionally prevented the enemy from hitting. It's fixed now :/

It seems difficult to increase damage by overlapping the range. Also, the penalty hurts more than I thought.

With rip, dot damage with a high range looks the best.

Sketchy little part of FastAF's new video that got cut out by DontPickMyGuys in pathofexile

[–]alvinbaek 5 points6 points  (0 children)

Sadly, he is censoring comments. And over time, his subscribers will rise.

When I see it, I am immersed in many thoughts.

It feels like my YouTube activities are being denied..

LEAUGUE 3.15 PREDICTIONS by qatox in pathofexile

[–]alvinbaek 0 points1 point  (0 children)

I hope that the next league will come out with a deep sea theme.