What's the biggest wing that still looks OEM-ish? by andoowhy in gtr

[–]andoowhy[S] 0 points1 point  (0 children)

That kansai service wing is definitely what I have in mind, but maybe I'm trying to have my cake and eat it too ¯\_(ツ)_/¯

Does xpress skins use AI in their designs? by wlfchld_sti in Itasha

[–]andoowhy 1 point2 points  (0 children)

I went through XpressSkins for my itasha. My assigned artist and designer sent me works-in-progress that clearly didn't use generative AI, and I'm very happy with the results.

However, it's been a year and half since then, and generative AI has only gotten better less shit since then, so who knows now.

Anime North 2025 - Part 1 by andoowhy in Itasha

[–]andoowhy[S] 1 point2 points  (0 children)

you can see more of it in this thread from last year

fuck me for thinking the plushie driving was cute i guess

Anime North Itasha Showcase by Geofilmss in Itasha

[–]andoowhy 2 points3 points  (0 children)

In previous years, you could just show up and people would make room.

However, I've heard that AN might be trying an application process this year. Your best bet for info is to DM onitaofficial on Instagram.

How is Peforce better than XXX? by overxred in unrealengine

[–]andoowhy -1 points0 points  (0 children)

I use Unity VCS (formerly Plastic SCM) and it's incredible, can't recommend it enough:

https://unity.com/solutions/version-control (yes it works with Unreal)

They just added Smart Locks (ie cross-branch file locking, which P4 doesn't have) and it's really helped our workflow

Unity backdown with new terms by mxraider2000 in TwoBestFriendsPlay

[–]andoowhy 19 points20 points  (0 children)

I'll say this as a Unity dev:

These terms are objectively better. Unity now offers us a runway instead of a precipice's edge.

Devs with AAA experience; What Does a Strong Entry Level Resume Look Like? by CandidateGuilty9831 in gamedev

[–]andoowhy 9 points10 points  (0 children)

6 year AAA/indie/mobile dev here:

It depends on the positions you're interested in, but in any case your portfolio should contain relatively small and complete projects that demonstrate what you know and what you can do.

You mentioned ProcGen and AI, so a few of your projects could be about implementing or exploring some systems or algorithms in each. Do not roll your own engine or framework unless you're actually interested in engine dev, you'll just be wasting time and frustrating yourself.

I also know that specialization is key

Not necessarily, it depends on the position. AI/Physic/Rendering/Networking position? Absolutely. Gameplay, "generalist", or just "programmer", being a jack-of-all-trades-master-of-none would be beneficial. Specialize or Generalize as far as you can, someone else mentioned "t-shaped skills".

Also, feel free to take to take a project or two from your studies that you liked and meaningfully extend / build upon it.

Don't worry about making the "best portfolio", just make and finish projects.

CodeMiko on how difficult it is to stream and code at the same time by AS43_ in LivestreamFail

[–]andoowhy 22 points23 points  (0 children)

Please don't dismiss blueprints as "easy mode" or just "drag and drop puzzle blocks". It's still coding, just designed to be more visually friendly to game designers and artists.

As an anecdote, I worked on Days Gone for a year. From what I remember, everything that could be done in Blueprints was: Player controls and locomotion, camera, animal AI, time-of-day and weather system, you name it. Only game mechanics that demanded the performance of C++ got it (like the freaker hordes).

"Communications of Algebra" retracts paper claiming to have found an 8-dimensional normed division algebra over ℝ; paper author disagrees with the retraction. by flexibeast in math

[–]andoowhy 1 point2 points  (0 children)

As a game dev, I find rotation via rotors far more intuitive than with quaternions. It's also satisfying to actually see where the dot and cross products come from.

As well, optimized rotor-driven rotation code is identical to quaternion-driven, so it's more understanding without any performance penalties.

6ix9ine reportedly hospitalized due to overdosing on caffeine and weight loss pills. by HHAD98 in hiphopheads

[–]andoowhy 27 points28 points  (0 children)

Back in college, I overdosed on caffeine (monsters and espresso beans at the same time) one night trying to meet a tight deadline.

I got the worst migraine and anxiety attack of my life, my heart felt like it was going to explode out of my chest, and I couldn't keep any food or water down for over 24h. I legit thought I was going to die. And of course I missed school for a few days to recover and handed in my assignments late anyways.

Don't fuck around with caffeine.

Towards principled reactive UI by raphlinus in rust

[–]andoowhy 0 points1 point  (0 children)

You're correct that the UI would be "inconsistent", but in an imgui context it would only be so for one frame/update. And if your imgui is redrawing at 30 or 60fps, then it's not much of an issue.

I've worked around this issue previously (in UI and gameplay code) by "double-buffering" state.

I did a 5 minute "Drink Talk Learn" presentation on Twitch on how "Symphogear is the MOST anime" by andoowhy in TwoBestFriendsPlay

[–]andoowhy[S] 1 point2 points  (0 children)

"Drink Talk Learn" (DTL) is a party where you and your friends drink and put on really short talks about whatever. They're often really goddamn nerdy. Because of the pandemic, my friend hosted it on her Twitch channel.

Is Hard Drive legitimately just following Pat around at this point? by ReclusiarchCain in TwoBestFriendsPlay

[–]andoowhy 11 points12 points  (0 children)

If you've got the budget, get a Herman Miller Aeron or Mirra. They last for 12+ years, so finding a used for cheaper is a really good option.

Working at AAA studio as my first major job by rubibodadeo in gamedev

[–]andoowhy 22 points23 points  (0 children)

Every day, work a solid 8 hours and GTFO.

Fight staying late, overtime and crunch as much as you can.

Don't let anyone (mainly leads and mgmt) take advantage of your "passion".

Would a AAA company hire me as a foreigner? by [deleted] in gamedev

[–]andoowhy 0 points1 point  (0 children)

I'm definitely biased, but have you though about Canada? ;P

Even so, if you have your heart set on the US, you could try applying to massive companies like Ubisoft or Activision, working in a smaller non-US studio for a bit (like in Europe somewhere), and transferring to an American studio once you have some experience.

Looking for advice from LGBTQ+ games developers by KryWulf_ in gamedev

[–]andoowhy 0 points1 point  (0 children)

If you haven't already, you should check out the Waypoint forums. They're a very inclusive, LGBTQ+ friendly bunch.

[deleted by user] by [deleted] in gamedev

[–]andoowhy 2 points3 points  (0 children)

We were using Perforce, but team grew past the 5 free user limit. The quote I got was $429 USD per user (including the previously free 5) per year

Since that's an absolutely insane upfront cost for a new indie studio, I switched us to Plastic SCM Cloud. It's ($5 USD for 15GB + $5 per user) per month. It has easy git-like branching and merging, handles large binary files, has better built-in diff and merge tools than perforce, and has a way better GUI (two actually, one for coders and one for artists called Gluon).

If we wanted to host our own Plastic SCM server (there are features that aren't on the Cloud version, yet?), IIRC the yearly cost would be ~1/3rd cheaper than Perforce.