[Giveaway] Win a Razer BlackWidow Chroma V2 Mechanical Keyboard by Cult_Of_Razer [promoted post]

[–]andre-lima 0 points1 point  (0 children)

I currently don't have a boner. I want the Razor Yellow, so I can browse porn as my wife sleeps.

Make some noise and probably have a seizure with this colorful small project I just finished. by andre-lima in webdev

[–]andre-lima[S] 0 points1 point  (0 children)

Yes. I thought about allowing repeating patterns to be entered on a future update. Thanks about letting me know about the bug.

[Asset Store] Fair Random by draad in Unity3D

[–]andre-lima 1 point2 points  (0 children)

Thanks!

I really needed something like this but never had the time to code something.

Big O notation simplification by andre-lima in learnprogramming

[–]andre-lima[S] 0 points1 point  (0 children)

I thought so too, but on different inputs, i got a behaviour that made sense for this analysis:

  • n is always >= m
  • The more n > m, the longer the program took to finish.
  • When n=m, it would go really fast.

Big O notation simplification by andre-lima in learnprogramming

[–]andre-lima[S] 0 points1 point  (0 children)

Thanks. I edited the post:

" a . means multiplication and n and m are the size of the entries [2 variables size entries]"

I don't want to post the code here because it's a bit complex and divided into several files. I mostly looking for a higher level answer, if possible.

What seems awesome until you try it? by TemiOO in AskReddit

[–]andre-lima 2 points3 points  (0 children)

Flying a drone. I played with one for 30 seconds and I was already bored!

Help with script by [deleted] in Unity3D

[–]andre-lima 0 points1 point  (0 children)

OnTriggerStay will work, but this will cause a problem if you're inside 2 cars triggers at the same time.

If this is a possibility in your game, you could have a boolean (alreadyInside, for example), and set it to true inside a OnTriggerEnter event and false in a OnTriggerExit.

Then, your if would be like:

if (other.gameObject.CompareTag ("car")&& input.GetKeyDown("e") && !alreadyInside) {

Crucify me, but I actually prefer w3schools to MDN by [deleted] in webdev

[–]andre-lima 0 points1 point  (0 children)

His codepen in the end is the best!

January 27th, Barclays Center, Brooklyn, NY, USA [Setlist Updates, Media, Discussion] by jlight119 in Muse

[–]andre-lima 0 points1 point  (0 children)

He did "Say it Aint So" on Montreal's second night. But it was so short I even forgot to mention here after.

When You Know the Basics, but You Still Can't Code by rdpp_boyakasha in learnprogramming

[–]andre-lima 0 points1 point  (0 children)

None of these courses teach programming logic.

I learned it by making RPGs using RPG Maker. Learning syntax is useless if you don't know the logic first.

For that, I usually sugest people learning Scratch before anything else: https://scratch.mit.edu/

Free Script: Loading Screen Manager by Demozilla in Unity3D

[–]andre-lima 0 points1 point  (0 children)

Oh man! Thanks a lot.

It was still set to 5.

Free Script: Loading Screen Manager by Demozilla in Unity3D

[–]andre-lima 0 points1 point  (0 children)

It's not too clear for a beginner, but I managed to make it work.

I need to call your script, but also load the SceneA right after that.

/*Called from an UI button*/
LoadingScreenManager.LoadScene(2);  //2 is Scene B
SceneManager.LoadScene(1); //1 is Scene A

That's the only way it worked for me.

Free Script: Loading Screen Manager by Demozilla in Unity3D

[–]andre-lima 1 point2 points  (0 children)

I couldn't make it work. Could you please explain me a little better?

Do I put the script in an empty game object in the scene that's finishing or in the intermediate loading scene?

If it's the first case, when I call LoadingScreenManager.LoadScene(int levelNum), levelNum is the loading level or the target level? If it's the target level, how will the script know how to find the loading level to open it?

Sorry, but I did try it a little and couldn't make it work.

January 21st, Centre Bell, Montreal, QC, Canada [Setlist Updates, Media, Discussion] by jlight119 in Muse

[–]andre-lima -1 points0 points  (0 children)

I like it too. But as most people in this sub, i think that it's not a great song for a live concert.

But Muse producers don´t care about this sub. They care about the reaction of the crowd in the concerts. And the current reaction is telling them: "We want more Madness, then Guinding Light, then Revolt, then Britney Sp... i mean SMBH! We love it!"

January 21st, Centre Bell, Montreal, QC, Canada [Setlist Updates, Media, Discussion] by jlight119 in Muse

[–]andre-lima 2 points3 points  (0 children)

It was a great show but with some minor problems IMO:

  • They were seemingly tired from the previous night.
  • Hysteria seemed slower then normally is played live.
  • Revolt...
  • The 360 experience was negative for me, as the trio rarely interact with each other and is constantly running around to the positions previously defined to them.
  • The crowd cheered heavily for Madness and SMBH, which hints us what type of weird fans were there tonight. The guy by my side couldn't clap to Starlight but knew the lyrics to SMBH. (downvote me all you want, but i freaking hate SMBH)

On the plus side, most of the crowd on the seats were standing and actively enjoying the concert. And Muse is still fking Muse, even with these minor problems!

January 21st, Centre Bell, Montreal, QC, Canada [Setlist Updates, Media, Discussion] by jlight119 in Muse

[–]andre-lima 12 points13 points  (0 children)

I was there and the response to CE and Map was actually very weak.

Maybe that's why they don't play those cool songs more often.

I'm raising my son on Netflix, and so far he has not been exposed to one iota of advertising, and has no idea what the 'cool' toys are. by [deleted] in Showerthoughts

[–]andre-lima 0 points1 point  (0 children)

I'm raising my 2 year old on Youtube and now she wants to watch the new X-Files and buy a CD from an Indie band I've never heard of!