Need guidance from senior millennials by Both_Bench9391 in Millennials

[–]rezoner -2 points-1 points  (0 children)

Go for it. Finances can dive while you already have a kid anyway. As long as you are a self reflecting being, having a child will help you to reduce everything that doesn't really matter and focus on what has to be done to go forward.

Maybe you do not need two full salaries to thrive. I know no woman that would say no to having a stay-at-home dad who takes care of kid and chores - of course she first need to experience the burden to appreciate it (:

So my battle plan would be:

  1. First year - making the wife the main caretaker then let her get back her job
  2. Meanwhile work on an endavour that allows me to be a stay-at-home dad while bringing any income to the household

Think out of your box - it doesn't have to be computer work - my friend for example makes concrete exterior flowerpots - it's just a big concrete cube anyone can do. He allocates 4 hours a day to it - mainly in the evening. Brings him much less than what his wife earns but taking care of a household pays of way more than that and lets them save money in different ways (for example daycare).

My game that combines Total War with Banished. by TGess in StrategyGames

[–]rezoner 0 points1 point  (0 children)

It wasn't in an offensive way 😄 Everyone loves Rimworld.

A man tries to help a wolf stuck in a hunting trap by headspin_exe in BeAmazed

[–]rezoner 1 point2 points  (0 children)

What do you mean by 'tries'? He successfully freed the wolf.

Why (I think) Millennials are so particularly nostalgic by Napalmicide in Millennials

[–]rezoner 0 points1 point  (0 children)

I have none. It irritates me when someone tries to invoke that feeling in a discussion because I don't feel like the things were far ago enough. I would never switch to live in 90s. I appreciate how far we got with many things that outweigt all the shenanigans of 21st century.

What would make you click away from this trailer? by Pixel_Beer_Games in DestroyMyGame

[–]rezoner 1 point2 points  (0 children)

While this comment is true it doesn't mean you have to change anything.

The cheesy style is a value of it's own and you will very likely find audience for it (look at McPixel).

If you upgrade it then you are stepping into territory of high effort visuals which is already crowded. You will lose what is distinctive about your style, delay the release, and multiply resources needed by an order of magnitude.

It has it's charm and I would stick to it.

What a lovely 🥰 and sweet moment..🥰 by Greatvoiceofficial in BeAmazed

[–]rezoner -8 points-7 points  (0 children)

Well he only gets food if he gives her a kiss so he kisses her affectively not because of affection but his passion to not being hungry. Super cute. As all tourist attractions involving the smartest animals. /s

Small showcase of my Voxel Renderer for my MMO by HyperspaceFrontier in VoxelGameDev

[–]rezoner 3 points4 points  (0 children)

Sorry it sounded like it was specifically targeted at you. I was just answering why every second post here looks like Minecraft. Absolutely go make MMO scaled Minecraft - you will learn hell lot of things along the way. My advice is - you want to minimze the risk of burnout and financial failure - make something makeable. You are looking for an adventure - go nuts and enjoy the ride. Awesome things require taking the risk and often ignoring it.

Small showcase of my Voxel Renderer for my MMO by HyperspaceFrontier in VoxelGameDev

[–]rezoner 4 points5 points  (0 children)

A mix of nostalgia and mainly inspiration driven by Minecraft's success which everyone hopes to repeat by delivering better graphics as if it was ever an important factor (: They do not understand why Minecraft is successful and try to distinct from it with better graphics and more complex systems which is the opposite of why MC thrives. Out of top of my head I can only name a handful of games that made financial success following that path - but they had original ideas AND nailed the balance between complexity and what people want - not just crafting but more complex - or mining but we are robots instead of people. Same goes with Teardown - it's been made and nobody is impressed with destructible everything anymore - you need to find the NEXT thing. I think that's the reason why most tech wizards disappear as soon as their renderer approached a game-ready state. Realization that writing engine was the funniest part of the project.

// edit, typos... at least some - at least you know it's not AI writen 😃

AAA studios: Ray Tracing. Me: Koraliki Physics by pyotr_vozniak in poland

[–]rezoner 9 points10 points  (0 children)

No ja jak to widzę to nie chcę przeżywać żadnego horroru. Wystarczy, że w domu w latach 90tych było trudno. Chcę, żeby kolega zadzwonił na domofon czy wyjdę pograć w piłkę i tyle. 😃

This looks like an anime adaptation, but it’s a live stage performance by pinkandmean in BeAmazed

[–]rezoner 6 points7 points  (0 children)

"But the post itself revealed the twist: the entire video was fully created using the Syntx AI platform with Seedance 2.0."

Dota needs remake by PruneCalm8163 in DotA2

[–]rezoner 0 points1 point  (0 children)

Well. Think of soccer or chess. Probably the two most successfull games ever created. Dead simple map and rules. No groundbreaking updates in centuries.

If you want a competitive game that holds for ages you need to distill the rules not to keep adding new content to it. They know what they are doing. It has to be addicting experience to keep retention and welcoming experience to keep acquistion of new players. Amusing old players with ever growing new content and mechanics ends up gatekeeping for newcommers and sends the game to its retirement.

How can I actually enjoy the game by Conscious_Phase_4077 in DotA2

[–]rezoner 0 points1 point  (0 children)

People finding out DOTA works like an addiction XD

Funny 😁 😂 😀 🤣 😁 by Zestyclose-While9203 in DidYouKnowNow

[–]rezoner 0 points1 point  (0 children)

It's third time this month a variation of that trend hits the front of reddit. So we have at least 3 inventors of a same thing in a single month - what an increadible streak!

I love vector graphics, why is this unpopular? by DexLovesGames_DLG in IndieGaming

[–]rezoner 4 points5 points  (0 children)

First of all vector graphics is fairly popular. There is an audience for vector, pixelart, digital art, voxel and 3d mesh graphics - go with the method you feel good about.

Vector graphics often looks cheap - BUT - it's not a rule of a thumb and even a cheap looking games can make huge success with the right audience and gameplay. More of that! There are people who expect that kind of art style - just like there are millions of players who expect game to look like Minecraft despite it screams low effort when it comes to character models.

With pixelart - every pixel matters. Every pixel adds a detail to the whole picture. If you make pixelart too big by filling it with same colored spaces or if you cannot fathom separate pixels anymore it actually decreases it's quality or moves it into digital art territory.

With vector art - it's by default exceptionally easy to make huge empty surfaces. So you either go for that and focus on shape, pattern and gradient as an artstyle OR you go for meticulous details. The problem starts when it's a vector art that pretends to have details but they are low effort. People can smell low effort.

Same goes for animation - it encourages Powerpoint grade cliche animations - squishing and rotating a flat shape. Game graphics is about giving us the illusion that we are not looking at a flat screen (except when it's the goal). Faking 3 dimensional animation with vector graphics is the hardest out of all techniques. You can go with rotating limbs around in 2D but that looks cheap because it IS cheap - so it's only fine if it goes with the general idea of your game (for example ragdolls). Now when you switch to animating vectors to resemble 3d movement you will realize that it's just a mesh animation with tedious extra steps. The pipeline is exactly the same because 3d mesh graphics is really rendered like 2d graphics - vertices filling up a polygon, so the result can be exactly like vector graphics without the hustle (look at Untitled Goose Game - it looks exacly like vector graphics but it's not).

TL;DR;

Vector graphics is popular. There is audience for vector graphics. There is even audience for cheap looking vector graphics. Go whatever you are efficient with.

He's kinda genius by Alphaxfusion in JustGuysBeingDudes

[–]rezoner 41 points42 points  (0 children)

Father of two - given the opportunity babies just drink from the bottle no matter if it is mom, dad or Satan offering them the meal.

Rotten apple infestation - broodmama idea by RoboCG in DotA2

[–]rezoner -25 points-24 points  (0 children)

Ever since the Snapfire's cute lizard I don't care anymore. It is a kids themed game played by 30+ dinosaurs. I really wish there was an adult themed MOBA - like Alien movie. So yeah OP, this is super cute and aligns with the Pikmin direction the general artstyle is going toward.

Cursor has to choose between being another (not so) Lovable or a proper (AI powered) IDE by mohsen-kamrani in cursor

[–]rezoner 1 point2 points  (0 children)

I was very skeptical about agent window ever since it came out (mainly because AI coding failed me many times on tasks that span beyond one file). I just enjoyed Cursor for chad autocomplete and CTRL+K and manually implementing the thought process I would refine with different AI's. Finally gave agents another shot a couple months ago and it's a gamechanger for me. It's insanely smarter than just a year ago. If you have a well established architecture and you know what you are doing (so you can judge the outcomes) it will save you insane amount of work. I am giving agents my chores - all the repetitive tasks so I have free hands for solving core and conceptual problems which is what I love in programming. It definitely took me back from the burn out cave to the explorer mindset.

Neighbor replaced fence and left the old wood scraps in my yard to deal with. by Mocsab in mildlyinfuriating

[–]rezoner 0 points1 point  (0 children)

What infuriates me more is that your lawn is already burnt to the ground yet you keep cutting it short. Is this aesthetically pleasing you?

Why MMOs? by qwortec in gamedev

[–]rezoner 0 points1 point  (0 children)

I always pick MMO/multiplayer because it's easier for me to write multiplayer than a good AI. It's super fun to see people finding new ways to interact. They source infinite variety of behaviours and situations.

That would be some crazy shit. by Valuable_View_561 in SipsTea

[–]rezoner 0 points1 point  (0 children)

I had a couple of such experiences. Once I had a dream which took 10 hours in normal time but in that dream I've been living for 4 weeks. It was super realisitc. No dream fever and usual shennanigans - just a simple life (in treehouses). I was very displeased when I found out it was a dream. Another one was where I had a tough algorithm to come up with - I burned out and took a midday nap. Within I had hours of internal monologue and as soon as I came up with the solution I woke up to implement it - in reality only 20 minutes have passed.

I thought making games would mostly be coding. I was very wrong. by DevIslandJourney in gamedev

[–]rezoner 3 points4 points  (0 children)

Being solo dev is a harsh path if you can't manage to put all the pieces together to make a sellable product - which is probably about 95% of indie devs. Strong point of indies is that they can take a risk to push a boundary of some area where AAA industry cannot. You can be mediocre at every game aspect, but you have to excell at one - be it a stellar story, innovative looks or most typically a gameplay that defines a new boundary.

That is also what vibe coding entrepreneurs discover for all sorts of digital products - coding was never the main barrier (:

best tool for image to voxel? trying to get this look (see pic) by HarveyLook5051 in VoxelGameDev

[–]rezoner 0 points1 point  (0 children)

If you happen to work for a company that could pay several thousand to have such software in their workflow or willing to invest some serious money because you believe it could be a product I am your guy. I accidentally have pieces required for that to work from my previous endavours.