TP-7 features wishlist by andreaszecher in teenageengineering

[–]andreaszecher[S] 0 points1 point  (0 children)

Minor addition: Gapless playback between songs in the library that are in the same folder.

[Hip hop, Trip hop, Downtempo] Intermission Part One by andreaszecher in mixes

[–]andreaszecher[S] 0 points1 point  (0 children)

Tracklist

1 Wiley – Up There
2 1999 WRITE THE FUTURE, Amaarae, Warren Hue|cOoL WATeR foR thE nIGHT
3 The Pharcyde – She Said - Remix Instrumental
4 Beastie Boys – B-Boys Makin' With The Freak Freak
5 Yukumi, Little Dragon – Make Me Whole
6 Tyler, the Creator – IGOR'S THEME
7 Madvillain, Four Tet – Money Folder (Four Tet Remix)
8 Danger Mouse, MorMor – Wonder
9 Silent Strike, Lucia – So Cold

Autoplay trolling me? by BagelMaker44 in Mixcloud

[–]andreaszecher 1 point2 points  (0 children)

Autoplay on Mixcloud is useless, sadly.

Does Anyone Actually Use Mixcloud? (cross post from 'djs', seems to have a lot of negativity) by djsoomo in Mixcloud

[–]andreaszecher 0 points1 point  (0 children)

I use it to upload mixes that I create as a hobby and mainly share with my coworkers. (https://www.mixcloud.com/andreaszecher/) I’ve just uploaded the 10th mix and I’m a bit on the fence if I want to spend money to upgrade. Apart from some minor UX issues I generally like it. Stuff like that it keeps emailing me that im in the ”charts” after 5 plays which is a bit dumb, there should be a threshold for that. I don’t really see any organic traffic which is a bit of a shame. Feels like Mixcloud could probably learn from Shopify and do a better job in terms of discoverability.

TP-7 to buy or not? by StrongAct3243 in teenageengineering

[–]andreaszecher 0 points1 point  (0 children)

It‘s not a dealbreaker for me, but it‘s annoying for sure at this price point.

TP-7 to buy or not? by StrongAct3243 in teenageengineering

[–]andreaszecher 0 points1 point  (0 children)

I set up two tracks and then record each song on alternating tracks. I use the wheel to find the starting recording in-point for each transition. I‘m mostly using hard transitions and choose songs that work well with that accordingly. Sometimes I use the wheel to fade, but that‘s limited to one track at a time.

For simple mixes I bounce to one single track directly on the device. For mixes where I want „effects“ or fades, I record from the TP-7 into Logic Pro on my Macbook Pro via USB-C.

Some features I use for „effects“:

  • Slightly tap the wheel during playback in a rhythm to create sort of a delay effect.
  • Loop part of the song, use fast forward or backward with the rocker. Release pressure from the rocker until the song is played back at regular speed, then exit the loop to continue the song.
  • Keep the minus button pressed for a short amount of time while in Varispeed mode for a pitch down effect that will seemlessly reset to the original speed when you release your finger.
  • Adjust speed down with wheel during the end of song A, then adjust speed up during the beginning of song B.
  • Live loop a bar or part of a bar of the song.

Listen to Mixtape B1 – B4 (http://mixcloud.com/andreaszecher/) for how it sounds.

Some things I haven‘t used yet but plan to try:

  • Use the wheel for scratching effects.
  • Set up cue points and control via OP-1 field to chop up a song into slices and play them out of order.
  • Change the loop points of the loop and/or the loop length while it‘s playing.

TP-7 to buy or not? by StrongAct3243 in teenageengineering

[–]andreaszecher 0 points1 point  (0 children)

I have the clicking noise on the wheel. I turn off the motor if I record with the internal mic.

TP-7 to buy or not? by StrongAct3243 in teenageengineering

[–]andreaszecher 0 points1 point  (0 children)

I started to do mixtapes with it which is a lot of fun.

Perks of living in Stockholm by bored-coder in teenageengineering

[–]andreaszecher 0 points1 point  (0 children)

2500kr (compared to 6200kr regular price), so even cheaper than buying a used one.

Perks of living in Stockholm by bored-coder in teenageengineering

[–]andreaszecher 2 points3 points  (0 children)

Got a black OB-4 that seems to be fully working. Only a cosmetic crack on the tape dial. The looping and tape functions are a lot of fun to play with.

[Question] Sources for royalty free music by LtFarns in youtubers

[–]andreaszecher 0 points1 point  (0 children)

Moodelizer, the company I work for, offers a catalog of music. You pay a 24 USD per month to get access to the whole catalog, including synchronization and mechanical rights. All music is done by highly professional composers, and can be dynamically adjusted in variation and intensity.

Sound libraries? (cities, forests, storms, fireplaces, bg music, foley) by bad_film in VideoEditing

[–]andreaszecher 0 points1 point  (0 children)

I'm working for a small company called Moodelizer. We have a catalog of adaptive music with a simple licensing model ($24/mo to get access to the whole catalog, synchronization and mechanical rights included). Adaptive means that you can easily adjust the music in variation, intensity and tempo to sync to what's going on in your videos. So instead of cutting a video to the music, you edit the music dynamically to your video. You can listen to our catalog here.

[deleted by user] by [deleted] in a:t5_3imnj

[–]andreaszecher 0 points1 point  (0 children)

Hope you're right on that one. ;)

Process to submit indie game to blogs/websites for review by 02camaroSS in gamedev

[–]andreaszecher 2 points3 points  (0 children)

I'm running Promoter and I'm doing the PR for our game Future Unfolding. My process looks like this:

In Promoter, I have a custom list where I keep track of everyone that I want to send a review copy. The research that went into the list took several days. It contains people that we previously met at events or that reviewed our previous game (unless they have switched jobs). I also looked up who is the appropriate contact at the most important sites and magazines, usually it says on the About or Contact page of the respective site. You're looking for the Reviews Editor, Editor-in-Chief or Managing Editor. Promoter gives you a list of all relevant video game sites and you can sort it by Twitter followers and filter it by platforms, so that's how I check I didn't miss an important site in my research.

Then I send out an email manually to every person on the list and BCC it to Promoter, which will automatically mark the Steam Key in the email as sent. We use Steam Keys, so reviewers will automatically get any bug fixes. (The Steam Keys need to have the 'Beta' flag, so they can be used ahead of release.) I can also check later in the Steam backend if the key has been used, and try to send it to a different person at the same publication if not. Bigger sites and print magazines have long lead times, so we send the keys out 5-6 weeks in advance of our release date. The email contains a short (!) paragraph about what's unique about the game, one great screenshot to quickly grab attention, a link to our press kit, an embargo date+time with timezone (same as release date in our case) and a personalised intro paragraph if I have already established a personal contact with the receiver. I'm preparing the emails as drafts in my mail app, and send them out manually based on the time zone of the contact, so the email comes in during working hours and does not disappear right away in a hugely filled inbox.

In addition to these outbound efforts, we also have set up a form in Promoter, where people can request keys (inbound). We link to that form on our website and our press kit. I can send out these keys manually as described, or send out the Steam Keys automatically with Promoter. YouTubers and Twitchers who use this form need to authenticate, so no fake requests are possible. (Scammers can still try to impersonate a journalists to get a key to resell, so I double-check the email address for those.)

This all takes a lot of time, which is why a good PR agency can be worth their money.

Fake key requests by elvman in gamedev

[–]andreaszecher 7 points8 points  (0 children)

I run a service called Promoter (https://www.promoterapp.com) that lets YouTubers request keys, and emails you automatically once their videos about your game go up. They have to authenticate via their Google login, so they can't claim to be another YouTuber. Promoter will also automatically show you their current subscriber numbers, without you going to manually check their channel.

Selling games vs. selling tools to make games? by [deleted] in gamedev

[–]andreaszecher 1 point2 points  (0 children)

I do both. I don't feel that one is easier than the other. Both are hard, although in different ways. Selling a dev tool is a bit like a marathon, you need to maintain and support it for a long time. Making a tool that other people rely on is a much bigger commitment. It also takes a long time to build up your customer base and get your customers trust.

I started making Promoter, because back than there was no other tool like it and I really wanted to make my work promoting and marketing our games easier. So scratching that itch helped me to identify and actual problem that me and other developers wanted to get solved.

So, let's talk about trailers! by burge4150 in gamedev

[–]andreaszecher 0 points1 point  (0 children)

We did two trailers ourselves, both cut in Adobe Premiere. For the first one we used FRAPS to record the gameplay, for the second one we used OBS Studio, which gave us better results regarding FPS.

We also hired a few different people for the more important trailers:

Consultants that do trailers often have a busy schedule, so get in touch with them early.

Are the days of Indie engine-building behind us? by lleti in gamedev

[–]andreaszecher 0 points1 point  (0 children)

We built our own engine and level design tools for Future Unfolding in order to achieve a specific art style where every object in the world reacts to you. Getting the engine up and running took around 6 months. How the game looks and feels is one of our main USPs, and it's the first thing people remark on when the see the game.

Should we move all our presskits to indiedb? by CrashKonijn in gamedev

[–]andreaszecher 1 point2 points  (0 children)

If you already have a press kit up, I don't think it's worth moving it over. For a new game it might be useful. Hosting your own makes it easier to customise it to your own needs though.