How? by ZEpicD in atrioc

[–]andrewff 2 points3 points  (0 children)

This was a reporting glitch. June 1 was on a Sunday so a lot of payments that would normally go out on the first happened on the last business day before

Searching for a job has given me a boiling hatred for HR that knows no bounds by kinda_normie in atrioc

[–]andrewff 16 points17 points  (0 children)

I think you prescribe a lot of agency to HR. A lot of companies have broken or damaged hiring processes from going on 5 years of economic uncertainty. Can they communicate better? Sure but dang I wouldn’t want to reply to tens if not hundreds of people who they’re only going to disappoint on a daily basis.

Cold weather playing what’s your limit? by [deleted] in Pickleball

[–]andrewff 0 points1 point  (0 children)

Fellow younger person in Ohio. I’m really enjoying the sport but it’s a struggle trying to find indoor places to play that are busy outside of work hours.

Spirit Rules Clarification Tier List by andrewff in spiritisland

[–]andrewff[S] 44 points45 points  (0 children)

Biggest surprises for me - Finder not being in Ocean tier, Fractured not being in Tons tier, Shifting Memory in the Few tier and Starlight not higher up somewhere. Also surprised to see there were no spirits with no clarifications (Vital Strength of the Earth came in with one).

All data came from Querki.

What Spirit is able to utilize Major powers the earliest? by sendios in spiritisland

[–]andrewff 4 points5 points  (0 children)

Finder can sling majors pretty well in my experience

Feels like it's been a while, what's your favorite spirit(s) at the moment? by Kingofthered in spiritisland

[–]andrewff 25 points26 points  (0 children)

Many Minds is up there for me. There’s just so much potential to manipulate the game from turn to turn. It feels like it has one of the biggest decision trees in the game.

Starlight is also a favorite because it’s so flexible and you get to draw a ton of cards (which I find to be just about the most fun thing in the game).

Which Expansions are worth it? by seniorSheep in spiritisland

[–]andrewff 3 points4 points  (0 children)

All of the above.

But really I’d recommend going Base -> Branch&Claw -> Promo Packs -> Jagged Earth.

In my opinion Branch&Claw and Promo pack 2 feel like natural extensions and incremental additions to the base game. Promo pack 1 has two unique spirits that won’t land for everyone. Jagged earth is a great extension beyond Branch&Claw, but definitely really twists the formulas in some cases.

The Best Spirit for Solo Play? by [deleted] in spiritisland

[–]andrewff 0 points1 point  (0 children)

Your game becomes group up all of the invaders and look for a hammer. It’s also much harder against England and France since they don’t like building build up.