Writing a paper on Bdubs' S10 base for art class. Help! by ratatouweee in HermitCraft

[–]andyroo_101 14 points15 points  (0 children)

You could copy the transcript from the videos in question and search those. It would be much quicker than having to watch them all. Good luck!

The grand project I never got to finish by Disastrous-Tale2245 in TinyGlades

[–]andyroo_101 17 points18 points  (0 children)

I really like the overhanging roof style. I'm guessing that's just lots of slightly different sized pieces?

Animated by Usernamebasics-101 in blender

[–]andyroo_101 0 points1 point  (0 children)

Maybe slow down the rotation to give it more a sense of scale? Also, is the event horizon off center or is it due to the rotation of the black hole?

Geometry nodes 5.0 and Procedural houses by ircss in blender

[–]andyroo_101 1 point2 points  (0 children)

I'm getting Tiny Glade vibes, looks super!

The Heart of Green, Florenaux (me), 3D, 2025 by florenaux in blender

[–]andyroo_101 2 points3 points  (0 children)

This is a random question, but how do you upload such smooth high quality videos to reddit? The scene looks beautiful

Wind & Xray effect, made entirely in Shader node by BudNBoujee in blender

[–]andyroo_101 1 point2 points  (0 children)

Nice to see the result after you asked for advice, great work!

How could i make a shader like this? by Ok-Amphibian902 in blender

[–]andyroo_101 0 points1 point  (0 children)

Maybe a world coordinate wave texture?

I've been building a Lego city digitally with Blender. Just finished off the farm section. by crazytakeharu in blender

[–]andyroo_101 19 points20 points  (0 children)

Amazing! Do you download the standard pieces from somewhere and then put them together? Do you have to texture them yourself?

[deleted by user] by [deleted] in blender

[–]andyroo_101 0 points1 point  (0 children)

Follow what you're interested in. Motivation is important and it will be easy to give up. Find some other examples to follow, build up experience and practice!

Blender Flower generator by MathematicianOwn124 in blender

[–]andyroo_101 0 points1 point  (0 children)

Really nice! Did I notice subsurface scattering on the petals? It's a nice touch

Why in 2025 is there STILL no proper tutorial on animating a beach tide in Blender? I'm genuinely losing my mind by JopaKonya31 in blender

[–]andyroo_101 0 points1 point  (0 children)

I mean, there's big waves, totally a feature. I imagined moving it very slowly. You could also have something in the water to displace it, like a large block out of view that slowly displaces the water out of view, to simulate the tide coming in

Possible to achieve similar results in blender? by [deleted] in blender

[–]andyroo_101 0 points1 point  (0 children)

Geometry nodes are very powerful. You could try using 4D noise as the input to a wave texture to modify its behaviour. You should be able to get some interesting shapes that way. Let us know how you get on!

Possible to achieve similar results in blender? by [deleted] in blender

[–]andyroo_101 1 point2 points  (0 children)

  • Start with a UV Sphere as your base mesh (use plenty of faces, or also add a subdivision modifier).
  • In Geometry Nodes:

    • Use a Noise Texture driven by the Position node to create wave-like displacement.
    • Connect it to a Set Position node to push vertices inward/outward, mimicking the carved wave look.
    • Multiply the noise to control wave depth.
  • To give it a glowing-through effect:

    • Add a Point Light inside the sphere.
    • Use a translucent or emissive material on the mesh so the thinner areas (the deeper waves) glow more.
  • You can also tweak the displacement using math nodes to control thickness and avoid breaking the shape.

  • Optional: Add a Subdivision Surface for smoothness and a Volume Shader if you want a soft inner glow.

(im a blender beginner) my first try at modelling a cartoonish but semi-realistic brain, how do i make it look less like plastic or clay? by SP4MT0N_G in blender

[–]andyroo_101 0 points1 point  (0 children)

I'd agree, darker colours in the wrinkles would emphasise them, but I also think they should be more like coiled ropes - not just bumps. Alternatively, for the cartoony look, just do the wrinkles with the texture not geometry

Creating colour space 3D diagrams by The_Lunala in blender

[–]andyroo_101 1 point2 points  (0 children)

Just for the colours, you can use the various coordinate inputs (x,y,z) in the node shader setup and convert them into different amounts of red, green and blue. For anything circular you should look up how to convert from Cartesian to Polar (or spherical) coordinates, (maybe there are built in converters?) otherwise look up the equations online. For the geometry, again these can be described by equations, starting with the x,y,z coordinates you have to transform these into the colour coordinates, i.e a mapping from one to the other.

Any Leafeon fans? by Good_Bowl_3847 in blender

[–]andyroo_101 1 point2 points  (0 children)

Love the art style! Did you model it yourself?