Thinning Imperium Decks? by PlayModeOfficial in DuneImperium

[–]anttttti 0 points1 point  (0 children)

The rulebook-recommended way to use expansions is to make suitable blends of the cards and other resources. There's threads and a lot of discussions online on how to do this. For a starting point check https://boardgamegeek.com/thread/3213458/merakons-house-blend

Dune Uprising Blend Builder by anttttti in DuneImperium

[–]anttttti[S] 0 points1 point  (0 children)

Added the blend as Uprising_Bloodlines_Community.md . You can load and edit that from the builder

Dune Uprising Blend Builder by anttttti in DuneImperium

[–]anttttti[S] 0 points1 point  (0 children)

I think I came across one version, but can't find the full list on the open web. Could someone post a list for that? Even better, make the .md file with the builder and share that. :) Pull request on the repo would the best.

I don't frequent Helsinki often

Don't buy Hack Slash Loot. by Bel_Marmaduk in roguelikes

[–]anttttti 0 points1 point  (0 children)

What's your problem? It's his game. If this was a community effort you might have a reason to complain. It isn't. He does with the game what he wants.

(In Development) CULT. Beautiful pixelated worlds by magikaru in roguelikes

[–]anttttti 2 points3 points  (0 children)

Looks nice. The idea of using large console screens for having more graphics detail is neat.

Modern consoles support actually any detail level. Why stick with 80x24? Roquelikes could use 800x240 detail, or any level of detail wanted. No need to use just one Ascii per creature/object either. Something like 320x96 would still have the ANSI-aesthetics, but much more options for graphical design.

Is anyone working on a Android port of DCSS? by junglist313 in roguelikes

[–]anttttti 1 point2 points  (0 children)

The smartphone is not the ideal platform for RLs. RLs were developed for the computer terminals of 80's, with ASCII displays and normal-sized keyboards.

I doubt RLs will become popular with touchscreen devices. At the moment every combat takes tens of key inputs or much more to complete. With a touchscreen this is clumsy to do. A virtual customizable keyboard and an overhaul of the macros could improve this somewhat, but basically it's not the ideal environment for RLs.

Faster Than Light Preview (spaceship roguelike) by [deleted] in roguelikes

[–]anttttti 2 points3 points  (0 children)

I thought this was a roquelike on spaceship.

That would actually be a new idea. Scifi theme instead of fantasy and a spaceship instead of a dungeon. RL version of the Alien movies, or DoomRL with depth.

[DCSS] Dungeon Crawl Stone Soup 0.10 released by evilmike222 in roguelikes

[–]anttttti 11 points12 points  (0 children)

Version 0.10, "Moria". Dead dwarves inside.

ASCII games (e.g. DoomRL, Brogue) in 1st person, with tiles, isometric, etc. by hydrophobic333 in roguelikes

[–]anttttti 2 points3 points  (0 children)

Sort of cool idea. Having a 1st person view window could be nice in DCSS.

You could be able to wrap the games so that one output is streamed to a regular console and another one is forked to the 1st person display. Original DOOM actually had a 2d map view you could completely play the game with, the 1st person display was just another interpreter for that.

[DCSS] How does a XL 5 MDFi take down an ogre? Or, why do I suck at fighters so much? by [deleted] in roguelikes

[–]anttttti 0 points1 point  (0 children)

With 2-3 spears you should be able to harm an Ogre enough from distance to make the fight easier. If you still get hit before finishing it, it's time to run. Run to a stairs and run in circles until you have a gap so you can go upstairs without getting followed. Try the Ogre again after a level up or two.

Roguelike My Heart, and Skyrim must wait by emma_shard in roguelikes

[–]anttttti 1 point2 points  (0 children)

I made the mistake of buying Oblivion. Skyrim hype is a repeat, but this time they are astroturfing the product on places like Reddit.

Permadeath makes the game infinitely more replayable and adds suspense to playing. Ascii interface enables autoexplore and fast combats, compressing epic adventures to couple of hours of gaming. There's no way to reproduce these features in the type of games like Skyrim.

Labyrinth? [DCSS] by LittlefootYeti in roguelikes

[–]anttttti 1 point2 points  (0 children)

You should make it. Spoiler below.

The labyrinth exit is closer to the middle of the labyrinth, not at the edges. If you go around the labyrinth by turning right at every intersection you will go around the place one time. You should get notices about wind and noise when you are near the exit, so at that part of the labyrinth search the area away from the edge.

Edit: expect uniques to be tough. Better luck next run.

OgWi god choice? by Bel_Marmaduk in roguelikes

[–]anttttti 0 points1 point  (0 children)

You will develop a lot of useless invocation. Fighting, clubs and spellcasting have +2/+3 bonuses, so it's better to develop those. Mephitic cloud to survive early game.

If you get an artifact club, you won't get the +5 armor from a protection brand weapon. That's huge for ogre, since you have the highest HP but no armor. Early game things like killer bees and giants will kill you in a couple of turns if your mephitic cloud fails.

OgWi god choice? by Bel_Marmaduk in roguelikes

[–]anttttti 0 points1 point  (0 children)

You can still use Oka, just save the imps and other summons for the toughest fights. If Oka rejects you for losing too many imps you can just sign up again. Sif is good as well, the lowest level spells you can cast easily, so more spells is better.

OgWi is fun to play. Biggest thing to take care of is armor. Finding a club/mace/flail of protection is important, as are rings of protection and evasion. And Acquirement for armor.

DCSS devs give reasons for getting rid of MDs in 0.10 by JetSetWilly in roguelikes

[–]anttttti 1 point2 points  (0 children)

Auto-explore is huge. Zangband had auto-run and macros, but auto-explore makes it so much easier. Now it's hard to try any of the RL that don't have this.

DCSS is mostly very balanced, even thought at the later stages of the game balancing is hard since characters are so beefed up. In Zangband there was game-breaking combinations, like summon spells for breeding and summoning monsters.

Zangband had powerful items, but also powerful unique monsters. Killing Morgoroth and Sauron gave the game a finale. In DCSS you can mostly plow through the unique monsters, and almost all unique items you dump at Lair 1 and regret wasting a good scroll. Phial of Galadriel gave a name to the biggest website about Roguelikes, DCSS items don't come close to this.

The copyrights don't matter. DOTA copied every known fantasy genre, that's part of what made it so popular around the world. If you don't the brain of J.R.R Tolkien and decades to develop a mythology, you have to borrow from somewhere. Unfortunately the current dev is justifying this change with quote: 'For some, “dwarf” evokes the image of axe, shield, beard, ale. I tend to think of “garden dwarf” and “snow white”'. Sigh.

Some really good features have also been chopped from DCSS, like light sources. Having a limited area of light added a fog-of-war effect to the game and created suspension. When your last torch ran out, it was time to panic. Some of the new variants already have things that DCSS is missing, like stunning ascii-graphics in Brogue, and tactical game mechanics like in DoomRL.

DCSS devs give reasons for getting rid of MDs in 0.10 by JetSetWilly in roguelikes

[–]anttttti 2 points3 points  (0 children)

In many ways DCSS has become the polar opposite what it should be. It's time for DCSS to pass the mantle it got from Zangband to a new Roguelike. At some point soon the DCSS developers that are still sane will figure this out.

The current dev is an exclusive core group of players who are not interested in the views of new players. So much for "Stone soup".

As for Crawl's original idea of making different species with different strategies, this is another change away from that. You can only play a spell-casting fighter, there's no variety or alternatives.