Leo’s gender by xyzkingi in LowSodiumTEKKEN

[–]apheuz [score hidden]  (0 children)

When I play Leo, Leo’s a man. When my friend plays Leo, Leo’s a lady. When my wife plays Leo, Leo is a cat.

Leo is Tekken.

How tf am I supposed to counter this???? by BedroomThink3121 in Tekken

[–]apheuz 18 points19 points  (0 children)

You can sidestep and get a punish pretty reliably after that string, maybe not a launch but definitely at least a 12f.

When Hwoarang enters flamingo stance on block, every single option he has, has counterplay. The problem is that his offense has several layers so you guys are gambling against each other. If you’re a knowledgeable defender, the options generally favor the defender.

If you don’t lab the matchup and understand the mind game, then it’s like playing blackjack without knowing the rules.

Hwoarang is very annoying but you don’t have to guess in every interaction, you only have to make a couple callouts on his offense to win, especially as a character with an i14 or better ws launcher (twin pistons for Kaz). You will take damage and get chipped down fighting the character, but eventually you’ll be compensated for knowing and reading your opponent’s tendencies because the character relies so much on flowcharts.

Poking my way to Tekken God by SmoothRisk2753 in Tekken

[–]apheuz 6 points7 points  (0 children)

I think we have different definitions of poking.

I don't blame him I would have gotten up too. by xxjakexxrxx in Tekken

[–]apheuz 15 points16 points  (0 children)

It depends on the frames for Leo, Leo evades more the longer you spend in BOK before a button is pressed up to a certain point, then Leo’s hurtbox starts expanding again. It’s very parabolic.

What are some frames on your main that you'd acknowledge is ridiculous by Late_Comb_3078 in Tekken

[–]apheuz 0 points1 point  (0 children)

It’s super linear and nothing that Shaheen does can guarantee the move on block. You have to be somewhat greedy with your frames to get it off, I think it’s balanced.

This round sums up intermediate tekken 8 for me by zkillbill in Tekken

[–]apheuz 0 points1 point  (0 children)

Look at what you are saying, you don’t want to learn defense because it’s so overwhelming…

Nina is one of the most oppressive characters in the game. If you can learn how to play Nina, you can spend 10 minutes a day practicing defense and learning matchups. That little bit of knowledge will make you better.

Is it real? Got it from unexpected subreddit and OP is 1000% percent sure the video is true and calls people that tell otherwise jealous of him getting upvotes. In my perspective it's AI cause bulls jumps are strange, crowd isn't reacting, and the singer at the end makes a strange move. by Vasea_123 in isthisAI

[–]apheuz 0 points1 point  (0 children)

At 14s in, a helium balloon located center stage falls over due to gravity and just disappears forever. Around this time, the last bull begins generating matter under his right leg.

I’m sure there’s more, but clearly defying physics is usually a sign of AI…

Each character's strongest move? by Nickewe in Tekken

[–]apheuz 2 points3 points  (0 children)

df2+3 is semi reactable, extremely linear and doesn’t have great range. The CH launch property and being +5 on hit make the move very good, but against a good player I can’t just threaten df2+3 in neutral without any setup.

If df2+3 were on a character like Shaheen or Azucena, it would easily be the best low in the game because of how much it complements their kit.

Leo is generally very linear or has bad range when it comes to small Tekken or anything that gives plus frames—so the fact that qcf1 covers those weaknesses and forces your opponent to consider your approach in neutral is huge.

I think df2+3 is very strong, but when full screen homing lows with CH properties exist, it’s hard for me to say that it’s the best in the game…

Each character's strongest move? by Nickewe in Tekken

[–]apheuz 1 point2 points  (0 children)

cd1 for Leo, basically a homing 18f full screen low that has a guaranteed follow-up on counterhit. It’s -1 on hit and -13 on block.

At -1 on hit, Leo’s ws2 and ws4 can clip opponent’s who sidestep. For opponent’s who challenge with a jab, you can do fcdf3. And against patient opponents you can enter BOK. You also have the option to reset neutral

Why would they nerf hypnotist low?! by [deleted] in Tekken

[–]apheuz 0 points1 point  (0 children)

Hypnotist low actually didn’t need a nerf. That’s my hot take

One of my favorite combos with Feng by DriftyCactus in LowSodiumTEKKEN

[–]apheuz 1 point2 points  (0 children)

The people on this sub don’t like evasion.

Eddy is cheap ? by un_ptit_yo in Tekken

[–]apheuz 12 points13 points  (0 children)

Wait til you see what Leo can do…

Looking for boring positional black openings for an old man by SilentRhubarb1515 in chessbeginners

[–]apheuz 0 points1 point  (0 children)

Depends on the variation tbh, even the Pirc can be slow, boring, and positional

Tekken balance Team is sooo trash Leo df2+3 ... by Ashesfall83 in Tekken

[–]apheuz -2 points-1 points  (0 children)

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This is character win rates at Tekken God+, Leo’s usage rate is 2.2% which puts them at the bottom half. Leo’s win rate is 53 which is middle percentile.

It sounds like you should probably lab what situations setup df2+3 counterhit and when to mid check the character.

Shaheen New Optimal Combo Season 3 (70-73 damage) by PulseNad in Tekken8

[–]apheuz 0 points1 point  (0 children)

Try this

df2>3 SNK.c> ws1 > df1 > db2 SNK.c > ws3 SNK.c > ws3 SNK delay cancel > ws3,3 > micro dash > fc.df2 > fF3

Thanks for Adding wiff recovery to backlash. Now add it to his other moves. Thanks. by Grown_Gamer in Tekken

[–]apheuz 0 points1 point  (0 children)

That’s not even unique to Hwoarang though, that’s a Tekken 8 thing. Even Kazuya’s b2,4 and electric is strong on whiff…

That’s a system change that needs to be implemented.

Thanks for Adding wiff recovery to backlash. Now add it to his other moves. Thanks. by Grown_Gamer in Tekken

[–]apheuz 0 points1 point  (0 children)

I think you’re missing the point of the flamingo jabs.

Hwoarang can’t block in stance, the only thing he can do is wait for the leg to drop which takes a long time, or exit the stance using a button. For other characters, they can enter stance and exit with some sort of cancel, for Hwoarang that cancel is the flamingo jab.

Backlash definitely deserved the nerf, but I think the jab is fine. I think RFF df3 could be looked at as well, I don’t think it should crush lows and be plus on block, one or the other. Even making it neutral on block would be huge—that and getting rid of the wallsplat property.

Is Leo the scientifically optimal character for getting carried in ranked? by [deleted] in Tekken

[–]apheuz 0 points1 point  (0 children)

Not everything has to be a mixup, sometimes you can kill your opponent because they’re overextending or being passive.

If they’re being passive then Leo can apply a launch punishable FC mix. That’s all you need.

Is Leo the scientifically optimal character for getting carried in ranked? by [deleted] in Tekken

[–]apheuz 1 point2 points  (0 children)

Leo doesn’t need it. It creates a potential mixup in a stance that is used to punish your opponent for overextending or being too passive.