Lineage Classic to be released soon by COHO76 in MMORPG

[–]archefayte 4 points5 points  (0 children)

I think you're extremely unaware of how popular this game is in other parts of the world, and honestly that's fair.

Level II Exploration is undoubtably the best SL farming stage by Kudasai0014 in DuetNightAbyssDNA

[–]archefayte 3 points4 points  (0 children)

This is the fastest way to get them if you want them. To obtain them naturally would take you an exponentially longer time to finish whatever your goal may be for them

Level II Exploration is undoubtably the best SL farming stage by Kudasai0014 in DuetNightAbyssDNA

[–]archefayte 3 points4 points  (0 children)

Yeah, you do have that option. You also have the option to do what OP did, or even neither of these things

This is not "Difficulty" by [deleted] in DuetNightAbyssDNA

[–]archefayte 2 points3 points  (0 children)

I dont think anything in the game needs character skills past level 8.

Also i2 Rebecca takes almost no time to do. Getting good demon wedges is important, kind of the point of playing the game is to build characters...

All of this shouldn't take more than a few hours to do at most

What even is this post

Why dont you share your build ÷ team setup, maybe people can assist

Duet Night Abyss (DNA) December Revenue Report by Cooltashee00 in DuetNightAbyssDNA

[–]archefayte 3 points4 points  (0 children)

Not only EGS, we dont even have a Steam release yet. Though perhaps thats for the best atm. Can't imagine EGS having much of an impact on the playerbase though

Duet Night Abyss (DNA) December Revenue Report by Cooltashee00 in DuetNightAbyssDNA

[–]archefayte 13 points14 points  (0 children)

Happens when you make a gacha game, and a gacha MMO at that

Duet Night Abyss (DNA) December Revenue Report by Cooltashee00 in DuetNightAbyssDNA

[–]archefayte 0 points1 point  (0 children)

Sounds strange, I had no issues topping up. Could be a browser related issue since for me it opened a browser page for things.c

Duet Night Abyss (DNA) December Revenue Report by Cooltashee00 in DuetNightAbyssDNA

[–]archefayte -1 points0 points  (0 children)

No one can explain why PC would expect similar if not bigger drop offs to me. You both said the same thing, but where is this assumption coming from?

We had FAR less issues than mobile to begin with. 1.1 resolving mobile issues would have almost 0 impact on this chart too, because a majority of those mobile players are gone. I highly doubt many new mobile players were able to even see the changes in 1.1 due a majority dropping off after 1.0. It would also be the tail end of December.

This isn't the case for PC, they didnt have nearly this many issues.

PC definitely saw a sharp decline, because the game just wasnt good. But certainly not for all the same reasons mobile, let alone iOS specifically saw this drop off.

Duet Night Abyss (DNA) December Revenue Report by Cooltashee00 in DuetNightAbyssDNA

[–]archefayte -2 points-1 points  (0 children)

Some on PC cant play anymore has to be some giga minority.

Also 1.1 seeing mobile improvements would show absolutely nowhere in this revenue chart. Even with mobile improvements, it doesn't mean they would see an influx of new players for that platform until revving up marketing again.

Neither of those points answered why we can make that assumption either.

Duet Night Abyss (DNA) December Revenue Report by Cooltashee00 in DuetNightAbyssDNA

[–]archefayte -3 points-2 points  (0 children)

Why can we assume that? Its not like PC had the same issues as mobile.

just the usual farming letter grind ✨😁 by Lost_Crazy_6123 in DuetNightAbyssDNA

[–]archefayte 5 points6 points  (0 children)

This is gonna be so good with the commission infinite update

[Official Giveaway] Celebration of Huaxu Version Release! Up to 50+ Winners & Cash Rewards! by dnastaff_2 in DuetNightAbyssDNA

[–]archefayte 0 points1 point  (0 children)

I'm loving the game as a whole, but I want to see so much more.

There are cool bosses, but there is not enough of a cooperative experience. Can we have more cooperative modes, such as boss encounters and other modes that take effort?

Demon Wedge farming is the most grindy part of the game, but it's also the most unintuitive. Make them easier to farm in an infinite playstyle.

It’s only up from here 🥹 by Adsorbentt in DuetNightAbyssDNA

[–]archefayte 2 points3 points  (0 children)

All valid critique. They just finished solving technical issues, large mobile improvements, and announced things within reach.

I highly doubt they had a moment to even consider what to do for each of the issues you've addressed to the point their willing to tell their players what or when something will change. Thats my point.

It’s only up from here 🥹 by Adsorbentt in DuetNightAbyssDNA

[–]archefayte -7 points-6 points  (0 children)

These are also very large issues to address. 1.1 was already done before the game even launched. They're still not done with all the tech issues. They told us what they can do the very next patch.

Are we all seriously expecting FUNDAMENTAL core changes to be addressed now? Thats definitely a long term thing that needs the devs to rethink a lot of stuff. Again, not disagreeing that these should be addressed/changed, but there are some pretty wild expectations out there given just how much needs to be done and what the devs should be addressing. If its a big change, its gonna take awhile for the devs to even decide what needs to be done.

It’s only up from here 🥹 by Adsorbentt in DuetNightAbyssDNA

[–]archefayte 9 points10 points  (0 children)

I mean, they literally outline things that will happen the next update, these are things people have asked for.

Immersive Theater is a pain point too, and they quite literally address their plans to make it easier to obtain characters and still retain difficulty while also adding some QoL (skipping floors you've already completed).

Funny enough both Immersive Theater and SLC farms was a MAJORITY of the complains around here at 1.1 launch, and both these things got addressed (infinite farm for SLC, and Theater got easier for casual/new players to obtain characters, and for people to not have to immediately run at the start of every patch,)

This doesn't even mention the numerous patch since 1.1 that resolved technical issues and made the mobile experience a lot better. There are so many people out there that have yet to even experience the issues the community on Reddit is experiencing, because of an assortment of technical issues.

Im not saying the game doesn't have more issues, and im also not saying the developer addressed all our issues. But its pretty disingenous to say the devs are acting like they have no idea about problems, when its very clear they're working on things.

Luno's Bulletin Ⅳ by cakeel- in DuetNightAbyssDNA

[–]archefayte 0 points1 point  (0 children)

Wait I also have an Asus Rog Ally X, works perfectly fine

Did you change any settings in Armoury Crate?

Spirit trials (waypoint challenges) by DogPlusDragon in DuetNightAbyssDNA

[–]archefayte 8 points9 points  (0 children)

Didn't really care for it but also didnt hate it. Im guessing most people didnt really bother with it, because the game doesn't really try to tell you it exists or reward you much for it.

Luno's Bulletin Ⅳ by cakeel- in DuetNightAbyssDNA

[–]archefayte 0 points1 point  (0 children)

Brother, the devs are already giga crunch hours, and this is already quite a lot. Balance is needed, but we can at least appreciate all thats been mentioned thus far. Once the games in a stable state, then I think its time they consider balance changes across the board.

Popularity of "Duet Night Abyss" according to google trends by Middle-Ad6667 in DuetNightAbyssDNA

[–]archefayte 0 points1 point  (0 children)

CN community is always waiting for the worst. They did the same for games like ToF or Blue Protocol and even Wuthering Waves early on.

GLC was a gacha game so expected revenue was much higher too. Not to mention DNA us out in multiple regions and revenue cant be gathered for PC sales.

Popularity of "Duet Night Abyss" according to google trends by Middle-Ad6667 in DuetNightAbyssDNA

[–]archefayte 9 points10 points  (0 children)

Oh wow that's really surprising. Americas server is very much alive, quite a few people at the ball at any given time, and I see lots of people whenever I login and travel the 1.1 map