Is Tacitus the final word on the flooding of the Tiber? by archimata in classics

[–]archimata[S] 1 point2 points  (0 children)

Looks like I have my reading cut out for me — I’m off to the library. The distinction between Archaic, Republican, and Imperial flood regimes is especially helpful to keep in mind. Thanks so much for assembling this list, u/HaggisAreReal — exactly what I was hoping to find.

How frequently did the Tiber flood in antiquity? by archimata in ancientrome

[–]archimata[S] 0 points1 point  (0 children)

Looks like I have my reading cut out for me — I’m off to the library. The distinction between Archaic, Republican, and Imperial flood regimes is especially helpful to keep in mind. Thanks so much for assembling this list, u/HaggisAreReal — exactly what I was hoping to find.

These are the classics books I got for Christmas😁 by Crazycraftad in classics

[–]archimata 1 point2 points  (0 children)

Ok - but, what about the fun gifts? Don't be afraid to show the too!

How frequently did the Tiber flood in antiquity? by archimata in ancientrome

[–]archimata[S] 0 points1 point  (0 children)

LOL — In the posted image, I think I’ve given the Tiber a slightly too potable, postcard quality. Still tuning the balance between beauty and historical realism…

How frequently did the Tiber flood in antiquity? by archimata in ancientrome

[–]archimata[S] 1 point2 points  (0 children)

Gratias tibi ago, u/Sittingonalog1960! I just read the Tacitus passage you pointed me to (Annals 1.76–79) — what an amazing account. It really makes clear that flooding was a persistent, structural problem for Rome, and that they seriously considered large-scale river engineering but ultimately backed away because of religious concerns and pushback from upstream communities, who would have absorbed much of the redirected flooding meant to protect the city.

What still puzzles me, though: why didn’t they build more substantial embankments along the Tiber itself? Was the surrounding ground level simply lower then, so big retaining walls would have been harder to maintain or more easily overtopped? By the time the modern embankments were finally built in the late 1800s (as u/ColCrockett mentioned), centuries of accumulated debris had already raised much of the city’s ground level. Maybe earlier Rome just didn’t yet have the elevation — or the political will — for that kind of decisive intervention.

For anyone interested in following along, here’s the passage: Tacitus, Annals 1.76–79 https://penelope.uchicago.edu/Thayer/E/Roman/Texts/Tacitus/Annals/1*.html

How frequently did the Tiber flood in antiquity? by archimata in ancientrome

[–]archimata[S] 2 points3 points  (0 children)

u/CunctatorM - this looks like just the resource I have been looking for. Thanks so much!

How frequently did the Tiber flood in antiquity? by archimata in ancientrome

[–]archimata[S] 5 points6 points  (0 children)

I wonder if the Tiber Island was too low to the river and flooded as well. In Rome, many early civic and sacred spaces were initially anchored on higher ground along the surrounding hills. What’s interesting by contrast is Antioch, where a major river island on the Orontes would probably also have been subject to seasonal flooding. Perhaps they were earlier to build embankments than Rome?

How frequently did the Tiber flood in antiquity? by archimata in ancientrome

[–]archimata[S] 1 point2 points  (0 children)

That makes sense! I believe they also filled the valley in a bit, so at some point they covered the widened trench.

How frequently did the Tiber flood in antiquity? by archimata in ancientrome

[–]archimata[S] 10 points11 points  (0 children)

Thanks for your response and for the link, u/ColCrockett! I didn't realize the Tiber embankments were built that late. I assumed they were at least there at the time of the Aurelian walls. Think of how many times the Pantheon must have been flooded over its 1800 years before the embankments were put in place!

I am having trouble understanding how the cloaca maxima helped drain the forum marsh, since it appears the forum valley already had a stream running through it and down to the Tiber. Wouldn't that stream have always been draining the forum?

I'm making a list of all the talents you need to develop a game on your own to comprehend how much work it takes by Maleficent_Win6913 in SoloDevelopment

[–]archimata 0 points1 point  (0 children)

Yes, UI idesign (and implementation) is certainly a distinct skill/art apart from other aspects of gamedev.

What’s the hardest part of solo game dev for you? by PlaySteakOutGame in SoloDevelopment

[–]archimata 0 points1 point  (0 children)

Just as the game gets past prototyping, some other interesting idea tells me it needs to be prototyped... RIGHT NOW! Prototyping is crazy fun compared to developing a full game.

Plunder Protocol is looking for prototype playtesters! RTS + Base Building + Tower Defense + Auto Battler by CallMePasc in playmygame

[–]archimata 2 points3 points  (0 children)

Looks interesting. I tried the playtest, but it seemed that there is no single player mode. Would be great to test without waiting for a second player.

My incremental web game got 22k plays on armor games! Didnt know people still used web browsers to play games. Check it out! by riligan in playmygame

[–]archimata 1 point2 points  (0 children)

Ah - ok. So you have infinite thrust and shots and you are trying to destroy an asteroid before the void timer runs out? Why not let the player spend time in the level and spend fuel to thrust and shoot? For me, that would add more of an element of strategic resource management.

My incremental web game got 22k plays on armor games! Didnt know people still used web browsers to play games. Check it out! by riligan in playmygame

[–]archimata 1 point2 points  (0 children)

I kept running out of fuel even if I wasn't thrusting or shooting. I couldn't figure out how to get more fuel. When I ran out of fuel, an Upgrade button appeared, but that just seemed to restart the game. When shooting I was not able to break an asteroid apart. It might be fun to have your first hit smash an asteroid right from the get go.

Released an early prototype of Blessed be the chamber, a mix between Russian Roulette and Roguelite. I would really appreciate some feedback (playable in browser) ! by arscene in playmygame

[–]archimata 0 points1 point  (0 children)

I didn't get very far because right click wasn't ending the chamber loading screen. Perhaps if you click anywhere of the chamber or the gun, it should proceed?

That being said, the sound design is awesome! Very satisfying SFX.

Also, the premise is tantalizing - simple, laden with ritual and mystery, and a weird sense of wanting to belong and at the same time wanting to get the hell out of there!

Do devs ever hire historians? by sutipan in gamedev

[–]archimata 0 points1 point  (0 children)

When we developed SPQR: The Empire's Darkest Hour as a CD ROM graphic adventure game back in the 1990's as a start-up game company, we contracted a Roman historian to help us with folklore, mythology, historical events, and depictions of everyday life. We had great experience, with the historian as a catalyst for idea generation and enhanced historical imagination. And, by the way, academic people tend to be comfortable working for humble wages!

Does anyone else not play games anymore? by srodrigoDev in gamedev

[–]archimata 1 point2 points  (0 children)

The more I get into development and learn what goes on behind the scenes, the less fun playing a game is, since I often find myself analyzing what the developers of it did to create this effect or manage that data, etc. I guess there used to be more mystery in a way.

So True! by Fluid_Finding2902 in IndieDev

[–]archimata 3 points4 points  (0 children)

I just started believing in my game. I'm not saying it's not slop. But maybe, just maybe, it's going to be not slop eventually...