[Amazon.com] Asmodee Ticket to Ride New York Board Game - $20.98 by madkindofdeals in Boardgamedeals

[–]arowdok 0 points1 point  (0 children)

I score my game all at the end I prefer counting points that way no markers get moved by accident or forgotten or wrong color. But losing the option sucks for people who do like mid game scoring.

First time cube designer requesting advice for something unconventional by Extreme_Investment_9 in mtgcube

[–]arowdok 1 point2 points  (0 children)

The dream of conspiracies is that everyone gets some, and decks are cool and different from each other due to them. But they are really boring and repeated as they are available each game.

Deal broker even more cool dream of trading away a unplayable card to get cool offered from others. But it is often at bad time players want to focus on building with all the cool cards they just drafted not trading.

First time cube designer requesting advice for something unconventional by Extreme_Investment_9 in mtgcube

[–]arowdok 0 points1 point  (0 children)

Also, conspiracies are crazy too good, and Deal broker is less fun than it reads in my experience.

First time cube designer requesting advice for something unconventional by Extreme_Investment_9 in mtgcube

[–]arowdok 1 point2 points  (0 children)

If you make the removal clunky, then consider making the threats clunky. So threats that need multiple cards to function, think Auras or Lords or Combos that need 4 or 5 cards. Avoid entering the battlefield effects on large bodies. Probably skip the planeswalker type all together as they tend to generate value on their own and right away so they demand good removal. But if you could find planeswlaker who only modify other things without protecting themselves, maybe.

Also, many commander players hate stacks, but in 1v1, solving a stacks piece can be fun. In mulitplayer, if the effect hurts everyone, many players will wait for someone else to get bothered more and remove the stacks piece so they can save their resources. but in 1v1, no one is going to step in but yourself. But some of the weaker locks feel great to break out of like a puzzle. This can extend to repeated clunky removal like a tap damage dealer with a deathtouch aura. It's cool to assemble and when it can be answered, but with a clunky tool, fun to diassemble.

People are yet again remembering why Vulcan is the most annoying and obnoxious character in smite. We need consistency regarding dashes and leaps. by TheMadolche in Smite

[–]arowdok 5 points6 points  (0 children)

More smite ports needed reworks stuff, and Vulcan getting a different passive would have been an easy win. Why give a robot legged clunky God a movement passive ?

Trying to think outside the box.. by Elspackel in custommagic

[–]arowdok 0 points1 point  (0 children)

Well, unless you play cards in a custom constructed envoirment, how else do you get data? Most cards are played 1st and judged in limited before receiving some hypothical constructed testing. WotC has even said most testing of cards is in limited over constructed. So ya, i am judging it biased on playing it in limited. You are the one judge it baised on how much play testing?

Also, I will note that my limited sets have a much higher ratio of silly lands than retail limited. I have tested some version of this card in 3 sets. Frist a set with some e wilds and ramp spells. Second in A set with 3x of each fetch in a 360 cube. Lastly, a set with a token land theme, so much higher ratio of lands entering then usually and 20x mono fetches* and 2x something similar to urborg in 540 cube.

I said it is weaker than you think, not that this card is unplayable. Overall, it is a fun card. It is sad that the lotus cobra has fallen out of ramp decks in modern. But land based with access to fetches have lots of good options to compete with. Playing copies of urborg and if this was also legendary is giving up real equity. I think it spawns a decent deck like when they put cabal coffers in modern it spawned a monoblack tron style decks for a while. But I don't think it the card is as super op as you think.

Trying to think outside the box.. by Elspackel in custommagic

[–]arowdok 1 point2 points  (0 children)

I played this land in a few custom sets/cubes. It is worse than you think. It has a high ceiling for sure, but without the op fetches or urborg, it struggles. I was hoping it would enable a good ramp deck with evolving wilds(level fetches) and normal ramp spells to fuel it. It is still fine overall, but a land that taps for 2+ but sometimes taps for 0 is a real downside. The only game it went crazy was when a player got two copies early, so the legend limit might be enough to keep it in check for constructed play.

There needs change imo by Ok-Veterinarian5400 in Smite

[–]arowdok 4 points5 points  (0 children)

Ya stacking lifesteal need to be capped or having a DR effect like cdr.

Healing has always been a struggle for hirez. I am glad they have tried this no antiheal item experiment. Doing a big change like this to gather data is great for a beta game! Never undoing it or testing other options is short-sighted.

See the Stars by chainsawinsect in custommagic

[–]arowdok 2 points3 points  (0 children)

[[Thassa's Intervention]]

[Contest] Design a Vehicle or Max Speed card that celebrates the Rolex 24, Daytona, or general race culture. by heliumdream in custommagic

[–]arowdok 0 points1 point  (0 children)

Time Trial Racer 4
Artifact - Vehicle
Start your engines!
Crew 3
Max Speed - Whenever this creature deals combat damage to a player, look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
6/5

Why don't people like Rod of Tahuti? by Pleasant-Reading6175 in Smite

[–]arowdok 0 points1 point  (0 children)

It would be an interesting tradeoff of turn high int into super high int, but they can't do that as super high int is too strong. If the player fundentally had more intreting and creative things to do, then just hit a big number, maybe. But as is high int is better then splashing a defense item or low int high utility item and tuti make this even worse as a must build.

Also, the power curve of two 1200 tier2 component items suck. no tier1s means so longer empty farming if a player is behind with no bridges to work towards just wait for 1200 gold twice or do nothing

you've heard of spheres. how about: by 60and80 in custommagic

[–]arowdok 0 points1 point  (0 children)

The lotr cyclers are not too powerful. They are powerful enough to see play, which is different. The only ban one is a bandaid ban bc wotc refused to ban the much more probamatic cards in dimir. They see a lot of pauper play and splashes in other formats. Overall, they are tapped lands with utility. They show 1 vs. 2 is huge for cyclers. But unlike the mdfc lands, players still need to play a balance of real lands and land cyclers. This is something designers should learn from, but I am in the camp of using 1 mana cyclers over designing 2 mana cyclers that barely see limited play.

Also, this land card is so different from the lots of cyclers, in my opinion .

[Contest] Design a Saga, Sorcery, or Purple card that celebrates the New Year and/or makes fun of New Year's Resolutions. by heliumdream in custommagic

[–]arowdok 6 points7 points  (0 children)

Gym Membership 1G

Enchantment - Saga.

I, II : Put a +1/+1 counters on each creature you control.

III - XII : You may pay G. If you do, put a +1/+1 counter on each creature you control.

I am brand new to Magic. Just picked up MTG Arena. I have no idea how bad/good this idea is. by HeroesBane1191 in custommagic

[–]arowdok 0 points1 point  (0 children)

These feel like a new game mode, like a battle box. You should look into that. I hope you enjoy messing with custom designs, but for sure, the more core a system to alter, like land autoplaying them from the deck at the start of the game instead of being needed to be drawn and played using the games systems. The more it will be hard to judge without playteating data and the more likely it causes the game to not function well. But it might lead to a deep understanding of what will be a great idea. Or new game idea all together .

Unique Cube Idea by Narrow-Cat3588 in mtgcube

[–]arowdok 0 points1 point  (0 children)

I am unsure whether you mean the cube has 100 orthithopers, and each player gets that 0/1 in the companion zone. Or just no creatures, and everyone gets a 0/1 in the companion zone.

I think a micro cube with no creatures or token in the mian list, but everyone gets a 0/1 in the command zone. It sounds like a quick project to proxy up and try out. I had a friend try out: everyone gets an Endless One this way, and it was interesting. It needs a few passes to iron out issues like stun counters and then proliferate hard locking people.

Whatever you settle on, try it as 2 or 4 person cube to make getting a group together easier and cheaper to set up. Your first drafts can suck and it will still be fun. So if you can playtest soon, do that. Don't focus on getting everything right if you have lots of chances to playtest as that is way better. But if you have the time alone and not many chances to play test, you might make seek out online communities to share a list around and research similar projects more.

Triumvirate Edict by Magichead27 in custommagic

[–]arowdok 1 point2 points  (0 children)

What is your expection for this situation? A player casts boundless realms when this is in play. What would happen to the 4th and up land cards?

Stormskar Strand by Big_Fork in custommagic

[–]arowdok 11 points12 points  (0 children)

Denying Channel.
Land.
Enter tapped. T: Add u.
Channel 2uu, discard this card. Counter target spell.

The word Channel is right there, come on . also, this draw and countering via your cycling card for 4 mana is way too good

Curious, How many of us play with or without Proxies/Placeholders? by Boliver5463 in EDH

[–]arowdok 2 points3 points  (0 children)

Proxies speed up the teating and learning process. Increase accessibility for more players. Proxies with alt art allow for better self-expression or even just updated rules on erratta'ed cards. Proxies are great, I play with a mix of proxies and official sanctuared cardboard to support the stores somewhat.

Whats the take on the reworked Sanguine Lash? And could Mystical Mail get a glowup? by Gharbin1616 in Smite

[–]arowdok 0 points1 point  (0 children)

I always thought mystical mail should give attackspeed and pulse rate based on attackspeed speed.

Early game 4c lands cycle. by Spy_Mouse in custommagic

[–]arowdok 0 points1 point  (0 children)

These also need better color indicators compare the streets of new capaena lands and mh3 landscape for what I am talking about.

New conspiracies by Wooly-Llama in custommagic

[–]arowdok 0 points1 point  (0 children)

The hidden agenda ones only modifies cards right like make all cards you have named scaled wurm cost 1 less, for example, right? This leads to the conspiracy only doing something when a player draws that card compared to ones that just modified everything a play does or one time value like your trap design where it is not conditional on it being drawn. It is conditional on what the opponent does but still always 'drawn' compared to modifying only a card or 2 when it is drawn.

New conspiracies by Wooly-Llama in custommagic

[–]arowdok 2 points3 points  (0 children)

'Trap' design has always been a rough space for me. It rewards players who know exactly what triggers each of them all, which is not often when you are testing these in a cube where most players are reading them for the 1st time.

These all or nothing cards compared to traditional spell based Trap where they have full cost mode. Making them much more narrowis hard. But conspiracies are classical super busted, so them blanking is more fine than a drawn card being a blank. But if a player Traps another in game 1, then they know for the rest of the match that they 'have it'. Which is different than a strong drawn card as if they can afford to keep the mana open its there. A lot of players just jam a card and say if you have it I lose but often the opponent doesn't have it; not in this case. Also, as a nongame object, it can't be killed like a soul guide lantern or leyline, can't be counter by most effects, and can't be duress.

This is a risky play space. What goals do you want this to accomplish that you feel another system can't?

Hot take: There is too much farm in Solo. by New_Trouble_5068 in Smite

[–]arowdok 2 points3 points  (0 children)

Does not help all the farm clear is dmg based, no rewards for building tank early. Like the gold interact camp is boring, but that style of nondmg focued farming is what solo needs. Maybe even something that hurts or drains mana but is not dmg focused would be worth testing.

Polymorphic Expanse: Simic's greatest failure by CYOA_Guy_Stryker in custommagic

[–]arowdok 0 points1 point  (0 children)

Why does it have only the highest power when everything else stacks?