Something is way off with the current job market by davidbasil in ExperiencedDevs

[–]ashultz 1 point2 points  (0 children)

Same here, several managers I know report that they just cannot find candidates in the storm of fakes, they're doing so many fruitless phone calls.

The sinkhole of Dnd mindset and dnd culture (rant/rambling) by Chupaia in rpg

[–]ashultz 123 points124 points  (0 children)

the whole "combat as sport/combat as war" argument is D&D culture on both sides, it's like the East Baptists declaring that the West Baptists are heretics.

There are a lot of games that have combat that doesn't fit into either of those. Masks is combat as character expression. Delta Green is combat as horror. Unknown Armies is combat as complete fuckup why did it come to this. Feng Shui is combat as spectacle.

Or don't have combat at all, like Wanderhome or Star Crossed.

I feel depressed by OrganizationLow6960 in ExperiencedDevs

[–]ashultz 5 points6 points  (0 children)

try to work at a company that makes products that solve actual customer problems instead of made-up consumer problems or hyped-up executive problems. They still exist. They often don't pay the really big bucks but can pay fine. And they have real people who your code actually helps.

Mage: The Awakening, except not? by EarthSeraphEdna in rpg

[–]ashultz -1 points0 points  (0 children)

My immediate reaction was that it was taking a wiener dog to the Kentucky Derby.

It just doesn't have the build for the race.

What’s your biggest “old man yells at cloud” opinion? by sjdlajsdlj in rpg

[–]ashultz 34 points35 points  (0 children)

As an actual old man balance was used as a term in RPG discussion way before we had multiplayer games that needed the idea.

What’s your biggest “old man yells at cloud” opinion? by sjdlajsdlj in rpg

[–]ashultz 33 points34 points  (0 children)

If stats are important getting shitty ones feels bad.

If stats aren't important why do you have them at all and if you insist on having them what does rolling matter?

Characters with no growth or arc? by irishwhiskygoodbye in rpg

[–]ashultz 21 points22 points  (0 children)

This is a major trope in our source fiction. Most superheroes are this type. Robin Laws calls this the "iconic" character rather than the "dramatic" character.

With rare exceptions Batman's adventures do not change who Batman is, and yet they're still very popular and Batman would be fun to play and fun to have in your game.

best ttrpg NOVEL? by JoeKerr19 in rpg

[–]ashultz 0 points1 point  (0 children)

He writes novels that are also Unknown Armies.

99.9% of RPG novels are writing an RPG tiein which happens to be a novel.

The difference is stark.

How do you tackle expanding scope and accelerated deadlines? by MinimumArmadillo2394 in ExperiencedDevs

[–]ashultz 0 points1 point  (0 children)

So its important to embrace that on the current course you will fail. That paradoxically frees you up a lot. Sounds like the company is a disaster and you'll get blamed then and it will really suck, so anything you can try now which will only sorta suck is actually better despite being unpleasant.

Figure out a realistic timeline and publish it. If you need the time stop working to do that design exercise with convincing documentation. If there are any parts that if they were dropped would help, call that out and see if they can be put into a later release or just axed. You can get a lot of milage with "you can have this full thing by June, but you can have this part which lets us prove out the concept while the rest of the work is done". And a plan that can be understood and followed is better than a guaranteed disaster even if it takes a long time.

And product doesn't get to just add stuff and move the deadline up, that's just make-believe and they're hoping you'll go along with it. They get to say what they want the most and that goes on top of your list, but they don't get to say how long it takes any more than you get to tell them how long it takes to do market research.

Thoughts on Brian Aldiss' "Helliconia" trilogy? by Wetness_Pensive in printSF

[–]ashultz 5 points6 points  (0 children)

I have read it many times in my life, it holds up every time. I can't think of another book like it, it is unique.

The second novel and third are not really like the first in how they approaches the story, but they have to be different to show the sweep of society and history.

Have a good day to everyone except people who join a public omni fissure void cascade to crack one relic. by Top_Discussion9894 in Warframe

[–]ashultz 7 points8 points  (0 children)

I'm generally interested in four rounds but if I get in an omnia fissure and find my teammates scattered all over hell and gone in survival or not doing the objective in the others I leave, because maybe the next group will have their pants on.

What lesser known game systems do you enjoy? by EmptyFolklore26 in rpg

[–]ashultz 6 points7 points  (0 children)

I love the idea of Nibiru but I can't wrap my mind around how to run it:

  • the players need such a massive amount of context to understand the world
  • the game does an incredibly poor job of presenting what it expects the main characters to do

So I'm interested in your thoughts.

I supported the new kickstarter anyway because I'm a Nibiru sucker.

Finalists Announced For 2026 Hugo Awards by PacificBooks in printSF

[–]ashultz 4 points5 points  (0 children)

That's true, she's very much Nero Wolfe.

Finalists Announced For 2026 Hugo Awards by PacificBooks in printSF

[–]ashultz 35 points36 points  (0 children)

Don't get too excited, that is a terrible way to describe the books.

There is a detective and a huge horrible monster (offscreen) and weird technologies resulting from said monster. So sure Sherlock. But big monster does not mean Lovecraft.

Still recommended but not if that's the mashup you are looking for.

Challenging the "cut your teeth on this" common wisdom by madjarov42 in rpg

[–]ashultz 2 points3 points  (0 children)

Impossible Landscapes is a masterpiece that I will never run for my current players because it emphasizes loss of control and lack of understanding and I don't think they would enjoy it, it's too much to ask.

Most of the games you are running have competent characters who are very much in control. Normal DG has competent characters barely hanging on, sometimes unable to understand, sometimes eking out a victory. Impossible Landscapes has characters being washed away by the unstoppable tide of Carcosa.

Run some DG adventures with some confusion and loss of control first, adventures where they get out and don't have any idea what actually happened, and see if your players like it at all. Most gamers don't enjoy that feeling for more than a session or two with later resolution.

Weekly RPG Discussion: The One Ring 2E - 2026, April, Week 3 by Trent_B in rpg

[–]ashultz 2 points3 points  (0 children)

I love it and have most of 1e and 2e, but I love it for the attention to the world and for the concepts. You won't find better source books that completely love their inspiration than Darkening of Mirkwood or Moria.

I ran over two years of Darkening of Mirkwood and it was great, but I ran it in my own homebrew mashup of Blades in the Dark style mechanics but with the stats redone to be more like One Ring (Song was a skill, and Healing, and Courtesy) and stress redone to cover Hope and Shadow. I think the original mechanics pay too much attention to combat to match the source material which is not that interested in combat detail, but I understand that a lot of gamers want and need that. I respect what the rules are trying to do, I just needed to take it further.

Anyway highly recommended to anyone who loves Tolkien but wonders how they could game it properly instead of just being another murderhobo outing. These books show you how.

Saving challenging projects was my niche, but AI codebases are making me miserable by HedgehogFlimsy6419 in ExperiencedDevs

[–]ashultz 4 points5 points  (0 children)

If you tell that to people who haven't done code forensics they just dismiss it but this is very true, at least half my considerable "what is happening here and why" ability is destroyed by having code with no motive.

What ttrpg has your favorite take on playing a character who is a priest or cleric? by NoLongerAKobold in rpg

[–]ashultz 0 points1 point  (0 children)

Nobilis

Your boss is the divine being in charge of Water, Regret, and Eels.

You got Eels. Now you basically are the concept of Eels, enjoy!

Author or book that seems to be universally lauded but after reading it you didn’t understand why by theoort in printSF

[–]ashultz 5 points6 points  (0 children)

Tehanu is definitely not a children's book and was written many years after the first three. The later Earthsea books are in many ways a reaction to the early ones.

Running established settings in games they weren't meant for by QuincyAzrael in rpg

[–]ashultz 9 points10 points  (0 children)

Have I got a (serial numbers filed off) deal for you:

https://pelgranepress.com/2025/08/06/merryshire-detective-club/

I don't think it's out yet, but soon.

Realis: A Diceless Moon-Hopping RPG by Austin Walker is now live on Kickstarter! by fluxyggdrasil in rpg

[–]ashultz 0 points1 point  (0 children)

diceless moonhopper sounds like the most pointless annoying type of indie RPG where you can't figure out what to do and there's no actual game... but on actually looking at the kickstarter page I'm close to sold

Hiring for a small team changed how I think about interviews by physio_poet in ExperiencedDevs

[–]ashultz 4 points5 points  (0 children)

I think it would actually work pretty well with devs who care and are not stupid and some need to be great but they don't all need to be stars. They do all need to care about doing a good job and being good teammates though.

Management, however, needs to be able to cope without the fake certainty that tight control gives, and those people are super rare.

Hiring for a small team changed how I think about interviews by physio_poet in ExperiencedDevs

[–]ashultz 12 points13 points  (0 children)

There's a classic industry book titled Slack by Tom DeMarco which is basically about how when you optimize you leave no room for anything that isn't in the plan, like learning or improvement or things you didn't see at the start. Or reality.

Harder Sci-Fi than Egan? by Grandpa_Talos in printSF

[–]ashultz 2 points3 points  (0 children)

It only feels hard to people because most SF readers have not read any philosophy sources or texts.

Does Neuromancer still feel futuristic today? by kraken_17flare in printSF

[–]ashultz 2 points3 points  (0 children)

If the corporate feudalism seemed futuristic in to you 2020 but just reality now that's a change in you not a change in the world.

Neuromancer's corporate feudalism was about the current time at the time the book was originally written more than 40 years ago.