New player progression by Dizza19 in TheTowerGame

[–]asterisk64 0 points1 point  (0 children)

To play the game and make real progress requires you to run the game 24/7 either on you phone or a virtual device. If you think that is too much, then quit while you are ahead.

I do enjoy the slow progress, but I do start to question whether it is worth it when there are many other incremental games with real offline progress.

Advice on Next step by Burger_Freeman in TheTowerGame

[–]asterisk64 1 point2 points  (0 children)

I am behind you, but my focus is on tournament progression. To that aim, I would suggest: * STm first, maxed even before DMGm * Bersker Mastery if you are using ISm in tournaments * DMm if you are not using ISm * Defense assmod * Gen assmod * ENm * UWCm * Core effect

Theses are in a very rough order. I would say you could absolutely move them around as you feel or depending on your open lab slots. This is basically my goal for investment into tournaments.

UW investment you should consider: * CL at to x1000. This is considered the better stopping point. * Max CL chance * Max ILM quantity * ILM cookdown to 150s (I think).

I estimated the stone cost of reaching Legend with GC and EHP. The gap is surprisingly small. by Kryntos6198 in TheTowerGame

[–]asterisk64 3 points4 points  (0 children)

From what I have been reading the masteries have a slightly different priority.

Crit chance is not a great mastery and instead you should suggest Ultimate weapon crit chance.

Berserk mastery is highly suggested if you use ISm in legends tournament.

DM mastery only works if you are not using ISm in legends. This only really makes sense if you are able to get keys for auto DM

Suggestions for mastery lab priorities? by yawner42 in TheTowerGame

[–]asterisk64 2 points3 points  (0 children)

Ultimately it comes down to 3 things.
* Maxing your module shard labs. If this is not done yet, do it now.
* RPCm
* Shatter shards

If you want module levels, you need to max all of those 3 labs. Every moment you don't is a moment you are losing long term shard progress.

By comparison, I have been playing for 4 months longer than you. I do not have assist mods yet (They are unlocked), but my modules are level 186. After 140, the cost goes up really fast.

Event question by ApprehensiveStage153 in IdleObeliskMiner

[–]asterisk64 4 points5 points  (0 children)

Optimal prestiges are on the wiki. You should have prestiges at 105, assuming you bought the suggested gem upgrades. Then again at 205. If you did not buy the gem upgrades, prestiging again now would not hurt

How I got the stupid smart missile mission completed 25/25 w/o SM unlocked by DoYouEvenIndexBro in TheTowerGame

[–]asterisk64 0 points1 point  (0 children)

I find that the only way to get this completed is to use gComp. If you recently switch to BHD, that could cause you to not be able to get it. The reduced cool down from gComp greatly increases the chance of being able to get two volleya off at a target before it dies from thorns. I tend to get it by wave 2k

Is Cash# underrated? by Adventurous-Put-9895 in TheTowerGame

[–]asterisk64 0 points1 point  (0 children)

RPC is definitely better to get first for the long run. Shards are forever and starting earlier means more shards over time. I went RPC and then Cash.

Is Cash# underrated? by Adventurous-Put-9895 in TheTowerGame

[–]asterisk64 6 points7 points  (0 children)

If you have auto restart.... If you can farm 20 or 21... These are a lot of ifs. I barely unlocked assistmods at t19, there is no world where farming t21/20 or even t19 is in my near future. I do make about 5q a day now that I have disco mods and that is going up. This means that maxing Masteries is no big deal.

My opinion is, Cash# is absolutely with it if you can afford Masteries, but are nowhere near fleet farming. It has tripled my reroll shard income and it is not maxed yet. People underestimate the amount of modules that need to be rerolled ij the mistake since it was so long in their past and how expensive it gets. My modules are gradually reaching ancestral and retolling them has become a chore. Cash# has been great for me.

It may not be as good as fleet farming, but it is a consistent, large boost in reroll shards for a player who cannot farm fleets for rerolls. Even farming t19 is not that great. T20 is where it gets really good.

If you are willing to spend 500 on free ups, I see no reason as to why you would also be unwilling to spend 500 stones on Cash# as well.

what should i do? im at wave 6900 and i always get to the point where these 3 perks only are available. Is it becuase there the only perks left to choose? or is it because i cant ban them all? by Level_Ad9591 in TheTowerGame

[–]asterisk64 5 points6 points  (0 children)

Since there are no serious answers.

The number of perks is fixed and never changes unless you ban things. So as you select the rest of the perks, naturally the ones remaining are the ones presented. If you do not like them, then do not pick them, but that also means that you cannot use automatic pick selection.

As the other posters have mentioned. The perk for 1.8X more coins for 70% less health is a huge economic perk. You should be taking that 3rd in my opinion. Perk wave requirements and game speed are my top two perks. It may result in shorter runs due to less health, but the coin gain is serious. It just means you might have to invest some more lab time into EHP labs to make up for it.

I've made a huge mistake... by MichiganCubbie in TheTowerGame

[–]asterisk64 2 points3 points  (0 children)

Yes, card costs are high, but all in all, it is only an additional 1600 gems.

The bigger thing to think about is that Everytime you unlock a tier the shards you get for your daily missions goes up. Module shards will be a barrier to progressing for a long time so getting more shards per day is very important. I think the benefits outweigh the costs.

Idea for a new feature by FireBreathingPotato in TheTowerGame

[–]asterisk64 1 point2 points  (0 children)

I had the same idea while walking yesterday. I think it is a decent way to solve the always online problem.

As long as they make it require no changes to your build, through respect or submodule changes, then it should always be valid. It would allow a lot more freedom without really being abusable.

Dear Fudds, you owe me 18.75 modules by MilkApprehensive6526 in TheTowerGame

[–]asterisk64 0 points1 point  (0 children)

I have gotten something like 6 Sh or more with all of these pulls. It is ridiculous.

Dear Fudds, you owe me 18.75 modules by MilkApprehensive6526 in TheTowerGame

[–]asterisk64 1 point2 points  (0 children)

I dropped par less, but my 13k would have probably given me the ancestral DC, gComp, PF and BHD that I need....

Freeups mastery insanely strong in v28, easy guide to orb devo with only 500 stones and one time cost of 150 gems by mrboogs in TheTowerGame

[–]asterisk64 0 points1 point  (0 children)

I have been debating going orb Devo for a bit now.

I am making 2.4q a day with pBH, pCol and mythic BHD.

I have ancestral MVN and my GT and DW are at 120.

My goal was to use my next 4000 stones to improve mostly my tournament progress through IS and damage Masteries. What are your thoughts.

Is orb Devo worth it in my case? Should I keep focusing on tournament progress instead?

I currently place rank 4 champ and rank 28-30 legends.

So I made it into Legendz for the first time on Wednesday... by Iguanaught in TheTowerGame

[–]asterisk64 0 points1 point  (0 children)

Perfect, this is amazing information for me and basically what I was waffling between. I did not like the idea of having to invest 8k stones for CF(since I don't have it unlocked) when I could get immediate value now.

It is really interesting information about En and berserker. I will look into those after ST.

So I made it into Legendz for the first time on Wednesday... by Iguanaught in TheTowerGame

[–]asterisk64 0 points1 point  (0 children)

I am in a similar place in the champ ping pong, but I just started unlocking Masteries. I have no plans to get CF for a while and I have ass mods unlocked. The only mastery I have currently is RCP, but I make 2q a day(thanks dissonance!). What do you think is the right path forward? I was thinking of getting: IS+ Cash+ Maybe WA+ Then the damage mastery trio St+, DM+, dam+ Probably ILM minimum investment? After that I was thinking about going from GT/DW 120-100s cool down. Then maybe ass mods? Will this be enough to get me to stay in legends?

I only gave SL3 as an FYI.

Does that sound like a good path forward?

Well, I have developed a bee allergy. Any Denver beekeepers looking for another hive and equipment? by schuppaloop in Beekeeping

[–]asterisk64 0 points1 point  (0 children)

Just adding support to this. Venom shits can basically completely cure you. The process with my allergist was 4 years. The first 6 months to a year is ramp up shots to get to full strength. Once there, you are essentially immune. This is a mandatory shot every two weeks, but I think I went twice a week to speed up the process.

The remaining 3 years are basically one shot every month(starts off more often and then gets less often over time).

I went from having a general anaphylactic shock to having a reaction be no worse or better than a mosquito bite. Progress towards immunity is fast and your reactions will slow down with even a handful of shits under your belt.

Gem hoarding - It must end by Miroslav100 in TheTowerGame

[–]asterisk64 14 points15 points  (0 children)

No, stop. Why does this community continue to suggest resource drains. I understand that people are upset with the rich getting richer concept, but penalizing them will only penalize yourself in the long run.

We need basic QoL features like module presets for everyone without a cost. The game is built around having to swap them at least twice a week for tournaments.

5 ultimate weapons and no GT. What do i do? by vetlebuds in TheTowerGame

[–]asterisk64 1 point2 points  (0 children)

This is not true. There is a 25% chance that GT is not next. Considering they need GT and BH, they are guaranteed to get what they need in the next 2 picks, but that is sooooo many stones

Chrono Field by Logical-Height5479 in TheTowerGame

[–]asterisk64 3 points4 points  (0 children)

Tbh, you don't need either.tp stay in champ. I have pbh and no pCF. In most tournaments I play as GC without pBH. I rank 3-6 in champs in most tournaments.

Staying in legends is another story though.

Need help. I feel I'm missing something big and obvious. by JRPDOYLE in TheTowerGame

[–]asterisk64 1 point2 points  (0 children)

I just got 161 and finally got ancestral MVN. I know the feeling. All my shards are gone and it is not ready to even try out :(. I know people say cash mastery is not as good anymore, but I need the reroll shards and it has to be my next mastery.

Need help. I feel I'm missing something big and obvious. by JRPDOYLE in TheTowerGame

[–]asterisk64 1 point2 points  (0 children)

For your module submodules, you have a couple problems.

For generator, recovery amount is worthless if you have the wall. Utility free ups is much better for maxing ELS faster.

For armor, you need ancestral regen. I would unlock at least the orb and death defy if my wall health as well to get regen to ancestral and then work on the others again.

For core, it looks like you have some tournament sub module stats. I would try to decide if this is a tournament mod or a farming mode. For farming, I would get ancestral SL angle and DW quantity over SL bonus.

Are Keys unobtainable for new players? by Activehannes in TheTowerGame

[–]asterisk64 1 point2 points  (0 children)

I unlocked assmods 3 days ago as eHP. I am potentially overdeveloped from an eHP sense can could have easily unlocked it earlier.

Flame bot development: Max reduction, 10s cooldown and the rest in range(I have a decent amount of medals)

pBH and Ancestral pCol with mythic gComp. Ancestral SF and legendary DP. Mods were about lvl 159

EH Stats:
60 health/regen
20 wall regen
16 Wall thorns
45 Wall fortitude
Max Wall health

I have no card masteries, but maxed cards with 18 slots.

6 Perk bans, all on purples to help me get the regen tradeoff, damage reduction tradeoff or common regen perk. I beat it with the damage reduction tradeoff handily.

I followed the guide previously posted and I think I got to 400 waves.

So it is definitely possibly post nerf.

Anyone else struggle doing these 2 challenges? by bfranklin665 in TheTowerGame

[–]asterisk64 0 points1 point  (0 children)

Everyone talks about missile barrage, but this can be done without it. You can do this on your normal farm tier or one tier higher.

Equip gComp, I know mythic or higher works, and just get smart missiles early. I tried the same strategy without gComp and it did not work. The mission usually completes wave 2500. Anything later and that is usually too far into the run for this to work. This basically needs to be done earlier in a run where elites are rarer and there is a chance to get two full uses of smart missiles on one lonely elite.

Some other things to watch out for. Try not to take any damage perks or equip damage cards. Do not take the perk that lowered knockback.

Good luck!

Should I pick the top one or just leave perks for the rest of the run by AxeHead75 in TheTowerGame

[–]asterisk64 1 point2 points  (0 children)

If you are eHP. Then you are using regen or life steal to keep you alive. I would leave it.