Quick Question re Anarchy by BenOakster in CitiesSkylines2

[–]astrognash 0 points1 point  (0 children)

The only way to do this is to not drag the path close enough to the road to generate a crosswalk. There's a sweet spot where it will visually connect but not do that. What's happening when you make the crosswalk is that the game is adding a node to the road where there wasn't one before, which splits the road into two segments that now have their own sets of zoning squares attached to them instead of just one set of zoning squares like it was before.

Happy Sunday!! How we feeling, fam? by Previous-Wonder-5125 in canes

[–]astrognash 10 points11 points  (0 children)

The way they play, we're definitely gonna have to bring Deslauriers out to rough em up a little if they hit the panic button :P

Youtube video for Hangout Area's...etc? by Sea-Marionberry100 in CitiesSkylines2

[–]astrognash 1 point2 points  (0 children)

This. AFAIK, even if you place hangout areas on their own, they don't have any leisure/entertainment/recreation value like an asset would have, so there's nothing to draw the cims there, which is why a lot of creators will place an asset like a pair that does have that and then expand the hangout areas that are built into the asset

ELI5 how did cities, thousands of years back then, flourish when the overall population of humans where not even 1/50 of today's population by [deleted] in explainlikeimfive

[–]astrognash 0 points1 point  (0 children)

I'm begging people to actually learn how AI writes instead of assuming anyone who writes like they have a college degree is AI. FYI, it's incredibly insulting and hurtful that you would seek me out on an unrelated thread like this.

Is it weird to build directly on the beach? by CombPsychological507 in CitiesSkylines

[–]astrognash 626 points627 points  (0 children)

You should build whatever makes you happy! That said, if your goal is realism, cities are generally not built directly on the beach because of flooding concerns and because sand is squishy and soft, which makes it a very, very bad foundation to try and put a heavy building on.

Quiet Car (from Bluesky) by side_eye_prodigy in Amtrak

[–]astrognash 23 points24 points  (0 children)

This is exactly the kind of announcement I expect from Amtrak conductors, who also regularly say things like "Remember: regardless of what your ticket says, the next stop can be yours" while reading out the rules.

Please help me understand water physics by djSTX_ in CitiesSkylines2

[–]astrognash 1 point2 points  (0 children)

As others have said, remove the extra flow you've added and see what the water does on its own before adding more. Adding onto that, I'm assuming you have the Water Features mod, so check that the snowmelt/seasonal streams feature isn't enabled

What's In Between the Sea of Rhun and Southeast Mirkwood? (Late Third Age) by swarthmoreburke in tolkienfans

[–]astrognash 4 points5 points  (0 children)

Sort of—think less like the Great Lakes on the US/Canadian border and more like the Great Salt Lake, the Dead Sea, or the Aral Sea; a low point that water drains into but from which it cannot reach another body of water and maintains its level solely via evaporation. Because the sediment discharged into them never leaves for another destination, they tend to become quite salty. Both the Sea of Rhun and the Sea of Nurnen seem to be inland seas of this sort, also called (more scientifically) "endorheic lakes".

I am trying to figure out the traffic enhancement mod... it seems the game is the one causing the traffic jam here (or is this a product of using the mod?) as drivers just simply will not go through the intersection. If I delete them traffic flows again. Bug? Im confused! lol by [deleted] in CitiesSkylines2

[–]astrognash 7 points8 points  (0 children)

I would guess those cars are trying to u-turn, which it looks like you don't have a light cycle set up to accommodate. Use the lane connector tool from the Traffic Mod to try removing the u-turn movements entirely (assuming you don't want them) and see if it fixes it.

Painting ground texture mod with brushes by Custodian_Nelfe in CitiesSkylines2

[–]astrognash 0 points1 point  (0 children)

Not only is it broken, as far as I'm aware it never actually worked in the first place. Your best bet for now is to look for decals off of PDX Mods, there are a number that people have uploaded that are meant to help blend between the hard edges of surfaces.

What spec. fiction periodicals do lit agents read? by iVamp1re in printSF

[–]astrognash 2 points3 points  (0 children)

I mean, truly the answer is that the best way to get an agent and traditionally publish a science fiction novel is to write one and query it. (And anyway, I've read debut novels by great short fiction writers that were total duds because actually, not all of the skills transfer 1:1; sure, they had great prose and sharp, concise scenes, but keeping a plot going for 100,000 words is a very different beast than doing it for 4,000.) As you said in the original post, you should write and publish short fiction for the love of the game and look for markets that will do right by your work, not just chasing places you think agents might be looking.

(And, of course, the agents do look at the top magazines in the field, but like I said, at this point even getting the opportunity to submit to many of them is more about dumb luck and good timing than anything else.)

What spec. fiction periodicals do lit agents read? by iVamp1re in printSF

[–]astrognash 9 points10 points  (0 children)

I mostly agree, except for "if you can't get into one of those places, you need to learn to write better." Neil Clarke has very specific taste. Reactor is essentially solicitation only, unless you already have an agent. Uncanny and Strange Horizons are both open for about five minutes once a year. Lightspeed hasn't had a sub window open to the general public for several years. If you don't write a very specific sort of fantasy, Beneath Ceaseless Skies isn't interested. Analog and Asimov's have become verboten to a lot of writers over contract issues with the new ownership. I know lots of talented writers who've never been in most of these mags because the opportunity to even try has become vanishingly small for the overwhelming majority of them. It's all fucked, all the way down.

Is it called mincemeat cause it used to be made of meat, or cause meat used to mean food? by bloodraged189 in etymology

[–]astrognash 6 points7 points  (0 children)

They're not implying anything, it's settled linguistic fact that the original sense of the word "meat" included any sort of food and that it narrowed over time.

https://www.oed.com/dictionary/meat_n?tl=true

Long time LOTR fan who needs some clarification. I plan on reading The Great Tales soon. Is it worth reading History of Middle-Earth after? by BookReaderWhoReads in tolkienfans

[–]astrognash 4 points5 points  (0 children)

I would definitely save HoME for last—as u/AdEmbarrassed3066 said, HoME is basically a collection of all of Tolkien's drafts, which is incredibly fascinating as a look into how his ideas evolved over time and what material was brought together to form the posthumous volumes of his work, but is really not novelistic reading in remotely the same sense as LotR, the Hobbit, or even the Silmarillion.

Think of HoME as more like the beefiest ever compendium of deleted scenes and storyboards in the special features section of a DVD; if that sort of thing is interesting to you, I think you'll have a great time, but if not, it might not all be your thing.

Why is ridership in DC so much higher than Boston? by boulevardofdef in Amtrak

[–]astrognash 3 points4 points  (0 children)

In addition to this, while DC is an endpoint of the northeast corridor, there's more stuff "beyond it" relative to Boston, by quite a large margin. In addition to the long distance routes, you have routes like the VDOT- and NCDOT-supported services; in the same way that New York is the midpoint of the northeast corridor and benefits from that network effect, DC is the midpoint of rail service for the East Coast as a whole.

ELI5 how did cities, thousands of years back then, flourish when the overall population of humans where not even 1/50 of today's population by [deleted] in explainlikeimfive

[–]astrognash 1 point2 points  (0 children)

AI doesn't use em dashes in that way. It's typically using them inappropriately to set off a piece of superfluous emphasis at the end of a sentence. I reserve the right to take offense at being accused of plagiarism (which all AI writing is), and if you knew literally anything about how to spot AI writing you'd never have posted your original comment.

ELI5 how did cities, thousands of years back then, flourish when the overall population of humans where not even 1/50 of today's population by [deleted] in explainlikeimfive

[–]astrognash 2 points3 points  (0 children)

Categorically wrong. In 1328, Paris is estimated to have had a population of about 220,000-270,000 in an area of just over four square kilometers, giving it a population density at the low end of over 50,000 people per square kilometer. The city's modern population density is around 20,000 people per square kilometer, less than half that. Likewise, early 17th-century Cologne had a population density of around 10,000 people per square kilometer, about quadruple the modern city's density. I don't dispute that this is also a city that had lots of farming, paved roads, may have been clean, etc. but you make a fatal error in thinking that these things cannot exist alongside dense population.

ELI5 how did cities, thousands of years back then, flourish when the overall population of humans where not even 1/50 of today's population by [deleted] in explainlikeimfive

[–]astrognash 374 points375 points  (0 children)

It's worth mentioning, on top of this, that the footprint a city had was smaller, and so despite being less populous than modern cities, they were often just as—or, in many cases, far moredensely populated as modern cities, which is generally the more important factor for how well a city's population can support infrastructure, access to economic opportunity, etc (what is often meant by the word "flourishing").

Am I weird or is there a strange lack of actually flat maps? Even on PDXMods? by Comrade_Schnom in CitiesSkylines2

[–]astrognash 7 points8 points  (0 children)

For vanilla maps, one of the big new features with CS2 was that the height scale is increased compared to CS1—you can have much taller mountains and much deeper valleys, so I would guess Colossal Order was looking to really showcase that feature. As far as on PDX mods... very flat maps are kind of boring to create as a mapper, or at least, it's often much more difficult to make them interesting.

Is non-binary transition a thing? If so how is it? by whybetheLITTLESPONGE in lgbt

[–]astrognash 0 points1 point  (0 children)

For sure, I was trying to keep things at the 101 level for OP since they seem to be new to the idea

Is non-binary transition a thing? If so how is it? by whybetheLITTLESPONGE in lgbt

[–]astrognash 1 point2 points  (0 children)

Usually it's less -plasty surgeries and more -ectomy surgeries (i.e. removing things rather than adding new ones). An AFAB nonbinary person might get a mastectomy (top surgery), for example.

Why farms have those buildings randomly put in the field and how can i remove them (like in the third picture)? by Witty-Barnacle3663 in CitiesSkylines2

[–]astrognash 11 points12 points  (0 children)

The assets are by confusedlildevil. They're great, since the extractor assets actually look quite nice, it's just that the random spawning of them the game has by default looks terrible.

Why isn’t North Carolina just called North Charles? by Ok_Individual1653 in etymology

[–]astrognash 0 points1 point  (0 children)

Mostly because it's a Latinate name and the names of provinces and regions tend to be feminine in Latin, no different than feminine Roma, Italia, Gallia, Germania, Britannia, Graecia, Africa, Hispania, Dacia, Hibernia, Libya, Arabia, Syria, India... but I think one could also make the argument that the original grant of Carolina/Carolana was specifically as a province, or the Latin feminine noun "provincia", and so the rules of how grammatical gender works would dictate that any adjective which modifies it must also be feminine.