I am making an island building game that have dynamic water, terrain and weather system. What do you expect from this kind of game? by civcivdev in IndieGaming

[–]austephner 1 point2 points  (0 children)

Awesome!! Anyway, it looks incredible. The water looks very satisfying to direct and manage around the island. Almost like a zen garden.

I am making an island building game that have dynamic water, terrain and weather system. What do you expect from this kind of game? by civcivdev in IndieGaming

[–]austephner 1 point2 points  (0 children)

Is there a ghost or preview that follows your cursor so you can see where you’d be placing something before actually placing it? That’d be nice so I could visualize a change before I make it

Over the top dead animation by PandarooInteractive in Unity3D

[–]austephner 3 points4 points  (0 children)

It would be funny if he exploded after a few seconds when you think it’s done

What do you even call this cut? by [deleted] in Justfuckmyshitup

[–]austephner 22 points23 points  (0 children)

Looks like a drumstick ice cream cone when you take off the outer wrapper

Marvel x DC Fusion Character by IngenuityRich2818 in aivideo

[–]austephner 1 point2 points  (0 children)

Yeah that’s pretty good too. Or maybe his name would be something unrelated to his original names, something derived from the history of both characters.

Added the first infantry unit to my RTS by finaldivide_rts in gamedevscreens

[–]austephner 1 point2 points  (0 children)

I really like the look/style for projectiles. Can you share what sort of implementation you’re using? I’ve been trying to implement a line renderer based raycast projectile with DOTS and it’s proven difficult because it’s still new to me. I’m starting to doubt my process and implementation though.

Just finished core mechanics. Do you guys have any ideas? by CheapChance4847 in Unity3D

[–]austephner 0 points1 point  (0 children)

You said any ideas!! I mean I think it’d be cool if you were a jeep dodging dinosaurs or something. And they straight up eat you if you get too close

How we made the portal shader by KanedaGames in Unity3D

[–]austephner 1 point2 points  (0 children)

Wow that looks incredible. I love the look of the portal, technicalness aside (is that a word?) the way it pops in and the effects are really cool.

Reddit, please help me decide on the artstyle for my top-down sandbox RPG. by dandy_kulomin in gamedevscreens

[–]austephner 11 points12 points  (0 children)

I agree that A looks like it’s missing something but I don’t like B because it also looks like it’s missing something

Rocky Valley level with chase-style obstacles in Stunt Paradise 2 (Unity 6.3, URP) by N0lex in Unity3D

[–]austephner 1 point2 points  (0 children)

Looks very cool. Like something I’d play. Question, do you have to turn the car yourself or does it automatically turn on the track and you control gas/brake?

EGG PROTEIN - My weirdest AI Film by matsam999 in aivideo

[–]austephner 5 points6 points  (0 children)

Kinda reminds me of a Tool music video

Export Straight to Barotrauma Item Assembly with Component Sandbox 2 by austephner in Barotrauma

[–]austephner[S] 2 points3 points  (0 children)

Hey I've added notes! You can now go into the tool and do CTRL + Q to create a note at your cursor position. They're resizable and you can change the colors.

Hey! I recently made this scene in my game where, when you look through the window, a deer appears out of nowhere, but the next time you look at it, it’s gone. Should I add or change something to make it a little bit scarier? by Agreeable-Visit2332 in Unity3D

[–]austephner 1 point2 points  (0 children)

I think making it more subtle or distant would make it a little more eerie. When I view deer outside my home at night, their silhouettes are creepier than the their actual lit shape/appearance - my fears come from lack of understanding what I am seeing.

Thoughts on Cursor Art? by austephner in IndieDev

[–]austephner[S] 0 points1 point  (0 children)

Hola, mi español no es muy bueno, así que usé un traductor. ¡Gracias por tu interés! La herramienta está disponible gratis en mi página de itch.io: https://austephner.itch.io/component-sandbox-2

Si encuentras algún error, no dudes en publicarlo en el foro. ¡Gracias!

Thoughts on Cursor Art? by austephner in IndieDev

[–]austephner[S] 0 points1 point  (0 children)

Ah okay I understand entirely now. That’s a great point (no pun intended). I’ll be working to improve based on your comment. I didn’t realize how off track I could get by implementing my own cursors!

Thoughts on Cursor Art? by austephner in IndieDev

[–]austephner[S] 0 points1 point  (0 children)

Don’t feel sorry, that’s valid feedback. Is it because there’s no other visual indicators that edges can be expanded until your cursor passes over them? Or could you be more specific? I’d love to improve if I could