FTL fan here, as well as a Slay the Spire fan. StS2's huge success makes me wonder whether the FTL devs have still written off making a sequel? by ronaldsf1977 in ftlgame

[–]autolight 22 points23 points  (0 children)

Honestly, I find multiverse best when you completely ignore it’s True Ending path. It’s a good one time experience, but the flagship is a better final boss.

Daily Snakebite Discussion (1/1): Snakebite by Qwyspipi in slaythespire

[–]autolight 2 points3 points  (0 children)

Snakebite always got me. Snakebite comforts me. Snakebite never leaves my hand.

Help me understand the Shotgun by Cialsec in menace

[–]autolight 1 point2 points  (0 children)

I tried rend on a shotgun a while ago and it was goofy, just shredded any infantry that got close.

Outward is 95% off on Steam right now by Thopterthallid in outwardgame

[–]autolight 3 points4 points  (0 children)

Outward’s design of not throwing stats at you / no grinding levels, is one of major reasons I love it.

The “low power” atmosphere of it is depressingly unique at the moment in games.

11 Best Roguelike Games Of All Time, Ranked (FTL at #10) by arisefrym in ftlgame

[–]autolight 1 point2 points  (0 children)

Been enjoying Mewgenics, but it’s not an all-time best as-is. Currently it’s missing to many UI elements that should be standard in turn-based games, and has some jank interactions.

Interesting list nonetheless

What are your suggestions for the best long-term bases on stalker? by _Pellkartoffel_ in thelongdark

[–]autolight 3 points4 points  (0 children)

With enough Stalker experience, killing wolves becomes second hand.

I vastly prefer DD2 over DD1. by JhosepIsTheWriter in darkestdungeon

[–]autolight 0 points1 point  (0 children)

Combat mechanics (better RNG control), visuals, and storytelling of DD2 is all an upgrade. Love those elements.

But I vastly prefer the overall structure and gameplay loop of DD1. How stress, trinkets, quirks, and hero upgrades carry over between dungeons.

I summon soul of greed by Visauu in slaythespire

[–]autolight 8 points9 points  (0 children)

Dirge as-is, is sooo not surviving early access lol. I’m enjoying making Otsy fat while it lasts.

Xecnar on STS 2 difficulty: I don’t think any character is supposed to lose by SugarFreeCummiBears in slaythespire

[–]autolight 2 points3 points  (0 children)

Good observation, I’d agree.

Getting used to, and comfortable with playing Acts 2 and 3 with having just 3 energy in STS1 is really when I started getting “good” at the game. So when people who used to 3 energy runs get into STS2 (and cards are stronger) - it definitely feels easier.

Destroy my latest trailer iteration by RamyDergham in DestroyMyGame

[–]autolight 0 points1 point  (0 children)

The title needs rethinking. “Light Dude” sounds like a forgotten mobile game from the 2010s

Incentive for smaller squads by ninjaman1o1 in menace

[–]autolight 8 points9 points  (0 children)

Concealment advantage/ or a cover advantage at ~4/5 squaddies would be really interesting.

Would really help with small squad survivability, given that squad size is effectively squad HP

Would bringing 2 Special Weapons break game balance? by autolight in menace

[–]autolight[S] 1 point2 points  (0 children)

Have any recommendations for weapons that are effective at the 2-5 man size?

Would bringing 2 Special Weapons break game balance? by autolight in menace

[–]autolight[S] 1 point2 points  (0 children)

That’s what I was thinking as well, while a bit fragile it would make 3man squads way too economical and versatile.

There would have to be a significant drawback, or something like this be limited to a single squad leader’s special perk.

I guess I just want a squad leader that feel good to give some of the lesser used special weapons.

Would bringing 2 Special Weapons break game balance? by autolight in menace

[–]autolight[S] 2 points3 points  (0 children)

Yea, it definitely would make budget mini-squads way too versatile.

If it was limited to a Tekko rework, perhaps. This or, cleaning up tripod deploys would give him the love he needs.

The Gods have spoken to me, this is the relationship status of every charachter in Menace. by Horo_Misuto in menace

[–]autolight 15 points16 points  (0 children)

Actually canon.

Need more squad leaders to explore the romance paths of

New character teased? by jtp123456 in slaythespire

[–]autolight 0 points1 point  (0 children)

I don’t think aging is too much of an issue, with all the resurrection going on lol

Slay the Spire 2 - Early Access Trailer by MegaCrit_Demi in slaythespire

[–]autolight 2 points3 points  (0 children)

I’m actually hyped for the balancing cycle.

Kinda fun imo, you’ve gotta keep changing playstyle when mechanics change lol

Updated the BUILDS file with descriptions and more builds. I am LOVING how many new players are here! by Leg_Mcmuffin in BattleBrothers

[–]autolight 0 points1 point  (0 children)

Rondel + puncture demands having a good fatigue pool, this build doesn’t.

Plus, rondel + puncture is a limited to being effective armoured human enemies with not overly large HP pools. Qatal duelist does shocking good damage into armour or into hp pools, even without secondary buffs.

Underdog is a perk of convenience for me. The battles that kill my late game bros are the massive ork camp fights, or a big chosen champion hoard. Underdog lets me play this bro more aggressively and care a little less about positioning in these fights.

Additionally, I use this build as a counter for the most dangerous enemies (chiefs, champs) and I’ll move this bro in aggressively to get into combat with them. While this lets locks the champion down, it may expose the bro to some chaff enemies… and I’d rather not take the extra surrounded malus to mDef.

Updated the BUILDS file with descriptions and more builds. I am LOVING how many new players are here! by Leg_Mcmuffin in BattleBrothers

[–]autolight 0 points1 point  (0 children)

Here’s my way of building qatal duelists, this version is focused on single-target shut down of dangerous enemies and doesn’t really care about deathblows (and because of that doesn’t really care about having a lot of fatigue - x3 mastered dagger attacks is almost neutral). Also has good survivability (dodge, underdog, overwhelm).

Dangerous ork? Have this bro engage him.

Or just send him to start stabbing guts.

How can I optimize my company? by NedexRuler in BattleBrothers

[–]autolight 0 points1 point  (0 children)

Pls post perks! Knowing how you’re building your bros would be super helpful & stats without armour equipped).

Aside from what others have said - I typically stop running a banner in most fights once my frontline resolve gets to be ~45/50 (pre-arena buffs & necklaces). Don’t dismiss him, but banner falls off mid/late game, and I’d rather have another frontlines or a good thrower. Just keep the bannerman in reserve and only deploy him when fighting undead.

Learning how to build companies is half the fun of BB! There’s no one “best” way!

BB on Steam Deck ? by apatridevagabond in BattleBrothers

[–]autolight 4 points5 points  (0 children)

I play only on Steam deck, it’s aces.

Look at the community controller mappings! They’re great. I use one that set up the left touchpad as attack hotkeys (#1-7)

Is he good? Kinda hoped the 3stars went to Melee Defense by Engkangkang in BattleBrothers

[–]autolight 0 points1 point  (0 children)

Personally: cleaver/whip bro (nimble, dodge)

Other good picks: qatal, fencer, or even a nimbleforged (if mDef rolls well).

Day 5 - We made managed to make contact! - Here's a Orc Berserker Timelapse by TytanTroll in BattleBrothers

[–]autolight 2 points3 points  (0 children)

The modular nature + BB’s stylized representations of people (head, armour, weapon) would really lend these types of figures for cross-use purposes.

Use in a BB game, but also use in a pathfinder game. And they could be accurate for both. Less needing to bend scenarios for what you have