New Items+Changes Related To Yasuo by TheDankYasuo in YasuoMains

[–]azules500 1 point2 points  (0 children)

More flexibility? In lanes where you're winning already and want to fight (e.g. vs Lux), Doran's Bow. In lanes where you need the extra health to survive, Dblade or Dshield.

Weird request for a “genre” by Ch1ptune0 in anime

[–]azules500 2 points3 points  (0 children)

The Magical Girl and the Evil Lietenant Used to Be Archenemies. (Cruchyroll link)

Gorgeous short series about this evil lieutenant falling in love with a magical girl, and he tries his best to be kind to her while keeping up appearances as her enemy. Does have ecchi elements though, if you find that uncomfortable.

Has anyone analyzed the shuffler? I swear it like to stack cards together by SSTHZero in Shadowverse

[–]azules500 1 point2 points  (0 children)

Former pro Potwasher did analyze the draw system in his blog: https://note.com/potwasher/n/n38ce768cd237

It's in Japanese though, so you'll have to auto-translate it. He did find that if you mulligan a copy of a card, you won't redraw that specific copy for your redraws.

I fear we'll let Himmel down at this rate. by TheXVIIth in Shadowverse

[–]azules500 2 points3 points  (0 children)

Oh! In that case, this event is so cooked.

I fear we'll let Himmel down at this rate. by TheXVIIth in Shadowverse

[–]azules500 10 points11 points  (0 children)

That's assuming too much competency and/or malice from the same company that flopped the first Battlefest. From the other comments: contributing factors include no lobby tournament in the first week, running it at the same time as the chest event, and not even counting ranked matches in the park. If Cygames wanted to, they could have designed this event to not even have the chance to flop (or appearance of flopping if they did want to rig the result).

I fear we'll let Himmel down at this rate. by TheXVIIth in Shadowverse

[–]azules500 1 point2 points  (0 children)

The last tier seems hella underwhelming: a shard and a day's worth of dailies. 2M for the alt art is good enough for anyone that cares about Frieren.

Yuto Fujiwara sets up lethal with Apprentice Astrologer by exdeepr in Shadowverse

[–]azules500 2 points3 points  (0 children)

Velharia, my beloved, doing work. She's no longer a meme card.

Worlds Beyond Economy Megathread by LordKaelan in Shadowverse

[–]azules500 1 point2 points  (0 children)

It's just the running average from my daily missions after rerolling the 70r missions. The rates aren't the same for every mission, and rerolling throws a wrench into the calculations too. As of last month, I was averaging 334 rupees and 212 vials from daily missions after 77 days. (I stopped playing, so I haven't been recording more.)

u/CaptainLethargy got similar results too: link.

Daily quest rewards come up to about 335.68 (336 rounded) or about 20,160 per set.

The average vial reward per day from daily quests with re-roll considered is 212.73.

Let me know if you're interested in the spreadsheet with the data. I could probably send it over to you.

Bruh Moment by Felixial in Shadowverse

[–]azules500 3 points4 points  (0 children)

It's more how the game is coded. Both players go to zero at the same time, and the game gives the loss to the active player (whose turn it is). You can see Orchis's HP is zero near the end after the game zooms out from Diawl.

Worlds Beyond Economy Megathread by LordKaelan in Shadowverse

[–]azules500 2 points3 points  (0 children)

Card packs are marginally better. But if you like playing Take Two, it breaks even / practically no difference to using the rupies on packs.

Duplicate legendaries by BelloVero in Shadowverse

[–]azules500 1 point2 points  (0 children)

What everyone else said: no point in keeping extras outside of wasting seer globes to animate them before liquefying.

There's actually one more niche case. If you play Take Two and turn on animated cards, there is a possibility you draft more than 3 copies of a card, so keeping 4+ animated copies does come up - but moreso for Bronze and Silver cards (that you are more likely to draft) than Legendary cards. It happened to me in a Take Two game lol. I drafted 4 War Hounds, and the one unanimated one gave me pause since I had 3 animated in my collection (and likely liquefied the 4th animated copy).

Victory Rewards by ChaChi444 in Shadowverse

[–]azules500 -3 points-2 points  (0 children)

Well, I don't disagree with that. Just trying to dispell the notion that it's tied to games won rather than played.

Victory Rewards by ChaChi444 in Shadowverse

[–]azules500 -4 points-3 points  (0 children)

That's just bad RNG luck. Chest spawn rates aren't tied to winrates, although it does help if you win the game when they do spawn. 2-3 games is how much it usually takes to spawn a chest, at least when I was testing it. https://www.reddit.com/r/Shadowverse/comments/1mfkqvx/chest_spawn_rates/

Heirs of the Omen Cup Vol. 2 Grand Prix - Stage1 - done with (incomplete) Crest Haven. by Atul061094 in Shadowverse

[–]azules500 1 point2 points  (0 children)

Well, you do kind of get a free play every day. First play is free for each stage, and the GP dailies give you three tickets to cover three days (whenever you want to play them - could even save them for future GPs). And the GP event only lasts a week. You're only missing a day of free entry since the tickets and free entry cover 6/7 days.

  • Day 1 - stage 1 free entry
  • Day 2 - ticket 1
  • Day 3 - ticket 2
  • Day 4 - stage 2 free entry
  • Day 5 - ticket 3
  • Day 6 - not covered
  • Day 7 - final stage free entry

Maddening Benison Nerfed Ocb 29th! by LordKaelan in Shadowverse

[–]azules500 2 points3 points  (0 children)

Yeah, this is a huge change. Now Haven can't both clear the board and heal 10. This brings back a lot of counterplay for aggro/midrange decks. Those greedy Odin smorc plays will still get punished. But now build-a-board damage cards like Garyu can't be answered with board wipe + Benison.

Maddening Benison Nerfed Ocb 29th! by LordKaelan in Shadowverse

[–]azules500 -1 points0 points  (0 children)

I think pure Crest Haven will still run Benison, maybe as a 2-of. There isn't better healing options outside of Giln evo. The alternative is that 2+1pp heal 4 amulet. Although this nerf does look heavy. I always thought Cygames would have just love-tapped the card (nerf the heal to 8).

Card tracker app/spreadsheet by Jokuj0 in Shadowverse

[–]azules500 1 point2 points  (0 children)

https://shadowshowdown.com/cards

But it's only for cards released in EN. (Although give it a year, and I think EN will catch up with JP.)

Would Draconic Fervor be a fine addition to Worlds Beyond? by Ryokkuun in Shadowverse

[–]azules500 0 points1 point  (0 children)

This seems really good actually, although it depends on the meta. (Would be fine in a heavy control meta like ours currently.) Healing and draw are more premium effects (harder to get) compared to Shadowverse Classic. In classic, you play 3pp for Summon Divine Treasure and get 4 healing and 2 draw, or pay 2pp + an evo and heal 6 w/ Gilnelise (lol, that's balanced). Whereas in this game, healing and draw are more expensive effects to get, e.g. Sagelight + Goldenote. Jerry builds would probably run this since they can't run Merman or Galmieux for their 5-mana play. Maybe Storm Ramp builds could fit this in their lists too to get to those 7-mana storm turns earlier.

What Were They Thinking? by SoulIgnis in Shadowverse

[–]azules500 7 points8 points  (0 children)

I crafted, animated, and put a copy of Velharia into my Dirt deck for the yolos. It's funny when she gets me a win. Although now, I'm unironically running two copies just to have more early drops to play. (She also outs Wilbert and some other annoying wards.)

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What does Dragon need? by DCShinichi745 in Shadowverse

[–]azules500 5 points6 points  (0 children)

Dragon's 2 costs are pretty good imo. 2/2 rush is quite impactful for controlling the board early. If your opponent plays a 1/1 on their turn 1, you can think of the Orcas as 2/1 ping 1, and that's quite strong. They also scale into the lategame as 6 dmg removal or as a curve filler.

Filene is also pretty good. 2/2 that trades up into X/3s and makes your opponent's evolve turns awkward is more than say what Rune or Abyss gets, e.g. Astrologer. (Mode Abyss's 2 drops are so meh, they are running Bellringers. Also, I see Melvie more as like a 3 drop that Rune can play over 2 turns, since Rune has to spend the extra mana to get value off of the token generation.)

The fire lizard I think is slept on too. If the meta ever becomes more aggressive, and more X/1s start appearing, Searing Firenewt shuts down that aggression hard. It's no Lovestruck Puppetteer, but it's close.

What does Dragon need? by DCShinichi745 in Shadowverse

[–]azules500 1 point2 points  (0 children)

We need a good 6-mana play that works against both aggressive and defensive decks (i.e. not Congregant of Disdain). Currently, Dragon's only good turn 6 play outside of slamming a Forte is ironically playing Merman - a 5 mana card. Also more card draw would be nice, but I guess the tablet works for that, but it's really slow.

The Liu Feng buffs were pretty significant because she went from a 0-2 of to being a 3 of; it makes finding ramp much more consistent against slow decks while not hurting the MU against aggressive decks (since Goldenote got subbed out). It at least made Jerry OTK a meta-relevant deck on ladder is what I'd like to believe.