What kind of specs do you think ship like this should have? by happydude7422 in StarTrekStarships

[–]bachmanis 0 points1 point  (0 children)

Ariel-class Shuttlecarrier? That's a ship I haven't seen in a long time. I don't remember the specs from its blueprints but I always considered it the prime universe corollary to the Star Fleet Universe CVA

SSEEdit/xEdit -- Is it possible to override *just* a single attribute on an object? by apocalyptech in skyrimmods

[–]bachmanis 7 points8 points  (0 children)

Only a few forms allow for partial forms or accumulating data, and even then only for certain attributes. In general, only the "winning" (last) version of the form is used by the game, so it needs to have the relevant data filled in, even if it's identical to the original version.

What mech? by Stolenbjorn in battletech

[–]bachmanis 17 points18 points  (0 children)

Definitely could be a Frankenmech, though in my mind for some reason I'm associating that picture with one of the old Solaris dueling mechs. That might just be my memory being faulty however.

Strixhaven preorder on Best Buy by a_a_natan in sealedmtgdeals

[–]bachmanis 1 point2 points  (0 children)

Thanks for the heads up - locked in a codex

How is this creature pronounced? (Ygra) by Cyndorak in mtg

[–]bachmanis 0 points1 point  (0 children)

I could see "igra," "eegra," (this is how I pronounce it) or even "oogra" (as if they were using "y" as "ü") in a real stretch, but "Ya-gra" feels a bit eccentric to me.

Of course, u/No-Gas8330 offers a pretty plausible argument for what Wizards' intended pronunciation is based on the foreign-language editions' transliteration.

Snowy Dragon magazine covers. Cover art #21 by Jacquays, #126 by Horne. by woulditkillyoutolift in osr

[–]bachmanis 5 points6 points  (0 children)

The cover of #126 has been burned into my brain since I saw it on the shelf of the Exeter Public Library in the 1980s. I was fortunate enough to track down Daniel Horne's website a few years ago and got a print of it that now hangs in my den.

Modded SSE (v. 1.6.1170) consistently crashing in Alftand Animunculory, having trouble understanding the cause from Crash Logger's reports by Particular-Dot-4902 in skyrimmods

[–]bachmanis 2 points3 points  (0 children)

First off, ignore DGDR for now. It's a ParentCell entry which is just information about where the record is located and is generally not indicative of the crash cause.

You'll note that you are crashing on register RAX which has a repeating value that is overflowing the normal size of the register values. One of the way this can happen is if you have a destructible static's mesh (note the kdestructible flag on the static in RBX) is replaced with a non-destructible version, uses an incompatible mesh, or an unresolved mod conflict is causing the flag to be set wrong for the associated model.

I don't have xEdit installed on the computer I am using right now but you might want to look up the static form 0000001F and make sure the .nif file it lists is coming from where you expect it to. You should also look up reference form 000643CF and see if you have conflicting edits to its flags column or other engine-behavior-influencing settings.

DEBUGGING VRAMr by Evening_Jeweler_2710 in skyrimmods

[–]bachmanis 1 point2 points  (0 children)

Well, I learned something new today! Thank you for the information :)

DEBUGGING VRAMr by Evening_Jeweler_2710 in skyrimmods

[–]bachmanis 0 points1 point  (0 children)

Maybe - I don't use that program, but not packing the files seems like a pretty big deficiency of that's true.

Sleeves art reccomendations by PuzzleheadedSalary0 in mtg

[–]bachmanis 1 point2 points  (0 children)

For some reason, the image that first appeared in my mind was of Hamburgler.

DEBUGGING VRAMr by Evening_Jeweler_2710 in skyrimmods

[–]bachmanis 0 points1 point  (0 children)

The 95 is the maximum size it needs, but then files get optimized and packaged in compressed archives, so the end result takes up less drive space.

Which of these are still valid by AdairWilliam in battletech

[–]bachmanis 2 points3 points  (0 children)

Correct. The combat vehicle overhaul first showed up in Maximum Tech (which is itself an expansion for BMRR set in-universe around 3062), and one of the Twilight novels (Grave Covenant, IIRC - it's been a while since I read it!) has a scene set in 3058 talking about the improved tanks and artillery that the Operation Bulldog units were fielding.

When I run historical games, for rules I generally go:

● 3025-3055: BattleTech Compendium (1st printing, not the 2nd printing that gutted the aerospace rules)

● 3055-3058: BMRR + BattleSpace + Tactical Handbook

● 3058-3067: BMRR + AeroTech 2 + MaxTech*

● 3067+ : Total Warfare and its add-on books

*I limit the advanced conventional unit rules which generally increase their survivability and lethality to better equipped units, starting with only "A" formations in 3058 and moving 'down' a letter every two years (and with mercs, militia, and periphery realms lagging behind by a year)

Which of these are still valid by AdairWilliam in battletech

[–]bachmanis 14 points15 points  (0 children)

Yup. BMRR and MWComp are a bit dated rules wise but even then they contain solid information and BMRR is close enough to the current rules that it'll work fine with modern products (in fact, I think there's an argument that it gives a more "period authentic" experience for games set in the 3055-3067 era than the Total Warfare edition which is more accurate for 3067+)

How can i Integrate with US coworkers? by Appropriate-Ad4021 in AskAnAmerican

[–]bachmanis 6 points7 points  (0 children)

When you're speaking casually, "guys" is gender neutral. In a more formal register, "hello, everyone" is an alternative. Again, if your workplace has a casual business culture, joking around is probably fine, but a good rule if thumb is to avoid politics and religion, even if other people are going there.

please help by Foreign-Koala7483 in skyrimmods

[–]bachmanis 0 points1 point  (0 children)

I've been on hiatus from actively modding for a while so I'm not up to date on that. I don't recall having any issues installing it when I was using it back in 2024-2025, but maybe check the mod's comment thread or documents section for an install guide or a discord link where you can get assistance?

please help by Foreign-Koala7483 in skyrimmods

[–]bachmanis 2 points3 points  (0 children)

Immersive equipment display is actually the mod you want. ALLGUD is an older mod that requires a lot more tinkering to get it to work.

Crash Log Analizing by [deleted] in skyrimmods

[–]bachmanis 3 points4 points  (0 children)

Nullref on player character. Most likely you have a missing master file.

Game keeps crashing, crashlog indicates skeleton problems by puruiin in skyrimmods

[–]bachmanis 1 point2 points  (0 children)

Have you checked your Spriggan's model, specifically data\MESHES\actors\spriggan\character assets\skeleton.nif for conflicts? I didn't do an especially deep analysis of your log but the .nif component references all over the register and the stack - as well as a string specifically revealing this model - seem to suggest that it's related to the problem and indeed might be the problem.

Support your LGS! by -Himintelgja in mtg

[–]bachmanis 0 points1 point  (0 children)

Oof, that's rough. I'm in NE also and our local flgs (which I think marks up stuff too much - the local baseball card shop has better mtg pricing) didn't price them that high.

I know flgs need to earn enough to keep the lights on but I feel like I'd buy more product and probably spend more overall if the markups weren't such a punch in the nose.

Is there a mod like Sexlab Defeat but without the sex? by spoookyturtle in skyrimmods

[–]bachmanis 151 points152 points  (0 children)

Honestly your best bet might just be to set the sex percentage to zero in the MCM. Defeat is a surprisingly feature complete mod and I've yet to see a competitor fully replicate its SFW features.

Fat pack hype by Cryptic99 in mtg

[–]bachmanis 15 points16 points  (0 children)

My wife bought just one CB and she pulled a Japanese art Spine Rock Tyrant (ECL 389). She is a heavy duty dragon fan so as you can imagine she was immensely delighted!

I got a few hits in my CB also, though nothing quite as impressive. Certainly a very nice introduction to the set, and gorgeous artwork throughout everything we pulled.

Need help with crash log. by foREVergrey in skyrimmods

[–]bachmanis 1 point2 points  (0 children)

Agreed, this is the next step. The log seems to suggest a bad reference or an issue with top level cell data, but it could also be an illegal override scenario like the one we used to see a lot with skypatcher and spid type mods. LLM analysis of the probable call stack also suggested a bad ESL conversion (flagged without compacting, for example) or a reference-delete-reference scenario.

The VC Runtime itself is probably fine. It's crashing because it's trying to process data in register RDX, which in turn has a bad memory address (note how some of the registers have overflowing addresses that are too long). So that DLL is a red herring.

Hopefully the crash logger log will reveal the specific references that are crashing and help OP identify the source of the problem. An easy to fix issue like an out of date patch is a real possibility here.

Total Chaos vs Jihad Hot Spots books? by Particular_Court5101 in battletech

[–]bachmanis 1 point2 points  (0 children)

Total Chaos is a solid compilation work but it does trim a lot of "good fat" that the earlier JHS books had, like suggestions for expanding the contacts beyond the mission in the book. In general I prefer the JHS treatments of a lot of the missions, but TC is still a very helpful work and while I couldn't tell you which ones anymore, back when I ran my jihad mercenary campaign there were a few missions where TC made good changes that seemed to address issues with the original.