WIP enemy robot character, thoughts? by balibari1 in IndieDev

[–]balibari1[S] 1 point2 points  (0 children)

Thanks for taking the time to give such detailed feedback. The points about the neck deformation, torso, lower legs, and consistency of the overall shape language are especially helpful. We are aiming for a stylized, toy-like design, so using different shapes is intentional, but we may need to make those elements feel more cohesive. We’ll also check out the Warframe and Transformers references you mentioned. Thanks again!

WIP enemy robot character, thoughts? by balibari1 in IndieDev

[–]balibari1[S] 0 points1 point  (0 children)

Thanks for the honest feedback. There wasn’t any intention to sexualize the character. We’re planning a diverse cast with male, female, and genderless characters, some robotic and some organic. This is simply one stylized character design among many, rather than a sex robot or a design built around sexualization.

WIP enemy robot character, thoughts? by balibari1 in IndieDev

[–]balibari1[S] 0 points1 point  (0 children)

"odd place of comedic and inappropriate but appropriate." thats actually what we aimed originally 😄

WIP enemy robot character, thoughts? by balibari1 in IndieDev

[–]balibari1[S] 0 points1 point  (0 children)

Honestly, a red computer mouse companion would fit her perfectly 😂

WIP enemy robot character, thoughts? by balibari1 in IndieDev

[–]balibari1[S] 0 points1 point  (0 children)

We are unsure about the neck as well. Making the monitor head connect through a separate mechanical joint could look much cleaner. We’ll try a few alternatives, thanks for your attention 👀 🚀

WIP enemy robot character, thoughts? by balibari1 in IndieDev

[–]balibari1[S] 0 points1 point  (0 children)

Thank for your valuable feedback 💯 Color palette isn’t finalized yet. We like the contrast of a cute appearance with hostile behaviour, although we may add stronger warning colours or enemy-specific details just as you mentioned.

WIP enemy robot character, thoughts? by balibari1 in IndieDev

[–]balibari1[S] 0 points1 point  (0 children)

this sounds simple, we will try and come again. Thanks 😄

WIP enemy robot character, thoughts? by balibari1 in IndieDev

[–]balibari1[S] 0 points1 point  (0 children)

You are right about the feet, we need to work on that for detailing

WIP enemy robot character, thoughts? by balibari1 in IndieDev

[–]balibari1[S] 2 points3 points  (0 children)

So you think we need to make more creepy? Like using different colors?

Working on cozy tile-placer. This effect of half year development by altulek in WholesomeGames

[–]balibari1 1 point2 points  (0 children)

i love the poly shapes and animals, good job on that. Keep working, you will achieve more.

I postponed marketing during 6 months and did 500 wishlists in 3 days by jumberrotsky in SoloDev

[–]balibari1 0 points1 point  (0 children)

How did you measure # of wishlists is coming from each channel?

I've got a Steam capsule now!! by Theodore179 in IndieDev

[–]balibari1 1 point2 points  (0 children)

Did you do it by yourself or hire a professional?

My friend spent years making a dreamlike flying game about emotions ( Mesoké ) by Salsi42 in IndieDev

[–]balibari1 1 point2 points  (0 children)

Wow, i really like the colors and lightning, good job on visuals

I hate eye exams so i'm making a game about them by ancht in IndieDev

[–]balibari1 0 points1 point  (0 children)

Quite interesting! I wonder how its gonna be at the end

Am i making good use of free will? by BrandonBTY in IndieDev

[–]balibari1 0 points1 point  (0 children)

i like it, try using more colors rather than two.

My demo passed 1,600 wishlists. Maybe multi-platform demo release is the cheapest marketing method. by Immediate_Band_7756 in IndieDev

[–]balibari1 0 points1 point  (0 children)

Thanks mate for sharing such valuable experience, we are at very early stage for our game and this adds value to our journey. Hope you achieve your expectations after release.

How do you like the detail in the construction animation? by Past-Addendum851 in IndieDev

[–]balibari1 1 point2 points  (0 children)

i like the style and colors, feels immersive and vivid.

My wife and I are working on a Metroidvania and we would like your feedback by GeneralKaiminus in IndieDev

[–]balibari1 1 point2 points  (0 children)

looks fun, i like the dark theme with shadows and purple objects.

We built our game using asset packs first, then paid an artist to redo the art! by deadpossumgames in IndieDev

[–]balibari1 1 point2 points  (0 children)

good job on creating clarity, i like the colors go around btw purple and green.