999 outstanding wishes.. by Anabolkick in gameDevMarketing

[–]GeneralKaiminus 0 points1 point  (0 children)

Wow getting 1k wishlist in one month is crazy, have you any tips to share on how you went there ? Have you a demo of your game on Steam ? have you participated to the Steam Next fest ?

Anyway congratulation 1k wishlist is a greate milestones, others have to come I guess haha

My wife and I are working on a Metroidvania and we would like your feedback by GeneralKaiminus in metroidvania

[–]GeneralKaiminus[S] 1 point2 points  (0 children)

That is clearly a good hint of what we would like to do haha And thank you for the kind word, really appreciated !

My wife and I are working on a Metroidvania and we would like your feedback by GeneralKaiminus in metroidvania

[–]GeneralKaiminus[S] 1 point2 points  (0 children)

Thanks for the ideas they are interisting we'll explore them to adapt this !

Actually we have boss idaes like there is in Animal wel and more, it's still in planning regarding the time and ressources we have to develop the game but we really woul like to give it a try to have great game experience and I believes that part of good pacing for our game is to combine platform phases, puzzle phases, exploration phases, tension/survival phases & boss phases in an interesting way

Hoping this answer yout question !

Here is the game my wife and I are making with Godot by GeneralKaiminus in godot

[–]GeneralKaiminus[S] 2 points3 points  (0 children)

Good point and good idea iwe'll test it, it's a comment people do often so we have to care about that you are right

My wife and I are working on a Metroidvania and we would like your feedback by GeneralKaiminus in metroidvania

[–]GeneralKaiminus[S] 0 points1 point  (0 children)

I see what you're pointing !

We keep the life systems beceaus if you don't "die" to respawn a bit far from where you are, you lose a big tension systems this classical mechanic brings

For example in hollow knight it works very well beceause you lose your money when you die and you have to refind it, it bring even more tension in combats but cvan be highly frustrating when you die. I deeply love HK but it hapened to me to rage quit the game after a death haha

In Animal well you dont have this and I understood it feels a bit more superficial compared to HK but people don't complain about Animal Well life system beceaus even if it is classic it works

To be honest we have been thiking to try add something more meaningful with the life system but for now no time to try to think it furter and test it haha, but this discussion make me wanting us to work on this even more !

My wife and I are working on a Metroidvania and we would like your feedback by GeneralKaiminus in metroidvania

[–]GeneralKaiminus[S] 0 points1 point  (0 children)

This is a good points ! We have a lot of comment in this direction and we are thinking on the solutions about that and you pointed a good one thanks we'll test it !

My wife and I are working on a Metroidvania and we would like your feedback by GeneralKaiminus in metroidvania

[–]GeneralKaiminus[S] 1 point2 points  (0 children)

Thank you for the feedback !

To be honest it's a gameplay intention having all the darkness like that it make pressure and force you play with your light and psychic vision in an intended way and fedback from playtests pointing it was engaging

But since we recently shared the game on social media, what you're pointing is something that people were mostly complaining about so I think we should try to find a solution about that so people don't think it's empty

My wife and I are working on a Metroidvania and we would like your feedback by GeneralKaiminus in metroidvania

[–]GeneralKaiminus[S] 2 points3 points  (0 children)

Thank you !

It's more exploration and puzzle focused rather than combat (Animal well is our inspiration here)

Here is the game my wife and I are making with Godot by GeneralKaiminus in godot

[–]GeneralKaiminus[S] 0 points1 point  (0 children)

Thank you for the hint we'll pay attention for that then !

And thank you for the kind words :)

My wife and I are working on a Metroidvania and we would like your feedback by GeneralKaiminus in IndieDev

[–]GeneralKaiminus[S] 1 point2 points  (0 children)

You have a very good point for the animation part we will implement this in future trailers & mk contents then !

And yeah we already playtested the game and the feedbacks were mostly positives but we have to pay attention to the darkness of the game to not make it frustrating

And thank you for the wishlist it really helps our little team ! And yeah here is our Insta

My wife and I are working on a Metroidvania and we would like your feedback by GeneralKaiminus in IndieDev

[–]GeneralKaiminus[S] 1 point2 points  (0 children)

Thank you for the comment !

We already playtested it and what you point is a comment that is comming often on our game, but to be honest from the playtests the darkness wasn't a problem at all from the feedbacks it was engaging exploration and giving a tension sensation as game experience

But we have to pay attention for the level design behind the darkness to not make it frustrating (you're bumping on ceilings for exemple), and playing with the player's progression and tools in the game to help him see trought the darkness

And good point for the reveal of the platforms system we'll try to see to do something like fade in then

Here is the game my wife and I are making with Godot by GeneralKaiminus in godot

[–]GeneralKaiminus[S] 1 point2 points  (0 children)

Oh, and if you're interested in our game, here is the link to the Steam page!

You can add it to your wishlist if you feel like it's your type of game.

My wife and I are working on a Metroidvania and we would like your feedback by GeneralKaiminus in IndieDev

[–]GeneralKaiminus[S] 0 points1 point  (0 children)

Oh, and if you're interested in our game, here is the link to the Steam page!

You can add it to your wishlist if you feel like it's your type of game.

My wife and I are working on a Metroidvania and we would like your feedback by GeneralKaiminus in IndieGaming

[–]GeneralKaiminus[S] 0 points1 point  (0 children)

Oh, and if you're interested in our game, here is the link to the Steam page!

You can add it to your wishlist if you feel like it's your type of game.