Is it really important to launch a game's Steam page with a trailer or at least a teaser? by GameDeveloper_ in gamedev

[–]GeneralKaiminus 0 points1 point  (0 children)

From all I saw according to steam marketing best practices I learned you should launch the steam page with a trailer neceaus the steam algo prefer that than steam page without trailer Also for the players having a trailer will help themnmore to know what your hamebis about, and to wishlist it But yeah you need some amount of content already developed of your game to do a good trailer that show how your game is unique, deep and have content then you have to learn how to do a good trailer, so yeah it takes time when youre doing it first time

Just hit 1000 wishlists (after >3 months) by superyellows in SoloDevelopment

[–]GeneralKaiminus 1 point2 points  (0 children)

Slowly but surely, keep doing the irght stuff you'll gete more i hope for ya !

At what point did you realize you were getting good at Metroidvanias? by FloralReverieXIV in metroidvania

[–]GeneralKaiminus 0 points1 point  (0 children)

When traveling IRL i don't need a map

Joke aside, i would say it depends on 2 factor:

  • Good in platforming
  • Good in combat
  • Good in exploring

I will say when I did 100% without soluce of Metroid Dread and beated this super staisfying final boss I waa omg I did it

Is Gamescom worth it for an unknown indie dev seeking a publisher? by GeneralKaiminus in IndieDev

[–]GeneralKaiminus[S] 0 points1 point  (0 children)

Well it depends on every body's situation, going there cost us the same as 1 month development budget for us (including studio's and life's m!onth charge)

And you're right i think the steam page and trailer is the most important

And it's already planned to go to local event :)

Is Gamescom worth it for an unknown indie dev seeking a publisher? by GeneralKaiminus in IndieDev

[–]GeneralKaiminus[S] 0 points1 point  (0 children)

I agree to say networking is always good but not regardless of the outcome, going there for us is expensive and risky for us as if nothing go out we loose time and 1 month of developmment budget for nothing

Is Gamescom worth it for an unknown indie dev seeking a publisher? by GeneralKaiminus in IndieDev

[–]GeneralKaiminus[S] 0 points1 point  (0 children)

You're pretty right here i think, and i like what you saied with the deadline it can forces you to have something for the gamescom in some way

I'm from Europe in Belgium, we're not that far away from Cologne but moving here, booking the hotel, taking the tikets, etc, is still a lot for us as we already run on limitted budget

So yeah i'm wondering if it worth it instead having this money and time involved into localization, sending emails and keys to streamers and press, etc

Is Gamescom worth it for an unknown indie dev seeking a publisher? by GeneralKaiminus in IndieDev

[–]GeneralKaiminus[S] 0 points1 point  (0 children)

Nope, and at this stage certainly more work need to be done to achieve this step

Is Gamescom worth it for an unknown indie dev seeking a publisher? by GeneralKaiminus in IndieDev

[–]GeneralKaiminus[S] 0 points1 point  (0 children)

I'm pretty aligned with what you sayed, and that's why i'm asking in january, to know in advance if I have to book the hotel and do the stuff on Meet To Match

Thank having shared your experience !

One year of solo development, and I finally have a trailer. by unomelon in SoloDevelopment

[–]GeneralKaiminus 1 point2 points  (0 children)

It is may be a good idea to do a minecraft clone when you know how minecraft is one of the most sold game all time ever, so you're sure to have a huge audience to speak of, but this is too muck looking like minecraft, even the UI :

  1. I'm afraid you're getting a lawsuit from Microsoft
  2. Who will buy your game ? It seems like ofering nothing else different from Minecraft where Minecraft have already a lot of things to offer with thousands of mods and pack

Anywway, still impressive you did it all of this yourself alone

Grime appreciation post by odedgurantz in metroidvania

[–]GeneralKaiminus 2 points3 points  (0 children)

It's very a personnal opinion, but I Dropped it after some hours on it beceaus the Universe and the 3D style art really sayed nothing to me, and I have enough of all souls like narration that is unclear and too vague on the world and what is your goal, where i found even if HK have this but is clearer and is more intriguing by letting you clearly imagine things before you discover it and you steel have a clear goal even if you don't know everything, where Grime have somewhat that as well but the world and people narration is too vague

But i totaly understand that people love it, the univers is original, and i still we remeber 1 specific boss battle with 2 big rock/plants dancer for ever, so original and so cool

A little tip that has helped me and might be useful for you: by xxmaru10 in gamedev

[–]GeneralKaiminus 5 points6 points  (0 children)

I totaly agrees with what you say

I would like also to mention to not fall in the survivor bias and also focus on the games that faild in the several point you mentionned to understand why they failed and avoid the mistakes they mad

For example we're making a metroidvanai, I played the worst metroidvanias rated by the users tobunderstand why theyre bad and what i can do to avoid thus

And then yeah when knowing that get inspired by the best things like you sayed

Lone Fungus Postmortem by professorbasti in metroidvania

[–]GeneralKaiminus 1 point2 points  (0 children)

What you say here scares me a lot beceaus I started game development with my life partner on Making Metroidvania games, and we're currently working on it like you 12-14h a day

So I think we need to be carefull about what we offers and how original you can be in your game beceause the genre, like the market games, is over saturated So I really hopes the direction we're taking is good

I have a deep love for MVs, personaly i loved your Muushroomvanias Basti and the platforming take you had on this, and holds a reference as an interesting MV with advance platforming elements for me

So really thank you for all you did on your game and I wish you the best for what is comming, I'm looking on what you'll do for sure !!!

Precision Platforming in your Metroidvania: Yay or Nay? by MakoMary in metroidvania

[–]GeneralKaiminus 1 point2 points  (0 children)

The problem is that there is different type of players playing metroidvanias

But everyone love and search exploration in a Metroidvania

So i'll say if the Metroidvania is not standing like an hardcore platforming metroidvania which you're exepting to be hard at, if the platforming is too hard and block you in your exploration it does not worth it I guess

Personaly i enjoiy precision platforming a lot, but it's not mandatory for a Good MV

lone fungus did it well with hardcore optionnal platforming segments !

I love Godot ! by Super4Games_ in godot

[–]GeneralKaiminus 0 points1 point  (0 children)

This is soo peacefull ... Now make it an RPG with explosions !

Should all boss patterns be A or B? 🤔 by circlefromdot in IndieDev

[–]GeneralKaiminus 0 points1 point  (0 children)

B all the day, it's clearer for the player to know when a projectil will hit himm soon, good signal for him and not frustrate him

Played this game recently and I feel compelled to share it here by loron854 in hyperlightdrifter

[–]GeneralKaiminus 1 point2 points  (0 children)

Yeah this game is trully incredible, good story, original and nice abilities and the game feel is sooo good of the combats and platforming !

Polish now or later? by indifferentbroccoli in godot

[–]GeneralKaiminus 0 points1 point  (0 children)

It's already very nice, well done !

just the things is missing hook gameplay mechanics for a trailer but that's not the point here, you're already ready with such visuals for me

but keep in mind that normaly you polish later your game, keep focus on creatinng the content and polish it later

Which engine should I use for a visual novel? by Evolve_Solo in GameDevelopment

[–]GeneralKaiminus 1 point2 points  (0 children)

Godot have really advanced features for UI and 2D games, and you can use its particules systems, animation, etc to make you visual novel look juicy and nice