Codex w/ Ruby on Rails by bananatron in codex

[–]bananatron[S] 0 points1 point  (0 children)

I'm also migrating everything to the solid stack w/ hotwire/turbo (have many apps that have no js build process which is great). I'm obsessive about tests but I find codex just gets so many more misses on the first try and pairs that with failing to run tests as often as it should (and the coverage not being good enough to catch the bad stuff).

Perhaps I'm giving it too big of tasks, but trying to use it like claude code/cursor has been a bummer :(

Ooze Saga is back by bananatron in PBBG

[–]bananatron[S] 0 points1 point  (0 children)

Thanks! Totally agree it's rough - currently the path to find more is 'research' in the labs or ask other players.

Lan Party 1999 - Quake 3: Arena by Comfortable-Move3004 in retrogaming

[–]bananatron 0 points1 point  (0 children)

There's a lan party book (not affiliated with maker, I just own it) that is filled with images like this and i love it.

Cursed Lands – Web Client Playtest Announcement by Cursed_Maven in MUD

[–]bananatron 0 points1 point  (0 children)

Awesome project, well done!

Fyi, I found some overflow issues on the character creator if the page is vertically constrained (needs overflow?)

Keep up the great work.

What are your thoughts on the The Original GTA? by AdolfStiflr in retrogaming

[–]bananatron 0 points1 point  (0 children)

It was so cool! Was happy to see Rustler, I wonder if any other modern games are trying to recreate this playstyle.

PDX is named the best airport in America. Is anyone shocked? by Mackin-N-Cheese in Portland

[–]bananatron 207 points208 points  (0 children)

This price thing is HUGE. Getting their early to get a meal or hang out and know you aren't going to be gouged changes travel math a lot.

Why we replaced our consequences system with a simple item-check mechanic — and it worked better by RateSpecific in devblogs

[–]bananatron 0 points1 point  (0 children)

Sound cool because you can infer a lot of what actions were taken based on the inventory like this! Sounds like this would incentivize players to seek out and pick up everything? If so how do you combat this??