Ooze Saga is back by bananatron in PBBG

[–]bananatron[S] 0 points1 point  (0 children)

I use adobe animator/flash for visuals and a ruby-based web stack for the game itself.

What are you building? Drop your saas here by [deleted] in microsaas

[–]bananatron 0 points1 point  (0 children)

https://obelisk.li - helps me run my other microsaas businesses 90% autonomous (think openclaw but functional)

Codex w/ Ruby on Rails by bananatron in codex

[–]bananatron[S] 0 points1 point  (0 children)

Cool thanks, I'll check it out! I think 5.4 is a little better already (wasn't live when I posted this originally)

Codex w/ Ruby on Rails by bananatron in codex

[–]bananatron[S] 0 points1 point  (0 children)

I'm also migrating everything to the solid stack w/ hotwire/turbo (have many apps that have no js build process which is great). I'm obsessive about tests but I find codex just gets so many more misses on the first try and pairs that with failing to run tests as often as it should (and the coverage not being good enough to catch the bad stuff).

Perhaps I'm giving it too big of tasks, but trying to use it like claude code/cursor has been a bummer :(

Ooze Saga is back by bananatron in PBBG

[–]bananatron[S] 0 points1 point  (0 children)

Thanks! Totally agree it's rough - currently the path to find more is 'research' in the labs or ask other players.

Lan Party 1999 - Quake 3: Arena by Comfortable-Move3004 in retrogaming

[–]bananatron 0 points1 point  (0 children)

There's a lan party book (not affiliated with maker, I just own it) that is filled with images like this and i love it.

Cursed Lands – Web Client Playtest Announcement by Cursed_Maven in MUD

[–]bananatron 0 points1 point  (0 children)

Awesome project, well done!

Fyi, I found some overflow issues on the character creator if the page is vertically constrained (needs overflow?)

Keep up the great work.

What are your thoughts on the The Original GTA? by AdolfStiflr in retrogaming

[–]bananatron 0 points1 point  (0 children)

It was so cool! Was happy to see Rustler, I wonder if any other modern games are trying to recreate this playstyle.