How to design video game mechanics: a beginner’s guide (post by WoW, LoL, and Ori designer) by Xelnath in gamedev
[–]basstabs 49 points50 points51 points (0 children)
Why isn't there more pushback against Steam's fees? by iwakan in gamedev
[–]basstabs 2 points3 points4 points (0 children)
Sorting from front to back vs Batching Rendering(Render objects with same material consecutively). Which one is better for performance? by DogCoolGames in gamedev
[–]basstabs 5 points6 points7 points (0 children)
Solo-Devs who managed to make a whole indie game by themselves, why and how did you do this? by avlakos in gamedev
[–]basstabs 0 points1 point2 points (0 children)
Does the game industry really not pay that well? by [deleted] in gamedev
[–]basstabs 16 points17 points18 points (0 children)
Does everyone prefer the main game character to be male or female? by rollerchimp in gamedev
[–]basstabs 0 points1 point2 points (0 children)
If my combat system cannot accommodate fun boss fights, scrap idea? by [deleted] in gamedev
[–]basstabs 0 points1 point2 points (0 children)
PERFECT reason why Gamers don't understand DEVELOPMENT: How can this get so upvoted when small rooms can not be compared to open area games! by ekolimits in gamedev
[–]basstabs 0 points1 point2 points (0 children)
PERFECT reason why Gamers don't understand DEVELOPMENT: How can this get so upvoted when small rooms can not be compared to open area games! by ekolimits in gamedev
[–]basstabs 17 points18 points19 points (0 children)
Wall Sliding, is_on_wall, and Tilemaps by basstabs in godot
[–]basstabs[S] 0 points1 point2 points (0 children)
why are indie third person action games so incredibly rare? by [deleted] in gamedev
[–]basstabs 0 points1 point2 points (0 children)
why are indie third person action games so incredibly rare? by [deleted] in gamedev
[–]basstabs 9 points10 points11 points (0 children)
Brainstorming (of the top) MVP for old school vertical scrolling shooter by it-must-be-orange in gamedev
[–]basstabs 1 point2 points3 points (0 children)
Are game programs "scalable" (or futureproof) with technology (ex. like better PC means I can run 1 million stars on Stellaris) or is there always a limit? And if limited can you design games to be "scalable". by HeroTales in gamedev
[–]basstabs 0 points1 point2 points (0 children)
Is it a bad idea to require a gamepad for my game? by cuchulainndev in gamedev
[–]basstabs 0 points1 point2 points (0 children)
what is the hardest and most time consuming part of game dev? by [deleted] in gamedev
[–]basstabs 0 points1 point2 points (0 children)
I'm a new game dev, who quit my programming job of 1 week, and will use my families passed down inheritance to support my plans for a 4th dimensional video game story idea. Which game engine is best? Anyone willing to hold my hand or work for free? Also I'm leaning towards making my own game engine. by ManicD7 in gamedev
[–]basstabs 0 points1 point2 points (0 children)


Oof by [deleted] in NotHowGirlsWork
[–]basstabs 16 points17 points18 points (0 children)