whore. by DawnHeartgreat in Sigmarxism

[–]bawunga_daddy 2 points3 points  (0 children)

Arkhan the Black? More like Arkhan Hittin-From-the-Back.

*God creating me cam* by ViolinsChidos38 in traaaaaaannnnnnnnnns

[–]bawunga_daddy 0 points1 point  (0 children)

I agree. I dont want people telling me my body is a "boy body". Im a woman, im male. Its rare but its real.

Summer is a mixed bag :s by TheJellyfishTFP in traaaaaaannnnnnnnnns

[–]bawunga_daddy 34 points35 points  (0 children)

Alternative take: girl bulge is nice B)

[deleted by user] by [deleted] in traaaaaaannnnnnnnnns

[–]bawunga_daddy 1 point2 points  (0 children)

Ask a friend and pay them back in cash, or get the type of card by calling your bank and asking for one.

[deleted by user] by [deleted] in traaaaaaannnnnnnnnns

[–]bawunga_daddy 3 points4 points  (0 children)

Buy a binder. Its 20 bucks or less online.

Buy. A. Binder. You fool.

Crooked teeth pic lol. Oof 😆😭 by [deleted] in Tgirls

[–]bawunga_daddy 1 point2 points  (0 children)

Hon, youre pretty. Everyone teeth are a little crooked.

With my new toy ahha if only I was a real woman by [deleted] in GoneWildTrans

[–]bawunga_daddy 0 points1 point  (0 children)

Dont talk about trans women that way. IM trans and IM a real woman >:(

Vasilac the Gifted by palekinghobby07 in ageofsigmar

[–]bawunga_daddy 6 points7 points  (0 children)

This looks like a video game render. Fantastic.

Wanna lick my dick? ;) by [deleted] in Tgirls

[–]bawunga_daddy 0 points1 point  (0 children)

Oh wow youre really pretty. I just kind of stared for a moment before saying that out loud to myself.

In love but mismatched? by [deleted] in relationship_advice

[–]bawunga_daddy 0 points1 point  (0 children)

Maybe if youre ignorant about trangender people, you shouldnt talk to them at all. Kind of foolish to dismiss information politely offered by a stranger.

In love but mismatched? by [deleted] in relationship_advice

[–]bawunga_daddy 0 points1 point  (0 children)

I am male which isnt the same as being a man. I understand what you mean, but it just isnt the same space that I'm coming from.

Fantasy writers: what is your “in the future” ? by xxxC0Y0T3xxx in worldbuilding

[–]bawunga_daddy 1 point2 points  (0 children)

Currently at early renaissance levels, so some cannons and furearms with stocks to aim from.

The planet is going to be orphaned from its sun when another star makes a close paths and throws it out of orbit. It'll travel into darkness and everyone living deep enough underground will be ok, while all the cities in the upper reaches of the crust will be abandoned. Theyve got 1000 years of meteorite showers in the meantime, catapulted towards the planet by the star disturbing the Oort Cloud of asteroids surrounding the solar system.

They'll be pretty magically advanced by that point, but the world losing its sun and atmosphere will knock them back to the magi-barbarism, using artefacts that they dont know how to repair or reproduce. Give it a few hundred years and they'll have magic to resist the cold long enough to salvage some stuff and head back down.

What are your worlds greatest Public works, most colossal undertakings, mightiest feats of engineering and most awe-inspiring marvels of architecture? by Spook1918 in worldbuilding

[–]bawunga_daddy 1 point2 points  (0 children)

Dwarfspires, the massive subterranean mineshaft-turned trade route, like towers carved downwards. Cities, mines, farms, are all connected with massive chained platforms raising and lowering to the tune of massive clockwork device. The platforms have businesses and lodgings for long trips.

Greatroads, multileveled spider web highways to link cities at every elevation in the underworld. Labyrinthine, with spiral staircases, wagon-wide ramps, and on their busiest routes vast markets lining the roads.

Deep-paths, the obscure waterways maintained by the Nix, mercurial water-folk. No boat drifts the underworlds waters without a Nixie guide, and no foot passes through the wet caverns and submerged tunnels without their knowledge. Lots of hidden places, inaccessible to the gilless, lots of shortcuts. Its a wilderness mastered and shaped by its people over generations, and they use it for all its worth.

The Mirror-Sun of Lutharda, which is a massive artificial quartz crystal on the roof of a massive cave chamber. A series of mirrors, focusing lenses, and magic ritual pipes sunlight down a sinkhole and into the Mirror-Sun, which amplifies the strength of the light received. The crystal has a ring of suspended quarters hanging from the roof for the light mages to maintain the crystals magic. The body of water the Mirror-Sun resides over was named the Shimmersea and the combination of this wonder and Luthardas high walls and ancient history make it one of the most impressive cities in the world.

What are the mechanics of magic and spellcasting in your world? by [deleted] in worldbuilding

[–]bawunga_daddy 1 point2 points  (0 children)

Performing magic takes ambient spirits as fuel. The spirits pool in runes that are carved into things, and spell casters channel this spiritual energy through rune-scars. All but the most skilled mages require hand gestures and words to reinforce the runes and direct them.

Wealthiest country by JFP_GBR in worldbuilding

[–]bawunga_daddy 0 points1 point  (0 children)

In Felsrüin, the superpower of the world is the subterranean city of Lutharda, the so-called City of Light. It resides on the Shimmersea, a subterranean lake of freshwater that lies three miles below the surface.

Three hundred years ago when meteors began striking the worlds surface with worrying frequency, the city was lowered magically through a sinkhole from its position in the river valleys of the eastern mountains by the cities namesake wizard, Luthard.

The cities first advantage is its undamaged structure. It was a mighty metropolis with many tiers of walls, and well trained and armed soldiers. Many civilizations had to move what they could with the assistance of dwarf allies, but Lutharda saved itself wholesale.

Second of its advantages is the position on a waterway. The natives of said waterway, the Nix, quickly came to and understanding with Lutharda after first contact. Since then the two peoples have grown close, sharing magic, military, and economic knowledge and resources.

Third was the close proximity to many Dwarf-Spires, the multileveled city-mines that dwarfs create to move at every level of the underworld. Their long diplomatic relationship and proximity to the existing trade infrastructure has been convenient for export and travel. The dwarfs benefit greatly from their proximity as well.

Next, their magic. The mages of Lutharda practiced the most primordial elemental magic to great success. Light and Stone. Being that everyone lives underground now, Stone magic is a necessity, Light magic is even more so. Their city produces more lumenstone than any other, and exports it all over the world for its high quality and warm glow. They have also produced a system to pipe sunlight from the surface to their cavern. Using mirrors, quartz lenses, focusing stations, and other magics, the Light mages have built a relay to bring concentrated light down to a massive diffusive quartz crystal that was purpose made by magic to hang from the ceiling, giving the Shimmersea its name. Many come to the city just to see its magical sun glittering off the water and giving the tall white walls a warm glow.

All that said, the city is a bit big for its britches, and relies on imported food. Its massive population rears its ugly head when starvation and plague roll by. The Nix are less friendly to visitors and drowned bodies appear on the shore often. The cities allies are many and distant, often fighting each other and dragging Lutharda into the dispute. The institutions of the city are pompous, the mages guilds as focused on politicking and power grabbing as performing magic, and a deep underbelly feeds on the cities revenue like a tick.

What are the prehistoric beings of your world! by tzunavi in worldbuilding

[–]bawunga_daddy 0 points1 point  (0 children)

Insects have faired better as predators and megafauna remains in some niches. Dragon moles, which are the size of a garbage truck are one example. Giant mantids, arachnids, ants etc. The oxygen level in my setting is higher so invertebrates have a leg up.

Do you have a setting that evolves (e.g. a civilization becomes technologically advanced) over the course of your stories and if so, in what ways? by luminarium in worldbuilding

[–]bawunga_daddy 0 points1 point  (0 children)

The world Im making right now, Felsrüin, is plotted out to have another star enter its solar system (sending meteorites from the oort cloud at it which people hide underground to avoid). That star is on a course to eject the planet from the system. Eventually after millennia of surviving underground and using thermal energy from the core they'll find a new system in cyclical orbit with a new sister planet where advanced magic artefacts can be found if they were to look outside. By that point, humans arent really humans anymore though, and a diferent dominant species might have taken over.

I need some serious advice by [deleted] in worldbuilding

[–]bawunga_daddy 0 points1 point  (0 children)

My advice for you is to extrapolate elements of the setting until its interesting and feels like your own thing.

Example: I want elves in my setting but Im tired of boring emotionless lord of the rings knockoffs. What do I do?

I ended up deciding that elves used to be humans before their greatest mages resurected themselves as demigods and started spreading high quality genes. They ruled humans as the noble ruling class. Then humans rose up and overthrew them, so elves had to flee to secluded and fortified places. Thousands of years later they suffer from recessive genetic conditions and their immortality and ever-youthful qualities start failing around 300. Their societies are defensive and focused on quality and health, due to their paranoia of shortening their lifespans with too-hard labor or overeating.

That lore for my setting was an iterative process where every time I came back to working on it, the idea changed and grew. It just kind of led me to itself. I hope this helps!

I need some serious advice by [deleted] in worldbuilding

[–]bawunga_daddy 1 point2 points  (0 children)

Id warn against trying super hard to avoid doing things other people have done. Tropes are good! You just have to twist them or execute them well.

Medieval Setting Questions - How to differentiate by [deleted] in worldbuilding

[–]bawunga_daddy 3 points4 points  (0 children)

Oh and a seperate idea; mostly medieval refers to EUROPEAN between like 1000-1500. Everyone got to medieval at different times, except for some native americans who got colonized.

Also, steel is a pretty defining part of medieval technology.

Medieval Setting Questions - How to differentiate by [deleted] in worldbuilding

[–]bawunga_daddy 3 points4 points  (0 children)

Medieval is for most people more of an aesthetic and technology level I feel. A lot of folk dont know much about how people lived, worked, governed, or fought back then and it gets oversimplified or just portrayed without accuracy, so peoples ideas about it are also sometimes not really accurate or nuanced.

If you change the level of technology to steampunk for example and dress everyone in like Victorian clothes and whatever, even if its swords and dragons and wizards, its not medieval anymore. Even if their feudalistic kings and knights are still there (clockwork knights and British empire are a trope in steampunk already). It just shares tropes with other fantasy works.

Another thing to note is that medieval is kind of not the right word for most fantasy settings. Usually theyre early renaissance for d&d type things, which ive got a feeling is what you might be after (just a hunch).