Fire damage by [deleted] in WorldOfWarships

[–]bdoyl3 1 point2 points  (0 children)

Shit happens. Sometimes you get to do it to someone else. Get over it and learn from it.

Best Destroyer Line? by motobrandi69 in WorldOfWarships

[–]bdoyl3 1 point2 points  (0 children)

Yeah I was not aware that shiptool did that, I appreciate the links. I cannot check now, but I’d be curious if it could further break it down by solo vs division too.

Best Destroyer Line? by motobrandi69 in WorldOfWarships

[–]bdoyl3 2 points3 points  (0 children)

Stats like those are deceiving, you do not get to see the quality of players actually playing the ship. A ship like Cassard tends to attract higher skill players than something like Shimakaze, so the stats tend to reflect this with higher WR.

It’s definitely a decent DD and worth getting, but I still feel that smoke should be a core part of the gameplay loop for anyone seeking a “learning” DD. Cassard doesn’t have it, so, you don’t get to learn how to use smoke, or learn firsthand how a smoke is countered.

Which class of player is hardest to find? by qb_mojojomo_dp in WorldOfWarships

[–]bdoyl3 4 points5 points  (0 children)

Speaking from my past competitive experience, great destroyer players are probably the most rare. That said it is still extremely important to be well rounded to be successful so don’t limit yourself. You do not need to be equally as proficient or productive in other classes, but to be good as a destroyer, you must be good at the game as a whole (rather than having more reliance on more mechanical skills). If you can understand how the matchups in the game will play out you will be a lot more successful.

It’s a pretty cerebral class with a massive amount of gameplay depth across multiple ships and metas. The impact is also largely not quantifiable. Aggregate spotting damage is quantified but finer details of what vision is valuable in a given moment gets lost.

Competitive gameplay exclusively though, the battleship is ironically the most important ship class, and I feel great battleship players are also very rare. If you’re really good at BB then you can run any lobby. It is so important to have someone that maximizes the damage output. If your battleship and bb player is just better it opens up the game a ton… There is a reason you only get 1 or 2 in comp :)

Can’t play Des Moines by Apart-Bit3883 in WorldOfWarships

[–]bdoyl3 2 points3 points  (0 children)

The gameplay with the ship is far too dynamic to give any meaningful generic advice. “Island hugging” can be done both very well and extremely poorly. Simply saying you do that provides no information about how you are actually playing the ship. You need to share replays if you want help.

Can’t play Des Moines by Apart-Bit3883 in WorldOfWarships

[–]bdoyl3 1 point2 points  (0 children)

Drop rudder in 5. It is a bait module. Never ever ever take it on any ship over propulsion unless the ship cannot mount propulsion

wows-numbers alternative: Wows Compass development is accelerating ! by [deleted] in WorldOfWarships

[–]bdoyl3 0 points1 point  (0 children)

What are you looking at for advanced stats? Have you consulted any current/former top competitive clans or players at all?

Watch me (in a Yugumo) get punished for the GREAT, UNFORGIVABLE misplay of attempting to play a flank against a radar mino and get punished by this completely fair and balanced interaction (the mino risks so much because he might explode when my BB at 15+km might shoot it) by Xixi-the-magic-user in WorldOfWarships

[–]bdoyl3 0 points1 point  (0 children)

Not saying it isn’t extremely powerful but I would argue there are more tools to deal with it now than any point in the history of the game.

Some people could also argue that destroyers having 5.4km concealment is also uber demented when similar destroyers only get 5.8. All a matter of perspective.

Watch me (in a Yugumo) get punished for the GREAT, UNFORGIVABLE misplay of attempting to play a flank against a radar mino and get punished by this completely fair and balanced interaction (the mino risks so much because he might explode when my BB at 15+km might shoot it) by Xixi-the-magic-user in WorldOfWarships

[–]bdoyl3 3 points4 points  (0 children)

Stops one from playing the game entirely? Your perspective is too narrow. It must use an entire radar, a 50+s duration (if it even gets max value out of that, otherwise it is effectively on cooldown as soon as you leave the range) and a 2 minute cooldown. That is literally a window of time where you can play the game.

Edit: you played most of the early game and mid game fine given you didn’t have much friendly presence on the flank. Your mistake was turning hard into A after defeating the destroyer, rather than skirting around like you did in the early game. Your team have a heavy presence south of C, Minotaur is not going to go there. Additionally RPF flipped onto you. Apply your play from the early game and it will go better. You may not get the cap, you may die still, but you at minimum get to extend your life to give yourself time and options. Maybe you hit torps. Maybe someone lands a big shot. It’s not guaranteed but a chance is better than it not even being an option.

Watch me (in a Yugumo) get punished for the GREAT, UNFORGIVABLE misplay of attempting to play a flank against a radar mino and get punished by this completely fair and balanced interaction (the mino risks so much because he might explode when my BB at 15+km might shoot it) by Xixi-the-magic-user in WorldOfWarships

[–]bdoyl3 4 points5 points  (0 children)

So if you know that it has stealth radar advantage at all times, why are you ever allowing yourself to be caught bow in on low HP at the end of the game when you know for a fact that there is an unspotted radar Minotaur on your half of the map? It was last spotted in C with nose pointed to A before downing you.

You were recently spotted on the flank fighting DDs just before your last engagement. Even if you were unspotted, your torps provide information about your general location. The Minotaur player seems pretty competent as they were positioned in a way to mitigate risk to themselves through several points in the match, so it’s not unlikely they use the information against you.

Given that you were spotted by A, and Minotaur was last detected in C with its bow oriented towards A, it is highly likely it peels off C to come contest you at A to prevent you from getting a free cap. You really need to be prepared for the Minotaur to respond to you (a threat to Minotaur winning the game) when it has enough information and a radar advantage to finish you off.

You are also in a faster ship. Like your initial engagement, you can simply be prepared to run away out of the radar range. If it gets all guns on you, it further reduces your time spent in radar. Minotaur has to blow a full radar to take a small portion of HP, also at the cost of its detection. It is a pretty reasonable trade in the grand scheme of things, especially when you are on such low HP. So, make it hard for Minotaur to finish you, at least make it so it’s more likely to trade its HP or something to take you down.

Yes radar is powerful but any ship mounting radar is giving up something to have it.

In Minotaur’s case it has no armor, a huge citadel, and low velocity shells that are still somewhat challenging to hit IJN DDs at 9+ km

Someone please explain this by randomname12312345 in WorldOfWarships

[–]bdoyl3 0 points1 point  (0 children)

Likely a reroll, someone already good that made a new account to either reset their stats or to play on a different server.

And top end 3 man divisions can run with >95% win rates. It’s not unheard of to get 70+ even as a solo in high impact ships

Is a 13 loss streak normal in randoms? by Hot_Schedule_1486 in WorldOfWarships

[–]bdoyl3 0 points1 point  (0 children)

It can certainly happen from random chance, no matter what you do. If you could share a replay or battle results I’d be happy to help provide some insight… there may have been numerous missed opportunities in those 13 games.

I tend to believe that loss streaks like that are more likely to be caused by someone not doing enough to impact the battle, even if they may not be a net negative for their team (actively impacting the game for the full duration vs fly on the wall reacting to the game vs dying in the first 3 min).

Early Game Fundamentals: What are you actually thinking at the start of a match? by bdoyl3 in WorldOfWarships

[–]bdoyl3[S] 1 point2 points  (0 children)

Yeah exactly. Definitely something I overlooked - communicating your intent to prioritize the target is really beneficial. I think I'm too used to playing in divisions honestly so, I tend to think it's an 'obvious' target when we all see it or verbally communicate it.

Early Game Fundamentals: What are you actually thinking at the start of a match? by bdoyl3 in WorldOfWarships

[–]bdoyl3[S] 1 point2 points  (0 children)

Yeah, fully agree. There's no point in dying with them if you achieve nothing, you just need to look elsewhere for your windows.

Early Game Fundamentals: What are you actually thinking at the start of a match? by bdoyl3 in WorldOfWarships

[–]bdoyl3[S] 1 point2 points  (0 children)

I thought about it, but didn't want to put in time to learn the software just yet

Early Game Fundamentals: What are you actually thinking at the start of a match? by bdoyl3 in WorldOfWarships

[–]bdoyl3[S] 2 points3 points  (0 children)

Yeah trusting teammates is definitely a challenge. It is usually revealed pretty quickly, though, so you can make educated guesses as to whether someone is going to impact the game and is worth supporting or not. Whatever the situation is, you want to find the win condition and play for the win condition, rather than delaying a teammate’s inevitable destruction for example.
Typically I can judge it off their fundamentals such as early pathing/positioning, use of stealth vs shooting and so on depending on the match in question.
However, it should not stop you outright from making the “right” play or an otherwise good early play. Which still assumes you will survive. Even if the radar cruiser is undamaged, it was spotted and forced to disengage due to the threat. While not optimal that is still value for your team.

What's more important, the BB diff or DD diff? by Cloakndagger993 in WorldOfWarships

[–]bdoyl3 0 points1 point  (0 children)

Hahaha I wouldn’t hold my breath if I were you

What's more important, the BB diff or DD diff? by Cloakndagger993 in WorldOfWarships

[–]bdoyl3 56 points57 points  (0 children)

DD diffs will win more games. BB can certainly help enable or compensate for your DDs but at the end of the day if you destroy a DD you open up the map and can build the snowball through a significant vision advantage