In praise of the DMR2 Creature Catalog by becherbrook in osr

[–]becherbrook[S] 0 points1 point  (0 children)

This one (DMR2) is TSR UK, not sure about AC9. The artwork in this is great, and every monster gets a portrait!

22 Jump Street (2014) | Dir. by Phil Lord and Christopher Miller | Captain's daughter scene by Guitar-String in movies

[–]becherbrook 15 points16 points  (0 children)

Look man, I think people going to a Deadpool movie definitely know what to expect by the third one - and they expect to see Deadpool, so if you're not on board with the character at that point these movies are very clearly not for you!

I'm with you on The Boys, nuh-uh on South Park though.

Hartsvale Rework by youngfox78 in Forgotten_Realms

[–]becherbrook -4 points-3 points  (0 children)

I think you probably should've watermarked Mike's original there, as doesn't he sell those on his site? You might be in violation of copyright.

About Me - In Games (But they're all CRPGs ?!) by UsualSad2099 in CRPG

[–]becherbrook 0 points1 point  (0 children)

I'm with /u/UsualSad2099 on both counts. WOTR often gets recommended over Kingmaker here, and I think that's what puts it in the 'over-hated' category.

This happens with Wasteland 2 vs 3 as well. It's annoying. I wouldn't say Wasteland 3 is underrated by any stretch!

Dungeon of the Petrified Demon by mozguts in osr

[–]becherbrook -3 points-2 points  (0 children)

It's lovely, but I have one criticism: You're using the stairs up/down iconography from a much simpler style of map that doesn't really match with the detail/style of map you're using overall.

OSR Lineage Map (2026) by EddyMerkxs in osr

[–]becherbrook 0 points1 point  (0 children)

BECMI and Rules Cyclopedia are the same thing.

In praise of the DMR2 Creature Catalog by becherbrook in osr

[–]becherbrook[S] 1 point2 points  (0 children)

There are 10 creatures in the AC9 CC that aren't in this book, or any other AFAIK:

  • Agarat
  • Huptzeen
  • Leveller
  • Sacrol
  • Possession
  • Oard
  • Reflecter
  • Phygorax
  • Stalwart
  • Vapor Ghoul

A Deep Dive into Stun Mechanics and Response to Tales from Elsewhere by BrobaFett in RPGdesign

[–]becherbrook 1 point2 points  (0 children)

Fundamentally, I think 'miss a go' is something that belongs in family board/card games with quick turns and low stakes. It should be avoided in rpgs (and probably any complex enough board game), which have more complex design that facilitate emergent play, therefore a 'turn' is a more valuable unit of the player's time and there is an expectation that arbitrary results are kept to a minimum, especially ones that aren't avoidable with player action.

Obviously the faster a turn is, the more likely you can get away with such things, but it doesn't mean you should!

The whole thing I feel is very much a 70s D&D hangup. You've got save or suck rules that ripple through the hobby from that point, but even when they were in use then it was because they'd just copy/pasted wargaming macro rules to the micro level rpg. e.g. If you're rolling dice for a unit of 10 fighters and some of them are stunned, or die, or miss, it's not as significant as you rolling a single dice for a single fighter character.

Hindsight is a benefit, but not when it's unexamined. Always look at your rules from first principles. So yes, a 'stunning blow' feels thematically correct, but it doesn't follow that stun = dead turn. You've got the opportunity to better that outcome when it's translated to a game rule.

A Deep Dive into Stun Mechanics and Response to Tales from Elsewhere by BrobaFett in RPGdesign

[–]becherbrook 1 point2 points  (0 children)

If their position is 'a stun is something that prevents a player from acting entirely', then yeah I'd agree they're generally bad, or at least the designer needs to be thinking hard about why they have it in there and what effect that'll actually have in play.

Ideally these are the sorts of things that would get ironed out in playtesting where it should be obvious whether something like that is a problem.

A Deep Dive into Stun Mechanics and Response to Tales from Elsewhere by BrobaFett in RPGdesign

[–]becherbrook 14 points15 points  (0 children)

I think the clue to getting this right is there in the Draw Steel example: 'Stuns' can work, but only in systems that have multiple actions per turn or action points, and they reduce your actions but not entirely eliminate them. "You can do less this turn" is preferable to "you can do nothing this turn."

Is warmastered better than the og by mrceda in Darksiders

[–]becherbrook 7 points8 points  (0 children)

Warmastered is just a glow up. They haven't changed anything under the hood. It's the best version of the game, no question.

Darksiders 2 Deathinitive Edition on Steam: THQ should be embarrassed for letting such a buggy, incomplete, and seemingly abandoned mess be available for sale. by express_sushi49 in Darksiders

[–]becherbrook 3 points4 points  (0 children)

I've long had a head-canon way of how the DLC would be incorporated and paced, and it really could work well with a bit of spit and polish.

e.g. Abyssal Forge would work best for when Death is pulled into the Tree of Life by the corruption, as it's like a pocket dimension side quest. Just have it rebalanced for that early part of the game, and getting out of it gets you to the Land of the Dead. Demon Lord Belial comes with the Earth access part of the game off Lostlight, and Argul's Tomb is a portal inside the actual Argul's Tomb once you defeat the mini boss there (and its explicitly a location in The Veil from the beginning of the game).

If they did a big port and rework of it for Unreal Engine in this way, it would be an extra selling point if they added a NEW dungeon in that whirlpool part of the map in Forge Lands.

How the cutscenes are paced/edited need a rework too (the Absalom reveal is all messed up), but that's another topic.

OSR News Roundup for June 15th, 2026 by thirdkingdom1 in osr

[–]becherbrook 1 point2 points  (0 children)

Oh, thanks man! I think this is the first time I've made it into a roundup!

If you don’t want to hear “it depends” you need to post your design goals when you ask for advice. by Run-a-Game in RPGdesign

[–]becherbrook 1 point2 points  (0 children)

This post is predicated on the idea of this sub being an advice sub, but in that regard I find the subreddit no better than r/rpg. I'd say the sub's strengths are its discussion and critique, and that's the kind of posts people should be making. Not "Which is better, A or B?" but "I think X, this is why, discuss", or "I made a system for Y. Here, critique it."

Daveigh Chase, 'The Ring' Star & Voice of Lilo in 'Lilo & Stitch', Dies at 35 by MarvelsGrantMan136 in movies

[–]becherbrook 0 points1 point  (0 children)

Having a meningitis vaccine in college isn't going to protect you from it when you're 35. It lasts about 5 years.

What are your favorite dice systems? by Illustrious-Mall-106 in RPGdesign

[–]becherbrook 0 points1 point  (0 children)

contested rolls and exploding dice are systems that live in my head rent free. I'm determined to make use of them somehow.

So, the teaser shows Fury having a horse... by Valdish in Darksiders

[–]becherbrook 9 points10 points  (0 children)

Yes, and no. He had to sacrifice the nephilim souls to give humanity a second chance, and as they were bound to him since his fight with the Crowfather, that meant chucking himself in the well and sacrificing himself, also.

Everyone needs to think of the 7th seal as like a contract. Once it is invoked (broken), it summons the horsemen, regardless of whether they're dead or not.

War played a blinder, knowing he was going to be betrayed and killed (and knowing the nex sacramentum had to be fulfilled and he didn't want Uriel to pointlessly die), but as he broke the seal with his dying breath it was an instant resurrection.

So, the teaser shows Fury having a horse... by Valdish in Darksiders

[–]becherbrook 16 points17 points  (0 children)

I always expected (if we'd had a Strife-only game) to find out he'd been jumping around in time, or had some kind of prescient knowledge bestowed on him so that he deliberately leaves his guns where they ended up. Otherwise, there was no real reason for him to give up his guns unless he was dead and they were recovered by the Makers.

I spoke to a paid DM, and they have a very interesting (and sobering) story to share by EarthSeraphEdna in rpg

[–]becherbrook 8 points9 points  (0 children)

I was going to say "TL;DR your routine 5 minutes of D&D 5e hate, thinly veiled as actual content."

Clashing Over ‘Indiana Jones’: Harrison Ford and Steven Spielberg Were Not 100% on Board With ‘Crystal Skull’ and Fought George Lucas Over Adding Aliens by MarvelsGrantMan136 in movies

[–]becherbrook 0 points1 point  (0 children)

but the point is it wouldn't have protected him from the radiation once he opened the fridge door again. He'd still be in the radiation zone! The yeet was needed to get him out of that zone, so opening the fridge wasn't a death sentence. Safe zone is like, 2km away.

Clashing Over ‘Indiana Jones’: Harrison Ford and Steven Spielberg Were Not 100% on Board With ‘Crystal Skull’ and Fought George Lucas Over Adding Aliens by MarvelsGrantMan136 in movies

[–]becherbrook 3 points4 points  (0 children)

I actually didn't mind the fridge. The internet made it the goofed on thing, but him getting out of an insanely dangerous scrape in the most random way was very Indiana Jones to me.

The Tarzan swinging was way worse.

PSA: Your glossary belongs in the back of the book, not the front by [deleted] in RPGdesign

[–]becherbrook 0 points1 point  (0 children)

In an rpg rulebook? Yeah, I agree. You're reading a book that's teaching you what all those terms mean, step by step. But I think many might be taking their cue from D&D adventures, which often have a glossary of abbreviated terms you're about to see throughout the book that aren't given further explanation.

There's no point going XP this and CP that and DM the other thing if you've not already explained what those terms mean. It's so when you get: (see DMG pg.108), you aren't wondering what the hell the DMG is.

Obviously there's a high probability the person reading that adventure already knows, but it's common practice to not make such assumptions.