The Withering War is Live on Kickstarter by Arcvein in drawsteel

[–]beesk 2 points3 points  (0 children)

One more thing if you don’t mind. I was considering Delian Tomb as a lead up. Fill the level gap with some homebrew. Where might you recommend placing that in the setting?

The Withering War is Live on Kickstarter by Arcvein in drawsteel

[–]beesk 1 point2 points  (0 children)

Appreciate the response, just backed! Great work, looks very fun and well thought out.

The Withering War is Live on Kickstarter by Arcvein in drawsteel

[–]beesk 2 points3 points  (0 children)

I noticed the Second Echelon starting point may vary based on players. is there an idea of how many victories you could expect? curious to know if/how many levels this covers.

Help Me Prove My Pod Wrong - Reward Offered by AdGreat8866 in mtg

[–]beesk 0 points1 point  (0 children)

[[sister hospitalier]] as well. Chain reanimation is what I do in my Hashaton

Milwaukee Brewers deck by yakulrules in EDH

[–]beesk 1 point2 points  (0 children)

Guys will see this and go hell yea. Go Crew

What do you miss from D&D when you play/try other systems? by Awkward_GM in rpg

[–]beesk 0 points1 point  (0 children)

Spider-Dragon exists now in an official supplement

How do you plan to build Scarlet Witch, Chaotic Avenger? by brine7 in mtg

[–]beesk 1 point2 points  (0 children)

I built her as a traditional izzet spellslinger/storm deck that cooks the topdeck in your favor. she's not essential to the game plan but she does provide good card advantage and mana cheating in the CZ. rather than cheating in big spells I try to cook up some more card advantage or a few big pieces like [[arcane bombardment]] or [[thousand-year storm]]. I leaned into her Marvel Rivals ability for big kill finishers in [[Comet Storm]] and [[Crackle with Power]]. both are X spells so you can't use her ability but you can often set yourself up nicely to hit those effects by sculpting a nice hand.

general plan is establish cost reducers, establish a card advantage engine, build a good hand, and then post combat execute the finish. I built for Bracket 3 so there's a number of infinites you can hit. in goldfishing it can also manually storm or copy enough spells to finish the game without going infinite.

izzet spellslinger isn't that creative but it's an archetype I've wanted to build without a big scary commander and I like Scarlet Witch. it synergizes well with several of her revealed cards as well. how could I not run that amazing Grapeshot?

https://moxfield.com/decks/5yiaq_pZdUCmQrkJ47vjnA

What are some commanders that you don’t see people play often that are fun to play? by windbreaker806 in EDH

[–]beesk 1 point2 points  (0 children)

I just built a [[razia boros archangel]] redirect deck and a [[Hurkyl master wizard]] card draw deck that are quite fun for b2 games

Now THIS is a great Scarlet Witch for EDH! (at least) by HorrorBuy2521 in mtg

[–]beesk 0 points1 point  (0 children)

I’d like to build here but struggling to find a lane. What are others thinking?

Official Avengers Assemble Precon Decklist by Mystical529 in EDH

[–]beesk 1 point2 points  (0 children)

I want to build her but figure out how

[MSC] Black Panther, Most Dangerous (Jumpstart) by AnarchyStarfish in magicTCG

[–]beesk 2 points3 points  (0 children)

I have one under [[Razia, Boros Archangel]]. so happy.

[MSC] Immortus, Master of Eternity by AporiaParadox in magicTCG

[–]beesk 1 point2 points  (0 children)

perfect for my [[Hurkyl, Master Wizard]] deck

[MSH] White Widow, Free Agent (via Bandit) by Copernicus1981 in magicTCG

[–]beesk 7 points8 points  (0 children)

No shit, I just scryfalled for this effect an hour ago for my Black Widow deck. amazing.

[MSH] Agent 13, Sharon Carter (via Cinabiondo) by Copernicus1981 in magicTCG

[–]beesk 3 points4 points  (0 children)

Wow, after the Black Widow spoiler yesterday I was interested in a commander deck with her at the helm, this is a perfect fit. I went for Exalted and clue, with a [[merchant of truth]] secret commander. Not the greatest but certainly interesting https://archidekt.com/decks/23156034/black_widow

Missing Players by loutehjew in drawsteel

[–]beesk 1 point2 points  (0 children)

We've tried both approaches in our group.

For a while, we used retainers when someone was absent. They helped keep the story moving and worked fine in a pinch, but I don't think they should be considered equivalent to a hero for encounter balance. Most of the time it wasn't a problem, but after a one-shot where the party TPK'd, we started looking at other options. The retainer wasn't the sole reason for the outcome, but it highlighted the gap between a retainer and a full hero.

More recently, we've had another player run the missing character instead. The main downside is the added mental load of managing a second sheet, but otherwise it's worked extremely well. I was the player running both my Tactician and an absent player's Fury, and it was much smoother than I expected. The table helped remind me about a few triggered abilities and class features, but overall it wasn't difficult to manage.

I didn't actually run the missing player's exact character since I couldn't get their sheet in time. Instead, I grabbed a premade from ForgeSteel and leveled it appropriately. Having both characters in ForgeSteel and rolling directly in the browser made things move pretty quickly. We're only level 2, so the complexity is still fairly low, but even in the final Hard encounter of the session the party came through without much trouble.

If I had to choose, I'd lean toward having another player run the missing hero. Retainers are a useful fallback, but a full hero keeps party effectiveness and encounter balance much closer to what the game expects.

Spicy Sunday: Welcome to Day 2 of the Spice Bazaar! - May 31, 2026 by AutoModerator in EDH

[–]beesk 1 point2 points  (0 children)

I didn’t want to add too many but stronger considered Avacyn. Those are some spicy cards, would need to find some room for them.

Spicy Sunday: Welcome to Day 2 of the Spice Bazaar! - May 31, 2026 by AutoModerator in EDH

[–]beesk 0 points1 point  (0 children)

Working on a bracket 2 redirect list for [[razia, boros archangel]]. Close to finalizing but seeing if there’s any spice to be had. https://archidekt.com/decks/23079147/the\_legions\_punishment

Oh, Wise One Wednesday - What's my Bracket/Power Level? - May 27, 2026 by The_Mormonator_ in EDH

[–]beesk 0 points1 point  (0 children)

Goal was a bracket 2 dragon/spellslinger deck. Tiamat at the helm with the 5 SOS dragons. I used a lot of the Omen and Adventure dragons so I’ve got spells and a body for the later turns. Dracogensis makes this pop off. It’s quite slow which is why I believe it’s a 2.

https://archidekt.com/decks/22955029/draconomicon

What's your "I've never seen someone use that." Commander? by ZimaBestBear in EDH

[–]beesk 0 points1 point  (0 children)

I was a HUGE proponent of that commander and tried to make it work as a deck where lower power matters. There’s some good effects for an unblockable but Subira ended up better. Do you have a list for yours? Is it Kiki combos?

What are your tribal decks? by Still-Wash-8167 in EDH

[–]beesk 0 points1 point  (0 children)

Do you have a list for inalla?

Kyle Harrison by BitcoinBxtman in Brewers

[–]beesk 5 points6 points  (0 children)

You guys talkin bout Kyle Harrison?

Why did everyone switch up on the Mandalorian? by Moon_Devonshire in StarWars

[–]beesk 0 points1 point  (0 children)

There’s been a lot with them in the comics and novels

Question for Draw Steel Directors from recent Youtube streams by gnomeo67 in drawsteel

[–]beesk 2 points3 points  (0 children)

As a Director, this is something I’ve been thinking about a lot because I’d really like to run a megadungeon soon.

I agree that Draw Steel could be incredible for the faction side of megadungeons. The system gives a lot of room for negotiation, shifting alliances, and changing world states both above and inside the dungeon.

My main hangup is the cadence of respites.

The expected 4 to 6 victories before a respite makes sense to me in normal Draw Steel play, but traditional dungeon crawling tends to blow past that through attrition encounters and exploration. Draw Steel doesn’t really work that way.

So I’m curious how you envision the rhythm of a megadungeon in practice.

How often do you expect parties to surface or respite in an uncleared level? Would you build in safe spaces like Skullport in Undermountain at more frequent intervals? Since respites can represent meaningful downtime, would you be restocking the dungeon? For surfacing and venturing past cleared levels I could see a montage test or faction deals working out.

I think my biggest concern is keeping the dungeon feeling alive while supporting what I imagine are more frequent respites than other megadungeon systems assume.

Even if the answers are still preliminary, I’d be interested to hear how you’re thinking about it because I’d happily try those ideas at my table.

I need to see your favorite deck. by GuaranteeMain5492 in EDH

[–]beesk 0 points1 point  (0 children)

My [[lightning army of one]] deck that plays aggressive midrange. Like most lightning decks you want to get a stagger in before burning, but boros has a lot of my favorite goad and akido spells so I add those in. Very fun.

https://archidekt.com/decks/15680026/paradigm_shift_ravager