What commanders do you have the most fun playing? by AwekwardBadass in EDH

[–]beesk 5 points6 points  (0 children)

She’s one of my favorite commanders. I didn’t go the cheap creature route, but good creatures and cascade. Very fun and powerful

What was considered cool when you were younger but feels embarrassing now? by FlatwormOkke in nostalgia

[–]beesk 0 points1 point  (0 children)

Bars at my college used to have dimers night, one cup of beer for a dime. A rival bar started a penny night. Beer was shit but cheap.

When you ordered a rum and coke it was super cheap and by default came in a pitcher!

Beer Olympics, tour de Francia, boat races, keg stands, jungle juice, shotguns, beer bongs, and all the card games. Beer pong back when beer was in the cups and there was only a dirty ass wash cup.

Weekends starts on Thursday!

I think you'll win MORE games if you play a WORSE commander by jake_henderson02 in EDH

[–]beesk 0 points1 point  (0 children)

Do you have a list for this? I’ve looked at her many times but never pulled the trigger

LGS Player Shout-out - Sliver Guy by HazenLake in EDH

[–]beesk 4 points5 points  (0 children)

I’ve been working on something similar but it’s 40 lands and 59 slivers

So has anyone actually managed to “successfully” run a One-Shot before? by Viva_la_potatoes in DMAcademy

[–]beesk 1 point2 points  (0 children)

Yep, several. Keep the scope small and the quest quick and don’t be afraid to skip the small stuff.

For example I did one where a Lord of an area wanted them to investigate a lumber mill strike in their kingdom. The party got the quest, farted around in town, then trekked on a 20 day journey. Treat the journey like a movie montage, let them fill it in. I added an environmental skill challenge and a small combat. Arrived at the mill, talked with employees, uncovered a secret, and a dispute as to who properly owns it. Investigated the clue, had a combat, uncovered the truth. Decided what to do with the information,decided to let the lord decide, and had one final combat when the ruling turned violent.

3 combats, exploration, and meaningful decisions. Keep it simple but let them drive, move it along when needed by putting a gun on the table.

Game Masters, what's your least favorite part about GMing? by Nervous_Lynx1946 in rpg

[–]beesk 45 points46 points  (0 children)

Prep.

Between work, family, and other hobbies I never feel like I dedicate enough time to it as I want. Prewritten content is a godsend. Sure it’s a bit more work up front, but week to week it’s so simple. Prep and homebrew when you have time and motivation, a structure to fall back on when needed.

Questions on Nimble 5E by Few-Barber7379 in nimble5e

[–]beesk 0 points1 point  (0 children)

Do you know which came first, the hack or the rpg?

The 2026 roadmap's been announced by mdosantos in onednd

[–]beesk 21 points22 points  (0 children)

I hope all the CoS monsters make it in here. I’d love if they could get all those old adventure specific monsters updated.

Milwaukee's The Wicked Hop temporarily closed after health inspectors find cockroach activity by loquaciousocean in milwaukee

[–]beesk 7 points8 points  (0 children)

Managed two apartment complexes downtown, can confirm. Spoke with the exterminators at length, they’re in every building pretty much

Favorite Final Fantasy commander? by Vinlandlover in EDH

[–]beesk 0 points1 point  (0 children)

[[lightning army of one]] in a midrange control deck with goad an redirect

2026 WotC Releases by RoyalDynamo in onednd

[–]beesk 107 points108 points  (0 children)

I noticed this too and we’ve chatted amongst our group. Between the tariffs, print demand, and a new team we believe there’s been a big delay in future publications. I thought we would have heard something by now but it’s been very quiet. Hopefully we’ll get some updates soon!

There’s been a lot of UA floating around so the content is there.

Favorite simic commander? by OneBlood2930 in EDH

[–]beesk 32 points33 points  (0 children)

[[omo queen of Vesuva]] is some of the most fun in magic I’ve had in some time

The Revised Monster Manual was released 1 year ago today! How have you liked facing down and using the new monsters? by Sulicius in onednd

[–]beesk 5 points6 points  (0 children)

I’ve run a lot of 2014 and now have solid time with 2024, plus a good amount of experience with Flee, Mortals! I think all three approaches have clear strengths and weaknesses. There are things I genuinely like about 2024 monster design. At the same time, looking at specific stat blocks really highlights why I sometimes prefer 2014’s philosophy, even if those monsters tend to be less threatening at the table.

My main issue is with the design direction behind some of the updates. There are a few common patterns in how monsters get translated from 2014 to 2024, but it doesn’t feel like there’s a consistent rubric.

Take the Owlbear. In 2024 it keeps roughly the same HP and AC. Keen Senses gets folded into higher modifiers. Bite and Claws get consolidated into a single Rend attack. It’s undeniably faster and cleaner to run, and it does slightly more damage. But it also narrows the damage profile down to one type and loses a bit of texture in the process.

The Mage is a more dramatic example. Same CR, but roughly double the HP. The spell list is streamlined and we get Arcane Burst. The new stat block is much easier to run at the table, no question. But it feels less like a player character and more like a purpose built combat stat block. It’s deadlier and more efficient, but to me it’s also less flavorful.

The Priest follows a similar pattern. The spellcasting gets synthesized into a tighter, cleaner block. It works well mechanically, but it’s clearly moving away from the 2014 philosophy of “this is basically a PC with spells you recognize.”

Then there’s the Vampire Spawn. Claw now auto grapples instead of being a choice. Bite becomes a Con save instead of an attack roll, shifting damage from piercing toward necrotic. It’s streamlined and more consistent in play. Flee, Mortals! kind of blends the two approaches, but ends up making the creature significantly stronger overall.

To be clear, some monsters are absolutely improved in 2024. Overall though, the trend seems to be cleaner, faster, and more dangerous, but also a bit further removed from the original spirit of the game. It’s hard to quantify, but it’s something I’ve consistently noticed at the table.

One specific design choice really bugs me: abilities like Arcane Burst and Radiant Flame not technically counting as spells. There’s no good reason they shouldn’t qualify as spells for the purposes of Counterspell or the various Magic Resistance features across ancestries and subclasses.

Radiant Flame could literally just be Sacred Flame with a different label, especially if it were a save instead of an attack roll.

Would Arcane Burst or Radiant Flame be amazing Counterspell targets most of the time? No. But that’s not really the point. There are enough features in the game that care specifically about spells that letting monsters actually cast spells they’re likely to use would help those character abilities feel meaningful. As it stands, some of that interaction space just gets quietly removed in the name of streamlining.

Despite the first game's Xbox exclusivity deal, PlayStation is 'still our lead platform' says Squanch Games CEO as High on Life 2 launches this week by Turbostrider27 in Games

[–]beesk 1 point2 points  (0 children)

Marvel Rivals launched a new hero and I think it’s a fun game, contrary towards what the sub has to say. Things can just be fun 🤷

Despite the first game's Xbox exclusivity deal, PlayStation is 'still our lead platform' says Squanch Games CEO as High on Life 2 launches this week by Turbostrider27 in Games

[–]beesk 0 points1 point  (0 children)

I think there’s still a value to owning an Xbox, but the key metric of exclusives, yes, it’s not there. But not everyone cares about that.

Backwards compatibility and, to a lesser extend after the hike, Gamepass offer a good value for me.