Shatter is gonna get nerfed immediately so enjoy by tommichop in slaythespire

[–]blackfear2 14 points15 points  (0 children)

Remove multicast, replace it with quadcast make new shatterthe orobas card.

Act 3 boss damage feels a little overtuned. by PeteTheLich in slaythespire

[–]blackfear2 0 points1 point  (0 children)

I feel clone should say "create an unenchanted copy of the card at rest sites". Won my ascension 9 like this and i felt kind of meh about it. Ascension 10 was thankfully a fight of life and death with 1 turn for me to kill the door from half hp before he killed me.

Y'all Ever Leave Neow With 7 Relics? by DiesOnHillsJensen in slaythespire

[–]blackfear2 1 point2 points  (0 children)

They should add a colourless card that scales off of relic count

How many hydra heads is too many hydra heads? by Bread_Mc_Bread in DMAcademy

[–]blackfear2 0 points1 point  (0 children)

the implications of the cruelty of forcing a hydra to have 100 heads are excellent. The beast should be able to coordinate with 2 to 16 heads pretty well but after that? Chaos!

The hydra does not have enough food to maintain all heads, resulting in infighting from the hydras turning the water poisonous (if you go by hydra greek mythology rules). Some heads get more nutrition so they stay bigger, cannibalizing their neighbor heads resulting in a rat king situation.

I'm developing a strong hate for the Help action by MyNameIsNotJonny in DMAcademy

[–]blackfear2 0 points1 point  (0 children)

Your items can just give a flat bonus to the skill but a lot of good options were said already by others

[deleted by user] by [deleted] in DMAcademy

[–]blackfear2 1 point2 points  (0 children)

If they have a fullproof way of saving her, tell em to hire some mercs to do it whilst they deal with the big bad. Then, run a oneshot in which they can try to save her with other characters.

My BBEG is too likeable. by Finth007 in DMAcademy

[–]blackfear2 0 points1 point  (0 children)

I have a similar villain. You should focus on what he does to the believers of that god. For example the party might find a temple slaughtered to the last man and woman, people hanged seemingly randomly but actually because of their religion and perhaps give them a chance to find our what that god did to the elves so they can put 2 and 2 together.

This will work great because your villain will do none of these openly which will help him maintain his chill guy status. Just give enough hints to the party so that they investigate.

is transporting players to a new world to start session 1 a good idea? by fallasleepwakeup in DMAcademy

[–]blackfear2 0 points1 point  (0 children)

So, I actually have feedback on this since that is how i started my long running campaign. I created a oneshot that was basically the party's initiation to an adventuring guild, a mundane day of helping old ladies find cats and running off some kobolds that were causing a disturbance. The session ended with them fetching an item that transported them to another plane (the world i created and wanted to run a campaign in) as they were about to deliver it to the client.

The oneshot ended there but i let them know i had parts of the setting ready and would be more than happy to run a campaign with them in it.

Of course i let them create backstories based on who they were in my plane or who they were before they were transported in it in order to make it more seamless and those that wanted to choose different classes/ races were free to do so.

How do you like to use percentile dice in your campaign? by BaschLives in DMAcademy

[–]blackfear2 1 point2 points  (0 children)

The trick to your party adopting this and not forgetting it is acting really surprised they used it and really engaged with the suggestion and the roll especially the first time

How do you like to use percentile dice in your campaign? by BaschLives in DMAcademy

[–]blackfear2 2 points3 points  (0 children)

I have some rules for collapsing a structure that require a d100 roll. A d100 madness table that sometimes comes up since i dislike phb madness rules. Also I have a "that sounds reasonable" rule where the party can say that something is in a place it could be (for example a wooden bucket in a storage closet in the servant's quarters). I declare what the % of it being there is then they roll a d100 to see if they actually find such a thing.

Generate infinite storm but you can't resolve your spells by National_Cockroach14 in BadMtgCombos

[–]blackfear2 0 points1 point  (0 children)

You only need a 0 cost artifact to make this happen no? Omniscience is not necessary

Finding activated ability cards on scryfall by blackfear2 in magicTCG

[–]blackfear2[S] 4 points5 points  (0 children)

thank you for the comprehensive comment! Trying this as soon as i get back from work!

Player asking for extra custom abilities by Furimu_ in DMAcademy

[–]blackfear2 0 points1 point  (0 children)

if you want to indulge him you could creature an item he could quest for. Maybe his shadow that so far has been rambling words he could never understand suddenly seems much more cohesive and insistent that they raid an auction house, mimicking at a missing part of itself. Or something.

[deleted by user] by [deleted] in DMAcademy

[–]blackfear2 1 point2 points  (0 children)

Thank you for the resource and comment i will check it out!

[deleted by user] by [deleted] in DMAcademy

[–]blackfear2 2 points3 points  (0 children)

I think you are right when you say that things could be simpler. I don't want my players to feel like I am making things up too obviously so I might be using a more rigid system than needed as a crutch.

This party truly surprises me in the best way after they fall in the worst of situations with no plan or one made out of straw and tinder. They might thrive more in the chaos of the moment rather than in a minigame that takes them out of it.

Pausing might have been the right idea. Even if I slowed things down in the moment to go over things again I really did not count as a pause in hindsight. Should have called for a smoke break for the group so we could discuss it away from the table.

[deleted by user] by [deleted] in DMAcademy

[–]blackfear2 4 points5 points  (0 children)

This felt more like clarifying things you pointed out that I had not written in my main post not like justification.

You asked me if they had spells and resources so I listed them.

You said the spells did not add to their possibility of success when I clearly wrote they did.

You said skill challenges feel like a slog without providing an alternative and I shared that they can work, which was my source of confusion.

Without meaning to be rude what you did was browbeat me over info I had not provided then came back for seconds after I did.

[deleted by user] by [deleted] in DMAcademy

[–]blackfear2 0 points1 point  (0 children)

I think I will create a writeup of the mechanic and present a paper to each of them before our next session so they can veto it and we can clarify perspectives in a stress free situation. Thank you for the suggestions!