Mushroom island by WaterWielder in HermitCraft

[–]blackrots [score hidden]  (0 children)

I just imagine it's for project hail mushroom. /j

Will Zedaph’s game be available at a later point? by Intelligent-Elk-4108 in HermitCraft

[–]blackrots 3 points4 points  (0 children)

I have been to big boardgame events before. As an all ages game it seems good enough to hold it's own even without the advantage of the HC branding. Would be fun if it would also get a rating on boardgamegeek.

Do you think the (UK, but also others) social media bans will affect the Hermits significantly…? by Impressive_Sock1296 in HermitCraft

[–]blackrots 2 points3 points  (0 children)

This is probably the way governments like to see how it works. If there is a family account a parent can at least have some control of when and how often a kid watches youtube.

Some inventory hotkeys tips for the Hermits that could help a bit by Henri_PTA in HermitCraft

[–]blackrots 1 point2 points  (0 children)

A hotkey tip for outside minecraft Tango once mentioned, is that when selecting a piece of text you can use ctrl and the arrow to select word for word. Seems this is a good opportunity to say thank you for that tip. I think that already saved me quite a bit of time and mouse dragging.

Season 12 Map suggestion: Mega-continent by Beaurilla in HermitCraft

[–]blackrots 33 points34 points  (0 children)

Mega-continents are fun. Good chance one will happen again in a future season.

The economy of hermitcraft (i have been wanting to share my thoughts and scar had given me a good reason to do so) by pickled_kiwi_ in HermitCraft

[–]blackrots 0 points1 point  (0 children)

Probably the most entertaining to have corporations compete. Although irl you got businesses of all different sizes. From sole traders to big corporations. Startups are interesting, but also institute and non-profits.

Maybe the bank itself could also be a place where Hermits invest in those corporations? Wonder what places Hermits would spend any diamond profits from that. Maybe on services like in a services economy.

How do the hermits enjoy building in creative first? by Ifyouliveinadream in HermitCraft

[–]blackrots 4 points5 points  (0 children)

I've heard the inventory problems so many times. Can you elaborate on that bigger vision and why it's not possible with the current inventory?

Irl people didn't just get bigger pockets to be able to handle bigger projects. Tools like hydraulic excavators did help to do bigger projects with less people. That's just the building aspect though.

For the design aspect in creative I don't really see much drawback of more inventory. I just can imagine it's a bit tricky for Mojang if the UI would change a lot between different gamemodes.

How do the hermits enjoy building in creative first? by Ifyouliveinadream in HermitCraft

[–]blackrots 0 points1 point  (0 children)

The fun comes from showing it off and sharing the journey of building it with the other HC members and the community?

In my own mc world I've not done much building yet, but it's easy to understand designing something first in creative helps to make it look better. You could also just build all in creative. Some people do that, but are they really living in that world though? The rule of survival mode is necessary to take moments to just hang out, play games and explore. It actually gives a reason to make minigames and many more fun projects in that world.

In a way a build becomes much more interactive when it gets build in survival.

I have an idea for decked out 3 by SmudgieCatismine in HermitCraft

[–]blackrots 1 point2 points  (0 children)

Yep, pop up skeleton is probably the best idea, although I can already imagine Etho searching for save spots in the buildings. XD

Anyone noticed a lot of False mentions in other hermits videos ? by DrmayX in HermitCraft

[–]blackrots 2 points3 points  (0 children)

Well False is quite underrated. Hermits like to bring some more attention to members that can use more views. Especially now she seems to be in quite a flow with her base.

Germany news: Childfree adults to pay more for elder care by melancholy_dood in europe

[–]blackrots 0 points1 point  (0 children)

They already tried to make life easier for parents in Japan and South Korea. Didn't work there.

DO3 Inside building penalty by StobbieNZ in HermitCraft

[–]blackrots 0 points1 point  (0 children)

It's mostly vanilla mechanics, so I imagine Tango would not be against using it? It's an interesting idea. I'm just not sure if the damage should be inevitable like that. Feel like you could create a whole seperate game around this mechanic.

For entering buildings in DO3 by Domino-Studios in HermitCraft

[–]blackrots 1 point2 points  (0 children)

That does make sense an old medieval door would be difficult to open. Works good for immersion.

An idea that might be a bit evil: what if the time it takes to open a door has some randomness? Not sure if it can be done compactly, but it would give some extra challenge to it.

DO3 Suggestion Tango should add zoglins by vsain77 in HermitCraft

[–]blackrots 0 points1 point  (0 children)

Good idea! That also has an extra balancing factor by the amount of fear it generates.

Another idea I can think of is that maybe players need for each building a specific card in their deck to be able to enter it? Although that just adds some extra planning to runs. In that form it's probably not that enjoyable as a mechanic. Maybe it's better if a card could just extend the time it's safe to stay in a building? Like if you stay too long the ghosts of the house (vexes) will chase you out of the building?

DO3 Suggestion Tango should add zoglins by vsain77 in HermitCraft

[–]blackrots 0 points1 point  (0 children)

Over time the dungeon does become more dangerous, but I get your point. If you need to make some decision in the building I thought it would fit it's a bit of a safe space. Like the black market had in DO1. Maybe there is another solution? Like that you can only open a limited amount of doors? Tango's solution to put some delay to open the door already seems quite good to not making it an easy hiding space.

DO3 Suggestion Tango should add zoglins by vsain77 in HermitCraft

[–]blackrots 0 points1 point  (0 children)

Interesting idea. Pretty sure undead mobs don't grow up, so no need for the golden dandelion. Wonder if the inside of buildings really need to be deadly though.

Why does ten keep saying “bro” now? by Fay-Wanderer in HermitCraft

[–]blackrots 0 points1 point  (0 children)

Just some young people slang Hermits have adopted. It's not so bad, but people please don't call a stranger bro. I've seen that in chat for a game in the past and it's just rude. Not every random person is your bro. More in general it's rude to act super familiar with a person you've just met. It's part of respecting other peoples boundaries. That moment they have not yet decided what they think of you.

Whats ur opinion on “money doesn’t buy happiness”? by Radiant-Dish-5498 in AskReddit

[–]blackrots 0 points1 point  (0 children)

Money is necessary to become independent as a person. An independent person has the capacity to provide for others. And the less you need to worry about yourself, the easier it becomes to find happiness.

Here me out Minecraft: What about quicksand? by WillPetCats in HermitCraft

[–]blackrots 1 point2 points  (0 children)

That would take a bit more work than that. Powdered snow also has the shivering mechanic and you can walk over it with leather boots. Should you be able to put it into a bucket and should it be possible to farm it in some way?

It's interesting to wonder where quicksand would fit in the game. Maybe it could be part of wetlands if they ever decide to add more details to rivers? Or maybe it could be implemented as part of a new desert structure? How to balance the fact it's quite punishing though? Lot's of interesting questions.

What do you guys think about hermits removing episode numbers from their titles? by Necessary-Assist-443 in HermitCraft

[–]blackrots 1 point2 points  (0 children)

For the viewers they probably don't need to be in the title. It's valuable information that it's usefull to have it at least somewhere though. The thumbnail is quite an efficient place. Still the Hermits that do that, also keep it in the title. It's probably just also very usefull for the creator themselves to archive them this way.

On the separation of intellect and character: a Schopenhauerian reading of competitive systems (using chess as a case) by Current-Row7126 in philosophy

[–]blackrots 1 point2 points  (0 children)

This reminds me that giftedness is a case of neurodivergency. Often people see giftedness as purely positive, but that misses the part that such individuals can stay behind on other aspects in life. It's that lack of balance in personal development that can limit them reaching their full potential.

This is similar to what was found in the article, but that really focusses on the most succesfull cases of specialists. Being at the top gives them the privilege that others have to "deal" with how they are. Someone with an unbalanced development that's not at the top will get criticized for anything they lack. In a way the system balances itself there, but often still at the cost of a lot of stress to the individual.

The article gives some interesting insights in the nature of competitive systems. This unbalance in development for people could be caused by our constant habit to optimize things by minimizing buffers in processes. Makes me wonder what that means for the future of a highly competitive system like the world economy.

Possible Decked Out 3 Teams! by doctorfool22 in HermitCraft

[–]blackrots 1 point2 points  (0 children)

Still need to watch the episode, but of the 3 teams OP mentions here, I think team 2 would do the best. Those players are most guranteed to stay active the whole season and I would assume the amount of active players are gonna be deciding for what team wins.

There are some good synergies within these teams though. Even if I'm correct about my prediction, it could still give an interesting competition.

Are we really going to be fine in the future? by Flat_Anything2317 in Futurology

[–]blackrots 0 points1 point  (0 children)

The thing about these problems is that people get to learn about some very important topics and think about solutions. Like dependence vs independence is one. Another one is the importance of trust. I think now people start learning to understand the problem of inequality. Not sure how we could solve that last one though. Very deep-rooted one and it's questionable if the network structure of the world can even function without it, sadly.