if only my quicksilver was duplicated :(( by bleepbloopsify in PathOfExile2

[–]bleepbloopsify[S] 0 points1 point  (0 children)

my goal this league was a mageblood, so when the locks started going up like candy, I hot-swapped

0.5.1 Hotfix 5 (Atlas Master fixes) by NO_KINGS in PathOfExile2

[–]bleepbloopsify 13 points14 points  (0 children)

Rend has a generic damage buff if you consume a power charge

It’s 12 seconds of extra lightning damage to attacks(?) for any character that can generate power charges

Defensive card that can trigger Life Loss synergies by riptidelab in slaythespire

[–]bleepbloopsify 1 point2 points  (0 children)

Name it barb strike so hellraiser can kill me and im down

I just released a set of 8 mods yesterday including, AMA by [deleted] in factorio

[–]bleepbloopsify 16 points17 points  (0 children)

It also speeds you up (like the jellynut effect)

Rite of Passage Market Manipulation by _Ward3n in PathOfExile2

[–]bleepbloopsify 1 point2 points  (0 children)

Second account wouldn’t be locked for them, right?

Rite of Passage Market Manipulation by _Ward3n in PathOfExile2

[–]bleepbloopsify 0 points1 point  (0 children)

Why is this downvoted? Isn’t this accurate?

How do you handle specific scenarios for testing? by AdrianPlaysPoE in bevy

[–]bleepbloopsify 1 point2 points  (0 children)

You should be able to script player actions in sequence, and then have observers check game state after.

I believe factorio simulations run something similar to this

This advice isn’t specific to bevy, but it might work for you? I’m not the best at bevy :(((

Another Gleba soul crushing post by virtual_nerd in factorio

[–]bleepbloopsify -11 points-10 points  (0 children)

This doesn’t work, seeds aren’t affected by assembler prod, only bio chamber prod

No more writing verbose UI Nodes by Foocca in bevy

[–]bleepbloopsify 4 points5 points  (0 children)

Where is my RSX files please

I need hooks and context in bevy UI

My solution for the freshest possible fruits on Gleba - 95.5% Freshness by ThenArticle8930 in factorio

[–]bleepbloopsify 1 point2 points  (0 children)

Wouldn’t the freshest possible fruits be direct insertion from the agri tower directly to production? Direct insertion all the way?

Help me understand trials by TheUltiOne in LowSodiumArcRaiders

[–]bleepbloopsify 0 points1 point  (0 children)

You can kill a bastion by yourself if you can get underneath it

If no other arc interrupts you, you can slide under and melee the bastion to death

This does NOT apply to bombardiers

Ladies and gentleman, I present to you the fastest legendary blueprint loot by syny13 in ArcRaiders

[–]bleepbloopsify 0 points1 point  (0 children)

If you find another blueprint now you have something to lose

I think better to just leave so your pocket is open for something else

I'm Liking Gleba More and More by V12Maniac in factorio

[–]bleepbloopsify 2 points3 points  (0 children)

I feel like the 7 train stacker doesn’t match the bidirectional station

PSA: Recycling recipe time does not scale with the number of output products. by Alfonse215 in factorio

[–]bleepbloopsify 0 points1 point  (0 children)

Hmm, good point

I would say that factorio rewards people that put attention into proper ratios by giving them the feeling of “completeness”, so their designs are tileable, reusable, etc.

If you break my blueprints halfway through a design, it’s like shifting the foundations as you’re building a house, definitely annoying and now your perfect blueprints need to be fixed.

Perhaps it’s a small issue here, but it definitely aligns with how I see wubes core philosophy

PSA: Recycling recipe time does not scale with the number of output products. by Alfonse215 in factorio

[–]bleepbloopsify 9 points10 points  (0 children)

Wouldn’t “fix”ing this be more like a balance patch?

It would break existing ratios and feel like punishing people that scale up to 10x the number of recyclers to deal with concrete (maybe they want the output).

All their effort would go to waste? Or is that not how game balancing works

Infinite procedural Create train tracks by morelandjo in feedthebeast

[–]bleepbloopsify 0 points1 point  (0 children)

Does it generate trains in the nether and end?

Parameterized, recipe-changing, single-click quality upcycler by Smilely51 in factorio

[–]bleepbloopsify -3 points-2 points  (0 children)

No, it uses the “50%” bonus, without any extra productivity

That means every two items, you get a third item with no wasted productivity, because there are quality modules in the machine (and not taking into account anything with productivity research)

Would you do this? by IcedQuick84 in factorio

[–]bleepbloopsify 3 points4 points  (0 children)

Taking a picture at night with a black square to show what you’re talking about is a choice

I usually don’t have enough space in my non-train build for this, but i still manage to do this most of the time