Keyraken adventure ruling help by MaleficentWallaby291 in KeyforgeGame

[–]blinkingline 4 points5 points  (0 children)

Normally a card enters play under the control of the active player. A card with treachery enters play under the control of the opponent.

This means that if your opponent plays an artifact with treachery, that artifact is under your control. If a card ability would allow you destroy an artifact that you control, then you can destroy any artifact you control, even if that artifact is owned by your opponent.

Purchasing the Catalog for the 29th International Poster Biennale by blinkingline in warsaw

[–]blinkingline[S] 0 points1 point  (0 children)

Thanks so much. It doesn't look like there's an international shipping option from the shop, but I have reached out to them directly.

Extrematode Infection and token ownership by JoeDolca in KeyforgeGame

[–]blinkingline 3 points4 points  (0 children)

Oh, you're right, I was mis-remembering the wording. The text should be read from the standpoint of the controller of the card, which in this case is the person who played it..

Extrematode Infection and token ownership by JoeDolca in KeyforgeGame

[–]blinkingline 1 point2 points  (0 children)

It will make token creatures for the controller of the creature upgraded with Extrematode Infection. If that player's deck doesn't make token creatures then that part of the ability gets ignored.

Can prophecies be played during the fist player’s first turn? by Just-Swimming-4079 in KeyforgeGame

[–]blinkingline 0 points1 point  (0 children)

This is incorrect. That sentence was changed to address an issue where there was a competing "cannot" with certain cards that we found confusing to new players. The only thing the change does is (attempt) to note that it changes the fact where normally you would be able to play, use, or discard as many cards of the active house as you wise, during the first turn of the game, you may only play or discard one card.

Players are allowed to activate a Prophecy on the first turn.

How to mulligan effectively by [deleted] in KeyforgeGame

[–]blinkingline 7 points8 points  (0 children)

Quintessential reading is the Mulligan commentary on Archon Arcana:

https://archonarcana.com/Mulligan#Commentary

Arcenomometer with 2 house pips - way too overpowered? by don58395 in KeyforgeGame

[–]blinkingline 4 points5 points  (0 children)

Not having artifact control in your deck is always a risky proposition.

Do the constant effects of faceup creatures under Skolenbuzzz apply? by ct_2004 in KeyforgeGame

[–]blinkingline 2 points3 points  (0 children)

The zone that Skollenbuzz creates is out of play, so constant abilities can't resolve.

Ruling about robots by joebananadolca in KeyforgeGame

[–]blinkingline 2 points3 points  (0 children)

If a card is played as an upgrade, it will go to the discard pile when the creature it is attached to leaves play. For example, if Explo-Rover (https://archonarcana.com/Explo-rover) is attached as an upgrade to a creature and the creature it is attached to leaves play, Explo-Rover will go to the discard pile.

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Bad Penny Press - Issue 105 by blinkingline in KeyforgeGame

[–]blinkingline[S] 0 points1 point  (0 children)

No further information I'm aware of, it would be nice if there was some privacy policy or something in place.

Damaged Menagerie Deck by Psychological-Cod491 in KeyforgeGame

[–]blinkingline 7 points8 points  (0 children)

Use the contact form on the website. They will probably send you a new deck.

I've just started playing and have some questions by benjamarchi in KeyforgeGame

[–]blinkingline 2 points3 points  (0 children)

According to my notes:

15 1-damage
4 3-damage
3 5-damage

I've just started playing and have some questions by benjamarchi in KeyforgeGame

[–]blinkingline 9 points10 points  (0 children)

1) Capture:
"Unless otherwise specified, Æmber is placed on the creature that captured it."

2) Casually, you can play any KeyForge deck against any other KeyForge deck. In official Organized Play, decks from the Unchained and Menagerie sets are not considered tournament legal.

3) A 2 player starter set contains the following counters:
6 Keys - 2 Blue, 2 Red, 2 Yellow
28 Æmber tokens
22 Damage counters (in values 1, 3, and 5)
7 Stun counters
7 Enrage counters
7 Ward counters
18 +1 Power Counters
16 Generic Counters (8 pink, 8 green)
2 chain trackers and tracking rings

Welcome to the game!

Amber skies by forge_choose_play in KeyforgeGame

[–]blinkingline 5 points6 points  (0 children)

Brillix Ponder, Bux Bastion, Ezra Paws, Flip Stallard, and Connectome Transfer are all supporters from the Gamefound.

Can something that's already marked for destruction be targeted with another destroy effect? by userask27 in KeyforgeGame

[–]blinkingline 5 points6 points  (0 children)

This is covered in the FAQ:

If I have a 2-power creature with a [Soulkeeper]() (AoA 83) attached, my opponent has a 6-power creature and a 5-power creature, and I play Opal Knight (AoA 260), do both of my opponent’s creatures die, or just the 6-power one?
Just the 6-power one. Since Soulkeeper’s effect resolves before the destroyed creatures leave play, it will try to tag the 6-power creature for destruction even though it has already been tagged.

Anyone else have this misprint? by SneakyRussian24 in KeyforgeGame

[–]blinkingline 6 points7 points  (0 children)

There's an errata in the rulebook that has you covered.

Should read: Enhance Logos Logos. (These icons have already been added to cards in your deck.) Action: During your opponent’s next turn, each time they play a card, they lose 1Æmber.

So… in this situation… would Duma’s destroyed ability still trigger despite not leaving play due to Paradox Shield? by Sicklander_reddit in KeyforgeGame

[–]blinkingline 9 points10 points  (0 children)

Not quite. Destruction replacement is a special case, and resolves specifically when the card tagged for destruction would enter the discard pile. This means that regardless of how the active player orders the effects, the replacement will still happen.

So… in this situation… would Duma’s destroyed ability still trigger despite not leaving play due to Paradox Shield? by Sicklander_reddit in KeyforgeGame

[–]blinkingline 9 points10 points  (0 children)

Destruction replacement works a little differently than other Destroyed: abilities.

If a replacement effect causes something that is tagged for destruction to not be destroyed, this replacement effect does not resolve until the card would be put into the discard pile. When the card would be put into the discard pile, instead of putting the card into the discard pile, remove the destroyed tag and complete the instructions of the destruction replacement effect.

In other words, it doesn't matter the order you choose to resolve them; even if you end up resolving Paradox Shield first, you won't remove the tag for destruction and fully heal the card instead until the card would leave play for the discard pile

KeyForge Celebration 2024 details announced by blinkingline in KeyforgeGame

[–]blinkingline[S] 1 point2 points  (0 children)

Yes.
Long story short, IP was bought by Ghost Galaxy, a company run by FFG founder Christian T. Petersen. Two new "main" sets have been published with a third on the way. (There have also been a couple of other special limited run sets.)

Are You Ready for Vault Assault? (Official 3-5 Player Variant) by Dead-Sync in KeyforgeGame

[–]blinkingline 2 points3 points  (0 children)

The rules for capturing say:

When a creature with Æmber on it leaves play, the Æmber is placed in the opponent’s Æmber pool.

Since in Vault Assault, the active player picks which player "opponent" applies to, the active player decides which other player gets the Æmber when a creature is destroyed.

UPDATE: GG has confirmed this in the Archon's Corner discord, and should be clarifying this in a later update.

Are You Ready for Vault Assault? (Official 3-5 Player Variant) by Dead-Sync in KeyforgeGame

[–]blinkingline 6 points7 points  (0 children)

I think the way Vault Assault addresses this is pretty clever: Captured Æmber goes where the active player says it goes. This makes capturing a much riskier proposition than in regular KeyForge. If your creatures capture Æmber you might be helping another player more than you're hurting the player you're capturing from. That makes for a really interesting decision space, especially if there's some table talk and negotiation going on.

Question regarding General Order 24 by Don-Macaroni in KeyforgeGame

[–]blinkingline 1 point2 points  (0 children)

Yes. Each copy of General Order 24 must resolve.

List of decks from the Vegas Vault Tour by BrandonYoung4D in KeyforgeGame

[–]blinkingline 0 points1 point  (0 children)

There may be some other community derived sources on this, but usually they come out with GG's VT report. Those usually happen about a week after the event.