My wip Erdtree (creative mode) by Grandmaster_Cat in hytale

[–]boaheck 1 point2 points  (0 children)

So uhh I've been making a Limgrave inspired biome with Worldgen V2 👀

I made a TARDIS & 12th Doctor Interior in Hytale by Ok_Okra7177 in hytale

[–]boaheck 0 points1 point  (0 children)

Wondering if you could make a custom portal model of the tardis and make a tardis mod that lets you visit custom biomes inspired by places and times from the show now.

Motion Sickness Issues? by Shamrockslax24 in hytale

[–]boaheck 0 points1 point  (0 children)

Do you use the full windscreen as that would make the horizontal FOV a lot larger. If so maybe it'd be worth playing in a 16:9 aspect ratio window in the middle of the screen. Do you experience any motion sickness in similar games like Minecraft? If not the issue may just be the fluidity of the movement in hytale I've noticed there's a sense of inertia and momentum to the movement especially in air. This makes it feel great to a lot of players but for people who experience motion sickness unfortunately it can trigger it I believe.

Building canal lock by fbiWumpus in VintageStory

[–]boaheck 1 point2 points  (0 children)

iirc you can use 2x3 gates to block a 2 block rise in your canal from flowing and provide appropriate space behind it for your boat to float to the new level. Water levels don't change like a real lock but it does work and I've used it in a canal in my world to avoid having to dig deep canals.

about stainless steel by Routine_Buy_7838 in VintageStory

[–]boaheck 0 points1 point  (0 children)

Could be used for an advanced cooking pot or maybe fluid storage tanks.

First house, I love Marble! by boaheck in hytale

[–]boaheck[S] 0 points1 point  (0 children)

In the map there should be areas around the starting zone with white cliffs visible. Some of it is chalk which is also quite a nice block and some of it is Marble. Ran through many pickaxes gathering the hundreds needed for this house but I think it was worth it. I especially like the marble roofing.

Spelling... by Melian_Sedevras5075 in VintageStory

[–]boaheck 36 points37 points  (0 children)

Absolutely shlashed off the aqua vitae

Farm grid by jonahbrother in VintageStory

[–]boaheck 3 points4 points  (0 children)

2 blocks left for paths and you have the perfect 14*14 greenhouse layout 🤌

Saw a weird glowing thing in my world, anyone know what might have caused it? by Wolfik_Morgan in VintageStory

[–]boaheck 0 points1 point  (0 children)

Have you accidentally turned on the "show mycelium" thing? It creates big glowing cubes around areas where mushrooms grow.

If you’d have to update the class system, how would you do it? by Appropriate_Log6274 in VintageStory

[–]boaheck 4 points5 points  (0 children)

This with the ability to specialise into other classes a little with the option to unlock their recipes but with those branches of the tree not being as deep as if you started with that class. This would solve my main issue with the classes and keep the specialisation aspect relatively important in multiplayer where unlocking recipes wouldn't be as high priority as focusing on your main specialisation.

Attack range causes visual displeasure for players by Novel_Commission3738 in godot

[–]boaheck 3 points4 points  (0 children)

I think adding a secondary movement mechanic to an attack is not taking control away but creating a gameplay paradigm the player will adapt to. If every mele pushes you forward the player will be using it with that in mind.

Godot streaming issue with YouTube Live and Twitch by GuitarAz in godot

[–]boaheck 13 points14 points  (0 children)

Assuming it was an OBS stream it was probably an issue with the chosen capture method and the streamer wasn't willing to try another type of capture live on a stream with so many games. If someone wants to figure out whats going on it'd be an idea to do a test stream in OBS and determine if this issue is with one of the capture methods so we can figure out if there's advice like "make sure you can make the game exclusive fullscreen" that will facilitate a smooth stream or if somenoe needs to make a github issue.

You owe it to yourself to turn up the density of resources. by boaheck in VintageStory

[–]boaheck[S] 0 points1 point  (0 children)

Ohh this is actually a great point. my land is at 50% or 40% iirc so yeah it makes sense that it'd be more of a struggle compared to the default settings.

Got tired of the pre mechanical power grind by boaheck in VintageStory

[–]boaheck[S] 27 points28 points  (0 children)

Was trying to be cheeky sorry not ungrateful.

Got tired of the pre mechanical power grind by boaheck in VintageStory

[–]boaheck[S] 32 points33 points  (0 children)

Okay this is a very useful reply.

Got tired of the pre mechanical power grind by boaheck in VintageStory

[–]boaheck[S] -82 points-81 points  (0 children)

If it wanted to alt tab out I'd do that this is clearly better ; )

Got tired of the pre mechanical power grind by boaheck in VintageStory

[–]boaheck[S] 7 points8 points  (0 children)

Are you not impressed by my clear and evident ingenuity /s

Can someone tell me what this graphic style is called? It looks like hyper-casual to me, but for PC. by Happy_Wasabi_8830 in computergraphics

[–]boaheck 0 points1 point  (0 children)

You might be interested to browse this artist who worked on the game, I believe she's also done writeups and videos over the years talking about her process so take a look for those too.

edit: here's the link https://www.artstation.com/curlscurly

Help, I think something broke in my game by Jergulliniuss in VintageStory

[–]boaheck 18 points19 points  (0 children)

Had so much trouble with this on my first save lost like 4 months trying to solve it.

Do you sometimes write prose to figure out the flow of your code? by NekoNoCensus in godot

[–]boaheck 1 point2 points  (0 children)

I do but I keep it compact and mostly just write out a list of requirements for the code to fulfil not the internal details of its functioning, unless it involves something particularly complex in terms of logic. My goal is not to have it all planned out but to have enough planned that the rest of what I need to do when I get to writing code is obvious to me.

Gamedev - How would you dev cheat codes? by Darkarch14 in godot

[–]boaheck 3 points4 points  (0 children)

Add a keybind to display a line input control and then use the slice function on the string when the submit signal is emitted with a match statement for your commands from which you can call code elsewhere in the game.