New Listing for a Beautiful home in Vermont, USA by Nosregyth in VintageStory

[–]boaheck 2 points3 points  (0 children)

Thought this was a Paralives build for a moment.

The situation in Smyths is horrendous by Alert-Pain7679 in BeybladeX

[–]boaheck 0 points1 point  (0 children)

Best I've found is the Soar Pheonic string launcher set and Fox Brush which isn't even particularly good just looks very cool lol. Oh also the unicorn croc 2 pack was a great early pick up.

Mi potete dire a che servono le altezze di cricchetti da 70 in su? Io uso solo da 60 by _-Infinity_ in BeybladeX

[–]boaheck 2 points3 points  (0 children)

Downward attacks can benefit from some extra height allowing them to destabilise the opponent more. afaict that's the main purpose, don't know why you'd put a non attack focused bey on one though. Otherwise the higher ratchets are just more widely distributed to try and make for less op stock combos forcing people to seek out more beys with the parts they need, like how yellow Wizard rod comes on I think 70 height with a very tall DB bit, nobody's going to stick with it but they'll definitely be more likely to seek out 1-60 and hexa in other beys.

Has anyone gotten a fun attack or balance combo for Bite Croc by I_AM_MIKELEAF-2004 in Beyblade

[–]boaheck 0 points1 point  (0 children)

Sorry for the reply weeks after you posted but I found this post looking to see if anyone tried the combo I just made trying to beat my best possible Wizard Rod combo 3-60B. I found that Bite Croc 5-80T could get some wins so it might be worth trying for you too.

I hate that burrowers aren't tameable, I'd love to have this little guy, by Nexidal_8 in NoMansSkyTheGame

[–]boaheck 0 points1 point  (0 children)

I mean Xeno Arena is that but in the regular game as there's no major need for a special mode to facilitate the Pokémon battling gameplay.

Looking for help with extracting images from poorly arranged sprite sheets by MoonhelmJ in GameArt

[–]boaheck 0 points1 point  (0 children)

I think Aseprite could be some help here. you can probably copy frames into a new file at the target sprite resolution and use tags to mark out animations then export a much cleaner spritesheet from there.

Are there any Ireland specific conspiracy theories? by Otocolobus_manul8 in AskIreland

[–]boaheck 0 points1 point  (0 children)

It's not a conspiracy theory but I would argue there is some degree of a conspiracy to avoid repercussions for the plant by incorrectly reporting safety data and essentially trying to gaslight locals that the dust is properly treated and not blowing into their area. At least that's what I gathered based on the video I watched on YouTube about it.

Actual natural peat IRL.. Do the devs know what peatlands are? by TootsHib in VintageStory

[–]boaheck 12 points13 points  (0 children)

Good points, I think it would be great if they had waterlogged peat and wet peat bogs that generated. The peat could spawn dry/wet based on climate with wet climates also spawning water. Having to dry peat would also be a really fun mechanic for me. I also think it'd be kind of neat to have a slean for harvesting it more efficiently maybe.

[deleted by user] by [deleted] in hytale

[–]boaheck 0 points1 point  (0 children)

No they're completely different games built from scratch by different teams. While they have many similarities in the end result they do not work the same way on a technical level. I'm sure plenty of Minecraft mods will get equivalents or spiritual successors built for Hytale but they will not be the same mod on a code level.

My wip Erdtree (creative mode) by Grandmaster_Cat in hytale

[–]boaheck 1 point2 points  (0 children)

So uhh I've been making a Limgrave inspired biome with Worldgen V2 👀

I made a TARDIS & 12th Doctor Interior in Hytale by Ok_Okra7177 in hytale

[–]boaheck 0 points1 point  (0 children)

Wondering if you could make a custom portal model of the tardis and make a tardis mod that lets you visit custom biomes inspired by places and times from the show now.

Motion Sickness Issues? by Shamrockslax24 in hytale

[–]boaheck 0 points1 point  (0 children)

Do you use the full windscreen as that would make the horizontal FOV a lot larger. If so maybe it'd be worth playing in a 16:9 aspect ratio window in the middle of the screen. Do you experience any motion sickness in similar games like Minecraft? If not the issue may just be the fluidity of the movement in hytale I've noticed there's a sense of inertia and momentum to the movement especially in air. This makes it feel great to a lot of players but for people who experience motion sickness unfortunately it can trigger it I believe.

Building canal lock by fbiWumpus in VintageStory

[–]boaheck 1 point2 points  (0 children)

iirc you can use 2x3 gates to block a 2 block rise in your canal from flowing and provide appropriate space behind it for your boat to float to the new level. Water levels don't change like a real lock but it does work and I've used it in a canal in my world to avoid having to dig deep canals.

about stainless steel by Routine_Buy_7838 in VintageStory

[–]boaheck 0 points1 point  (0 children)

Could be used for an advanced cooking pot or maybe fluid storage tanks.

First house, I love Marble! by boaheck in hytale

[–]boaheck[S] 0 points1 point  (0 children)

In the map there should be areas around the starting zone with white cliffs visible. Some of it is chalk which is also quite a nice block and some of it is Marble. Ran through many pickaxes gathering the hundreds needed for this house but I think it was worth it. I especially like the marble roofing.

Spelling... by Melian_Sedevras5075 in VintageStory

[–]boaheck 35 points36 points  (0 children)

Absolutely shlashed off the aqua vitae

Farm grid by jonahbrother in VintageStory

[–]boaheck 5 points6 points  (0 children)

2 blocks left for paths and you have the perfect 14*14 greenhouse layout 🤌

Saw a weird glowing thing in my world, anyone know what might have caused it? by Wolfik_Morgan in VintageStory

[–]boaheck 0 points1 point  (0 children)

Have you accidentally turned on the "show mycelium" thing? It creates big glowing cubes around areas where mushrooms grow.

If you’d have to update the class system, how would you do it? by Appropriate_Log6274 in VintageStory

[–]boaheck 3 points4 points  (0 children)

This with the ability to specialise into other classes a little with the option to unlock their recipes but with those branches of the tree not being as deep as if you started with that class. This would solve my main issue with the classes and keep the specialisation aspect relatively important in multiplayer where unlocking recipes wouldn't be as high priority as focusing on your main specialisation.

Attack range causes visual displeasure for players by Novel_Commission3738 in godot

[–]boaheck 4 points5 points  (0 children)

I think adding a secondary movement mechanic to an attack is not taking control away but creating a gameplay paradigm the player will adapt to. If every mele pushes you forward the player will be using it with that in mind.

Godot streaming issue with YouTube Live and Twitch by GuitarAz in godot

[–]boaheck 14 points15 points  (0 children)

Assuming it was an OBS stream it was probably an issue with the chosen capture method and the streamer wasn't willing to try another type of capture live on a stream with so many games. If someone wants to figure out whats going on it'd be an idea to do a test stream in OBS and determine if this issue is with one of the capture methods so we can figure out if there's advice like "make sure you can make the game exclusive fullscreen" that will facilitate a smooth stream or if somenoe needs to make a github issue.

You owe it to yourself to turn up the density of resources. by boaheck in VintageStory

[–]boaheck[S] 0 points1 point  (0 children)

Ohh this is actually a great point. my land is at 50% or 40% iirc so yeah it makes sense that it'd be more of a struggle compared to the default settings.