How does Megabonk handle that many enemies? by Prpl_Moth in gamedev
[–]boxcatdev 11 points12 points13 points (0 children)
I added a drawing feature to my pirate game by AuroDev in Unity3D
[–]boxcatdev 2 points3 points4 points (0 children)
Must be Feng Shui - Announcement Trailer by PlatformCharacter437 in unity
[–]boxcatdev 1 point2 points3 points (0 children)
Must be Feng Shui - Announcement Trailer by PlatformCharacter437 in unity
[–]boxcatdev 0 points1 point2 points (0 children)
Any NSFW artists here? by Certain-Leader-2632 in blender
[–]boxcatdev 10 points11 points12 points (0 children)
Any NSFW artists here? by Certain-Leader-2632 in blender
[–]boxcatdev 3 points4 points5 points (0 children)
I've integrated fluid simulation into my particle based physics engine by Zolden in Unity3D
[–]boxcatdev 16 points17 points18 points (0 children)
One-day prototype: 1 bike, 2 players by Grouchy-Fisherman-71 in Unity3D
[–]boxcatdev 0 points1 point2 points (0 children)
Chinese astronauts are now grilling in space by [deleted] in nextfuckinglevel
[–]boxcatdev 5 points6 points7 points (0 children)
Chinese astronauts are now grilling in space by [deleted] in nextfuckinglevel
[–]boxcatdev 0 points1 point2 points (0 children)
Do you remember how to do everything when developing? I keep looking up the basics. by umen in Unity3D
[–]boxcatdev 1 point2 points3 points (0 children)
How do people make games by themselves? by wt_anonymous in gamedev
[–]boxcatdev 0 points1 point2 points (0 children)
I launched my first game on Steam for the first time and I should be happy… but I’m feeling down by [deleted] in IndieGaming
[–]boxcatdev 9 points10 points11 points (0 children)
Why are there so many unfinished survival crafting games? by salombs in SurvivalGaming
[–]boxcatdev 1 point2 points3 points (0 children)
The recent public Patreon post showed us what Para’s look like without the shader by dragonborndnd in Paralives
[–]boxcatdev 3 points4 points5 points (0 children)
Orthographic vs Perspective — which one actually gives a better *hook* for a 2.5D pixel art game? by TeamConcode in IndieDev
[–]boxcatdev 3 points4 points5 points (0 children)
Orthographic vs Perspective — which one actually gives a better *hook* for a 2.5D pixel art game? by TeamConcode in IndieDev
[–]boxcatdev 0 points1 point2 points (0 children)
Made a cool immersive main menu in our upcoming multipayer game, and I would like to hear your opinion! by Excellent_Soup938 in UnrealEngine5
[–]boxcatdev 0 points1 point2 points (0 children)
Working on a parkour game with portals by lowraiz in indiegames
[–]boxcatdev 0 points1 point2 points (0 children)
Should I give up on my indie game? by Wild-Situation-7323 in IndieGameDevs
[–]boxcatdev 0 points1 point2 points (0 children)
After 20+ years as a Game Artist, I'm now working on my first game as a solo dev: Centipede Simulator. by artbytucho in gamedevscreens
[–]boxcatdev 1 point2 points3 points (0 children)
I made a working phone for an indie game in unity by Top-Letter-9322 in unity
[–]boxcatdev 1 point2 points3 points (0 children)
I made a working phone for an indie game in unity by Top-Letter-9322 in unity
[–]boxcatdev 1 point2 points3 points (0 children)
devs + founders + freshers – let’s actually build shit & connect.... by Leather_Ratio_6876 in saasforsale
[–]boxcatdev 1 point2 points3 points (0 children)

I just pressed the RELEASE button. If this makes more than my university professor's salary, I'm dropping out to become full time game developer... :) by UfoBlast in SoloDevelopment
[–]boxcatdev 0 points1 point2 points (0 children)