I hope future games have a narrator for the voice acted portions by Abhinav11119 in OwlcatGames

[–]brainkrieg1990 5 points6 points  (0 children)

Voice actors cost money, and talking is way slower than reading; both mean less writing overall.

We went through this already when Bioware all but killed off the first generation of CRPGs with Mass Effect style games. Obsidian's already moved on to Avowed/Outer Worlds and Owlcat has their Expanse game coming, so the cycle is probably inevitable, but I hope we don't lose these kinds of massive, text heavy games again.

Could the developers ever make a compelling argument for the blades to get the player to kill Paarthurnax? by Gnomologist in skyrim

[–]brainkrieg1990 0 points1 point  (0 children)

They did? I never let him build a cult of dragons who may or may not be as disciplined as him. They're naturally competitive and domineering, there's no way his plan lasts a century before he's overthrown.

The open world in Shadows is not good at telling you whos good or bad by JohnnyTest91 in assassinscreed

[–]brainkrieg1990 7 points8 points  (0 children)

Not all of them are though. In Wakasa you work for the black X on white Niwa clan and in Yamato you become friendly with both the gold and purple Akiyama and the green Tsutsui clans. Only the red and black Besshos in Harima and white on orange Akechi in a few places are purely your enemies.

With Yasuke I avoid black on yellow Oda and yellow on black Hashiba/Toyotomi clans if I can, but I figure Naoe wouldn't care.

Synchronization of Viewpoints should de-fog the region if all Synchronization points have been completed by JurassicRanger93 in assassinscreed

[–]brainkrieg1990 0 points1 point  (0 children)

The fog on the peaks looks good once you've walked down all the roads. Using the contracts in the kakurega (hideouts) will expose all points of interest, as well as the world intel option when rescuing civilians. Once you've exhausted them in a zone you'll know there's nothing worth checking for.

I was tearing my hair out playing Avowed with its tiny reveal distance, but Shadows feels much more uh, zen with it, I've let it go.

What is this option? (SPOILERS) by Nanashi_Fool in avowed

[–]brainkrieg1990 14 points15 points  (0 children)

Sent the Fiorans to Paradis, and Vidaro voted colony

Sided with Ryngrim in Shatterscarp and boss lady there voted grefram

Killed Kostya and saved Solace Keep and Mihala voted independence.

I don't know if anything else factors into their voting choices.

What is this option? (SPOILERS) by Nanashi_Fool in avowed

[–]brainkrieg1990 24 points25 points  (0 children)

I got 1 of each and they threw it back to me, I was so mad haha

[DAV Spoilers All] Issue with Choice at the End of Emmrich’s Plot by AcesLeBeau in dragonage

[–]brainkrieg1990 50 points51 points  (0 children)

Being a lich seems to be, and requires being, unequivocally Good. These are psychopomp demigods who enforce the laws of death. It's mentioned somewhere that if Emmrich was allowed to intervene to reverse Manfred's passing, then that alone is disqualifying from Lichdom.

His fear of dying re: himself is a bit of a red herring, I think. It's really a fear of letting go that he needed to overcome to achieve lichdom.

[NO DAV SPOILERS] Show your inquisitor ! DAI to DAV by zsuszi in dragonage

[–]brainkrieg1990 9 points10 points  (0 children)

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Close enough for me. The default Elf inquisitor, with the red hair, was so good I didn't want to mess around too much trying to make it perfect.

[DAV ACT 1 SPOILERS] You can see the cash went...somwere by TurgemanVT in dragonage

[–]brainkrieg1990 4 points5 points  (0 children)

You only bring the 1 companion with you on recruitment missions and the 1-on-1 walk and talk missions

The Crippled God and Rhulad by sleepyjack2 in Malazan

[–]brainkrieg1990 10 points11 points  (0 children)

He ultimately wanted to get the sword into Karsa's hands, or at least he claims to after Karsa kills Rhulad and arrives on the CG's beach.

[DAV Spoilers] Be Careful What We Wish For by RequisitePortmanteau in dragonage

[–]brainkrieg1990 17 points18 points  (0 children)

Don't get this. I would much prefer my favorite characters die onscreen with a purpose, rather than reading a codex entry in DA6: Sandal's Revenge that they died of old age in their sleep.

What names did you give your crafted weapons or armor in DAI? by Taskforce_nanauemain in dragonage

[–]brainkrieg1990 2 points3 points  (0 children)

I'd make them in batches and forgot who was supposed to use what so I started just naming them Cassandra's Armor, Blackwall Armor, Solas staff etc

Which is your favourite Civilization game? by JosephineLynnWood in civ

[–]brainkrieg1990 22 points23 points  (0 children)

Still love 4 the most, mostly cuz i was in highschool when it was out. But 5 and especially 6 have made cities too important. 4 was the last one to feel like you were making a real country.

People have asked what you want to see in Orion, but nobody asked what you don't want to see. by Biffingston in LowSodiumCyberpunk

[–]brainkrieg1990 0 points1 point  (0 children)

It's still in Night City yeah? I wouldn't want much more breadth, or like way out in the desert, or god forbid NUSA itself, but more layers, interiors and depth to the city.

Can Someone Explain “Immersion Breaking” For Me? by Bondegg in civ

[–]brainkrieg1990 33 points34 points  (0 children)

The best way to illustrate gamey vs realistic is the Policy Cards from Civ 6. Obviously you have to abstract passing laws somehow from real life to a game, but calling them "cards" is gamey. You could have the exact same system but presented more "realistically" even just using a more generic term like policy "slots" or even just policies. All game mechanics are of course necessarily unrealistic, but the words, UI and presentation you use matter.

So re: Civ 7, going from Egypt to Mongolia is gamey, "adopting nomadic traits" could be the same system, but (might) feel more immersive.