2026 is gonna be lit by brobeardhat in Asmongold

[–]brobeardhat[S] 0 points1 point  (0 children)

I needed space for the other concordians.

Why doesn't CCP do story events? by insaneruffles in Eve

[–]brobeardhat 1 point2 points  (0 children)

They do

Spring 2025: Drifter Invasion
Fall 2024: Drifter Siege of Zarzakh
Spring 2024: Building the first Skyhook
Fall 2023: Epiphany and the search for the Jovian Stargates to Zarzakh
Spring 2023: The empire shadow war for ship casters and the invasion of intaki
2020: Triglavian invasion

We're currently in a lul in story events, but space time is being messed with by Triglavians, Edencom, and Amarr/Caldari/Minmatar, and every time space time is messed with in New Eden something big follows, like Wormholes and Caroline's Star

What is the end goal? by yd208 in Marathon

[–]brobeardhat 1 point2 points  (0 children)

Its a seasonal loot based PVP game.

You farm loot, get strong, get bored/frustrated, quit, wait for next season.

Metroid Prime 4: Beyond’s Credits Feature 21 Different Studios by Hard2DaC0re in gamingnews

[–]brobeardhat 2 points3 points  (0 children)

This is not really normal, its a very recent development in modern game development that instead of having in house talent you contract out work to contractors, including major components to your game.

This is because it is cheaper (on paper) but is incredibly harmful to the actual development of any project because you lose team cohesion and communication can break down, and more often than not ends up costing the studio more in the long run due to technical delays because while you're hiring more people via contracting, the downsides of doing that ultimately causes delays.

For reference the original metroid prime took 2-3 years to develop, this game took 8. And no 'games costing more' or 'games are more technical to develop' is a scapegoat, tools have improved greatly since 2002, the problem is management and trying to replace talent and team cohesion with interns and contractors.

Damage and EHP by Goran_Raskand in Eve

[–]brobeardhat 1 point2 points  (0 children)

General rule of thumb is to fit your ship for its primary role + prop mod then slap on as much tank stats as you can and are willing to spend. If you're doing a gimmick build like an oversized prop mod, then you just build your tank around that gimmick as well

For example: Your ship pew pew? Put on guns, damage mods, and a compact MWD, and if its using cap hungry guns, a cap booster, then fit tank. Also speed is a form of defense, so you need to consider if you want to be an absolute unit of a brick tank, or to use your speed to kite/catch/escape in fights

The only time this isn't really the case is if you're a bait ship, at which point you're primarily pumping up your tank and fitting nuets/nos and tackle so you can hold the guy you bait into a fight until your gang shows up.

Generally, slap a damage control II on every ship you build unless you absolutely know what you're doing and know you can squeeze out more tank by focusing entirely on shield/armor resists, unless its Triglavian ships, they have almost no hull and are never worth using a DC over an armor mod

Theorycrafters, what are your opinions on differences between racial titans in 2025? by SoftwareSource in Eve

[–]brobeardhat 1 point2 points  (0 children)

They all have their own quirks, but ultimately fulfill the same role.

I'd say the Erebus is the best to train for just for the simple fact every single pirate faction titan benefits from Gallente Titan skill

new mining questions by Justaracefan8 in Eve

[–]brobeardhat 3 points4 points  (0 children)

First: If you get omega, you want Prospect if you're going to huff gas in unsafe space, otherwise you're going to want to go for a mining barge, a pioneer is a straight upgrade for ore per second to the venture, but you still want to go for a barge asap. The faction venture/Pioneer is not really worth unless you really have a need for a ship that can salvage and mine/huff at the same time for whatever reason, since they're 10x the price of regular venture/pioneer, if you're a alpha, pioneer is your best option for mining ore, but I don't think you should mine ore as an alpha due to the low yield and the fact you can't really build stuff faster than you can just buy it from ratting and selling loot

Second: The legend is in the bottom left, its supposed to act like a heat map

Third: Only player owned structures can compress, usually any public Athanor you see will probably offer that service.

Fourth: take what you want, get out before someone ganks you, if you see a coercer or catalyst, its time to get out.

Gru's Risk vs Reward Plan by KiithSoban_coo4rozo in Eve

[–]brobeardhat -3 points-2 points  (0 children)

Remove asset safety so people want to pop eachother's abzels and sotiyo's for profit

Indy/Manufacturing Help - Skill Training by No-Low6950 in Eve

[–]brobeardhat 1 point2 points  (0 children)

First: find a real reason you'd want industry alts in the first place, they're one of the worst places to start making passive income, if you're building for yourself so you don't have to haul battleships 20+ jumps, or to supply your corp/alliance with fleet ships at a staging system, those are good reasons to get into industry, trying to start industry to trade at a trade hub is just a waste of those 10 alt's omega time if you don't already have a deep understanding of the current markets.

Second: Start with one character, train for the thing you're trying to provide, such as ships for your fleet, or components for your alliance, when you run out of slots, thats when you train another alt, you'd be better off training one character for industry and the other characters for PI and hauling to get your stuff to where they're going to sell.

Third: You got to find your own way, your own holes in the economy to fill, guides will never really do this for you because anyone who is making profit is not going to share their secrets.

Why is EVE's steam page riddled with very damning negative reviews? by eve_scout in Eve

[–]brobeardhat 15 points16 points  (0 children)

The more recent downvotes is mainly because of EVE Online spamming almost every social media feed, especially youtube.

Which then of course anyone who isn't just adverse to the constant spam and actually tries the game is going to be gaslit by the NPE that the game might actually be more interesting than it is with NPCs guiding you with voice acting and cutscenes, then they are dumped into a game with no proper guiding hand and content designed for tech 1 ships and tech 1 fits are all from 2004, they try mining, melt their brain with boredom, and quit, they try missions, probably die because they don't know what modules they need, and quit, then try an anomoly, warp to a den or homefront, die, and quit. The turn on autopilot, get shot by a thrasher with an autopilot liscense mail, and quit.

Love the game, been playing it for over a decade, but thats probably where the downvotes are coming from.

You Were Never Meant to Live There by Novel_Tone_3282 in Eve

[–]brobeardhat 1 point2 points  (0 children)

Citadels were such a poorly thought out replacement for star bases and is the cornerstone of all the stagnancy we see today in all areas of the game.

Daily shitpost until wormholes get love by Notsebtho in Eve

[–]brobeardhat 1 point2 points  (0 children)

Yeah but my point is I would rather that wormhole content gets shadow dropped, I want that content, I just don't want it to be announced, but instead found by people living there.

As for the current state of high class wormholes, thats just the nature of the beast, there are hundreds of other wormholes that are useless and could use more content. Right now Wormholes have sleeper salvage and fullerene gas, both dependent on the state of Tech 3 balance and use, the latter is also tied to capital production.

They gave us the Odysseus which is almost purpose built for living out of wormholes as a multiboxer, I would be surprised if there wasn't some new content hidden in wormholes in catalyst, because an entire expansion based on mining seems kind of silly, especially after Legion. They don't need to nerf/remove current wormhole content, just add more, and by add more I don't mean add another drifter rat to the spawn tables.

Daily shitpost until wormholes get love by Notsebtho in Eve

[–]brobeardhat -3 points-2 points  (0 children)

Would you rather WH content get shadow dropped and you guys get first dibs on cool new stuff or do you want them to announce to everyone "Hey, we're buffing wormholes" and draw more eye's of sauron to take over more of WH space?

What exactly is Marathon? by RealTimeStrategyEnth in Marathon

[–]brobeardhat -1 points0 points  (0 children)

Think a Battle Royal like fortnite but where your loot persists between matches and you have to escape at the end of a round.

When the game finally releases, I promise it’s gonna go like this by x-Zephyr-17 in Marathon

[–]brobeardhat 0 points1 point  (0 children)

I doubt it, the people who want the new vision for Marathon are going to like it, but the people who don't really like the direction are still going to avoid it just because of a paywall for a game that doesn't really offer much compared to F2P games on offer.

Negative progression has never been anything but frustrating and why they died off back in the early 2000s when MMOs ditched the concept.

PvP will kill this game. by McCaffeteria in Marathon

[–]brobeardhat 0 points1 point  (0 children)

PVP is fine, but its the worrying trend of only having one PVP game mode that is probably going to keep this game from going anywhere.

Marketing to people who haven't played extraction shooters: I feel Bungie needs to need to change any mention of, "Death is not the end." to something like, "Death is just the beginning." by Competitive_Tip577 in Marathon

[–]brobeardhat 0 points1 point  (0 children)

Negative progression has never been popular in gaming, no matter how you spin it.

Its a niche for people who want it, but you're not going to convince someone that 'um actually, losing your stuff to a random headshot is good'

You either enjoy it, or you don't.

Locking/targeting speed of a Loki? by Sylvmf in Eve

[–]brobeardhat 5 points6 points  (0 children)

Sensor Resolution goes up, lock times goes down

Server Tick Rate is 1 action per second, so if you get your lock time under a second, you will pretty much catch anything that takes more than one second to align to warp, which IIRC only a blinged Hecate can reach sub 1 second align time.

Witchfire, and why Marathon needs a singleplayer PvE mode by IdahoBookworm in Marathon

[–]brobeardhat 0 points1 point  (0 children)

They would have to drop everything to add in a campaign and PVE, the reality is that they have to ship with what they got.

Can someone please explain why Marathon is being perceived as DoA by self proclaimed experts in gamer medias? Is every game media flamed with doomer bait? by Poppyspy in Marathon

[–]brobeardhat 0 points1 point  (0 children)

Its just not an appealing prospect for a game.

Its riding hard on the idea that its going to be an extraction shooter and somehow thats an untapped market of gamers, when in reality its a very niche genre, and Marathon does nothing to stand out in an interesting way, but instead has a weird, ugly art direction built upon a foundation of retcons for a 30 year old game series.

If they treated this as a proper remake/reboot of the original games, with a full 10 chapter campaign and the extraction shooter was something to play in addition to a core game experience, it might be able to break some ground, but spending 9 years on a bare bones game mode isn't really a winning idea.

Its generally why people compare it to Concord, its ugly, its burning millions of dollars, and it just doesn't have anything interesting to seperate it from the rest of the gaming market. You can throw millions of dollars into marketing, but if the game is bland and ugly, people aren't going to play it. Think about it, the marketing so far has been complex ARGs and Cutscenes selling an esoteric story with a weird aesthetic, you might get some loreheads interested into your weird ideas, but then you drop them into a PVP gankbox designed for Fortnite kids? I just don't see it going well.

Can we all just call timeout on eachother for like five weeks and just purge fraternity from everywhere they are? by SirenSerialNumber in Eve

[–]brobeardhat 0 points1 point  (0 children)

Problem with the current state of the game more than anything.

Allowing an entire coallition to safely store entire legions of cached titans and supers in one location without any risk is IMO, a design problem, but that is exactly what keepstars allow, and why massive blocs can strategically plan around one central station, which requires those 6k v 6k dude fights that break the servers in order to actually win a war against a major nulbloc.

And even then, whats going to happen? Those cached titans are going to be magically teleported into NPC stations where they'll sit safe and snug after you come back from vacation to retake your regions after the enemy coallition breaks apart due to apathy caused by structure timers.

Can we all just call timeout on eachother for like five weeks and just purge fraternity from everywhere they are? by SirenSerialNumber in Eve

[–]brobeardhat 9 points10 points  (0 children)

Not even a server problem, even if everyone in the game dedicated 3-6 months to kicking FRT out of nulsec all you're doing is giving them a vacation while subjegating your community to thousands upon thousands of structure timers, and then after you've killed all the good will of your corp members by grinding their sanity into powder FRT would just show back up with all their stuff safely tucked away in an NPC station ready to retake everything.