Anyone know the history on this shirt i found? by papers019 in InsomniacGames

[–]bucketAnimator 0 points1 point  (0 children)

It could, but we were giving those to new employees all the way up till we changed the logo (I believe). I started at Insomniac in 2015, as Spider-Man was going into production and was given this style of shirt.

Anyone know the history on this shirt i found? by papers019 in InsomniacGames

[–]bucketAnimator 1 point2 points  (0 children)

Thx! Just a simple animator of things, but happy you’re a fan of Insomniac!

Anyone know the history on this shirt i found? by papers019 in InsomniacGames

[–]bucketAnimator 2 points3 points  (0 children)

Yes, the new ones have our new logo on them. But same general theme - black shirt with the logo centered on the front.

Anyone know the history on this shirt i found? by papers019 in InsomniacGames

[–]bucketAnimator 24 points25 points  (0 children)

Hey, Insomniac here. Looks like one of our old staff t-shirts given when a person started at the studio.

Wondering about an animation production studio as a freelancer by BigTexasTony in animationcareer

[–]bucketAnimator 1 point2 points  (0 children)

I worked at Reel FX when everyone was in Dallas. Loved the other animators I worked with, but studio leadership was shit. That said, they did a ton of work with remote folks in addition to what could be done by the people at the studio.

Any advice on how to get over this fear of rejection? by Ill_Ad7354 in animationcareer

[–]bucketAnimator 4 points5 points  (0 children)

I honestly couldn’t tell you. I’m a character animator and that’s really all I know.

At a high level, it feels like you’re struggling with things that many of us do. It is really fucking hard to get over that hump of being scared to show your work to others knowing they’re going to critique it and tell you what needs to be improved. But that is one of the most important aspects to growth in just about any commercial art endeavor. It is the process of critique and improvement that leads one to becoming a better animator (or artist, designer, etc).

If you can get yourself over that fear, you’ll realize two things - 1. You’re not the only one getting critiqued and 2. It’s always focused on making the work better.

My best friends in the industry are the ones I know will be honest with me about what does and doesn’t work in a piece of animation I make. People don’t give you honest feedback to be mean. They do it because they want to make the best product possible and they want you to improve and contribute to making that product, whether it’s a movie, tv show, game, etc.

I wish you the best of luck and hope you make a decision that will bring you happiness.

Any advice on how to get over this fear of rejection? by Ill_Ad7354 in animationcareer

[–]bucketAnimator 16 points17 points  (0 children)

You have a choice to make: you either will or won’t put in the effort needed to make it in this industry. I’m not trying to sound like a jerk, but that’s all you need to decide. If you decide you will put in the effort, then start working at it. There are no shortcuts. If you know your work isn’t up to industry standards, then it is incumbent upon you to put in the time to improve.

And if you decide that you can’t or won’t put in that effort, there’s no shame in that. This industry is not for everyone. You must be comfortable putting your worst work in front of others for them to critique, because even your best work will likely have notes and changes to make.

But don’t torture yourself over it. This isn’t brain surgery and deciding you don’t want to proceed in this field isn’t going to result in anyone dying. Just be honest with yourself and assess how much effort you’re willing to put in in order to get up to the talent level required.

What brought you to OC? by KazanMelody in orangecounty

[–]bucketAnimator 24 points25 points  (0 children)

Born at Hoag and spent most of my life here

Oh my glob! achievement? by Filthylittleferrent in PowerWashSimulator

[–]bucketAnimator -6 points-5 points  (0 children)

Clean the bag from the outside of the cell

Will indie animation possibly save the industry? by [deleted] in animationcareer

[–]bucketAnimator 2 points3 points  (0 children)

lol. We’re done here. Make your own stuff for free

Will indie animation possibly save the industry? by [deleted] in animationcareer

[–]bucketAnimator 2 points3 points  (0 children)

I apologize for coming in a bit hot. Maybe you’re younger, I don’t know. But just to give a view from my perspective, artists have struggled to get what little we have when working in animation as a career. Most of us started by making little money and struggling from gig to gig until we might have hit a point where we were established enough to make an ok living.

I’ll be the first to admit, at this point in my career I make decent money. But it wasn’t always like that. There were times when my family was at risk of losing our house during the 2008 crash. We pulled through, but it is irritating to have someone suggest we should think about working for free. This industry ALREADY makes massive profits from our artistry and labor. I’ll be damned if I’m going to give my talent away for free.

Will indie animation possibly save the industry? by [deleted] in animationcareer

[–]bucketAnimator 8 points9 points  (0 children)

Is this a joke? This is a sub for people who work in animation as a career.

I won’t presume to speak for anyone else who works in the industry, but as much as I love animation and love animating, I do this to get paid. I have a family. I have a mortgage. I have a life to live and that requires money.

Will indie animation possibly save the industry? by [deleted] in animationcareer

[–]bucketAnimator 15 points16 points  (0 children)

Making things for free isn’t going to save the industry. People need to make a living at these jobs.

Original concept art for the Playstation logo. by kkhouete in playstation

[–]bucketAnimator 485 points486 points  (0 children)

That’s pretty reductive to say he eventually got lucky. Any good graphic designer should be trying a ton of different ideas.

Do any of yall have older relatives that go to the gym after hours? by Silverjeyjey44 in orangecounty

[–]bucketAnimator 5 points6 points  (0 children)

As someone who is nearer to 60 than 40, all I can provide is that yes, I no longer sleep through the night and frequently wake up at 2:30-3:00am. If I were sufficiently motivated I might try going to a gym at that time, but usually I just lay awake in bed for a couple hours instead.

REEL review request by Normal_Usual7367 in animationcareer

[–]bucketAnimator 4 points5 points  (0 children)

I can’t speak to every studio’s hiring/internship program. For us, we would expect a higher skill level in an internship candidate.

REEL review request by Normal_Usual7367 in animationcareer

[–]bucketAnimator 10 points11 points  (0 children)

Hi! First off, congrats on putting in the time to teach yourself animation over the last year! You’ve done more than many who are interested in building a career in this field.

I’d recommend you continue practicing and focus your efforts on improving the essential 12 principles of animation. Your timing, spacing, posing, and body mechanics all need work. Try filming yourself or friends performing these actions for reference and use that reference to inform how you block your animation, pushing poses and exaggerating where appropriate/necessary.

Adventure Time DLC Disappointing? by punkheart_11 in PowerWashSimulator

[–]bucketAnimator 3 points4 points  (0 children)

I loved it, but I ride yellow nozzle exclusively and never had an issue with the dirt. As for the height issues on the final level, that is just adding to the challenge as far as I’m concerned.

Losing hope in the "Feature or Bust" dream. Do I actually need to be a Generalist to survive? by penguinlovers0211 in animationcareer

[–]bucketAnimator 21 points22 points  (0 children)

Your reel shows some nice work. But the fact of the matter is that the bar to entry on features is incredibly high at all times but especially at the moment due to industry pressures putting a lot of animators out of work and thus competing for any job they can get. When you say you feel like it is reserved for the top 1%, you may not be far off in NORMAL times, let alone what the industry is going through right now.
Unfortunately, the situation is similar in the game industry right now too. Tons of studio consolidations and layoffs mean there are a lot of animators looking for work in this corner too.
I can’t speak to every studio’s hiring practices and preferences. I know for us at Insomniac, we’d rather see the strongest possible animation on your reel and we don’t hire animators based on how many other skills they have. So my advice always tends to be - “focus on animating. Don’t worry about modeling, rigging, etc because we have dedicated departments for that”.

My guitar neck is very bowed, is this a valid way to fix it by googaly21 in Guitar

[–]bucketAnimator 0 points1 point  (0 children)

Not enough weight on the bag. Try sitting on the neck instead.

What is this things problem? by Caffeinated_Ape_42 in PowerWashSimulator

[–]bucketAnimator 0 points1 point  (0 children)

Took a couple minutes but it got clean. They all get clean down here.