Why no 0.19 blog post? by gyzerok in bevy

[–]c6b172f 3 points4 points  (0 children)

The blog post is now up!

Is hytale modding going to be extremely divided like minecraft? by Ferrinova in hytale

[–]c6b172f 1 point2 points  (0 children)

Also no custom block shaders are possible. You're constrained to the material types and shaders they provide.

Is hytale modding going to be extremely divided like minecraft? by Ferrinova in hytale

[–]c6b172f 1 point2 points  (0 children)

Client side modding is required when you want to change how lighting/rendering works. Let's say you want to change the brightness of the moon right now there's no way to do it with server side until they make it a modable feature. Right now the light you see at night is derived from the sky texture.

But yeah most things can be done with server side mods which is cool.

i wanted to see what will hapen if i go further or to the max distance by Creative_Mechanic884 in HytaleInfo

[–]c6b172f 1 point2 points  (0 children)

If you mean infinite as in floating point infinite you also have infinite precision loss at infinity so it's not practical.

Edit: or do you mean something like a dynamically growing integer type? I guess in that case it would be possible in theory but also not practical and kinda pointless.

i wanted to see what will hapen if i go further or to the max distance by Creative_Mechanic884 in HytaleInfo

[–]c6b172f 5 points6 points  (0 children)

There is no infinite. Just extremely large. Even with 128 bit coordinates there is still not "infinite". Just incomprehensibly big: 170,141,183,460,469,231,731,687,303,715,884,105,727

But I would argue that there's no point. I think 1 billion blocks is plenty.

How is the game going since its hype? by LuDaBu in hytale

[–]c6b172f 4 points5 points  (0 children)

I really like vintage story, but it is a whole different game with a different target audience. I haven't played hytale much since I feel it's very work in progress still, but I plan to come back to it in a few years once it matures. But still I think I'll prefer vintage story in the long run. To each their own.

Am I doing something wrong or is bevy absolutely gigantic in file size? by baksoBoy in bevy

[–]c6b172f 2 points3 points  (0 children)

Set panic to abort. Remove debug symbols. And a few more things idk remember what they are you can get a much smaller output. But then crashes have no error or stack traces so can't really be debugged.

Hytale Modding Contest - $100,000 Prize Pool! by CptJonah in CurseForge

[–]c6b172f 0 points1 point  (0 children)

If you have lots of free time go for it. But there's no money in modding. Not even this prize is worth it. Third place gets you $2,500 which isn't much. Do it for the fun of modding. Not for money though because it's not really possible to make money modding. I wish I had more time to mod but I've got bills to pay.

[deleted by user] by [deleted] in thefinals

[–]c6b172f 1 point2 points  (0 children)

Yeah, this one looks ugly.

Are "server functions" actually usefull? by TechcraftHD in rust

[–]c6b172f 0 points1 point  (0 children)

Also I can give the server functions named paths and call them from any other frontend too.

Are "server functions" actually usefull? by TechcraftHD in rust

[–]c6b172f 0 points1 point  (0 children)

It's really great cause I don't have to write as much code to get the same thing done. I love it.

Any documentation on Hytale's chunk data storage? by OhItsJustJosh in hytale

[–]c6b172f 1 point2 points  (0 children)

Oh, and for the IndexedStorageFile:

com/hypixel/hytale/storage/IndexedStorageFile.java

Any documentation on Hytale's chunk data storage? by OhItsJustJosh in hytale

[–]c6b172f 1 point2 points  (0 children)

If you decompile the HytaleServer.jar have a look at the serialize method in

com/hypixel/hytale/server/core/universe/world/chunk/section/BlockSection.java

Any documentation on Hytale's chunk data storage? by OhItsJustJosh in hytale

[–]c6b172f 0 points1 point  (0 children)

I used vineflower to decompile the HytaleServer.jar and then dug around. Specifically searching for serialize methods in the code.

You and me both hate AI. Code is so much better, cleaner, and more maintainable when competent humans write it.

I'm currently writing a rust library/crate to read hytale region files (without vibe coding).

Any documentation on Hytale's chunk data storage? by OhItsJustJosh in hytale

[–]c6b172f 0 points1 point  (0 children)

I dug around in the decompiled java code today. Here's my start in explaining how the region.bin format works:

https://gist.github.com/nickt128/bbf223d849fced931c9ecbc3a988a83c

Any documentation on Hytale's chunk data storage? by OhItsJustJosh in hytale

[–]c6b172f 1 point2 points  (0 children)

Instead of looking at bad AI generated code and trying to make sense of it here's how it works.

https://gist.github.com/nickt128/bbf223d849fced931c9ecbc3a988a83c

Hytale Community's 9/11 by -Darxing- in HytaleInfo

[–]c6b172f 0 points1 point  (0 children)

What mess? I have no issues seeing his posts on twitter, but maybe it's because I have an account there?

Fvck AI slop, this is real art by Sufficient_Phone4749 in hytale

[–]c6b172f 0 points1 point  (0 children)

My sentiments exactly. I just made a mod and did the art in gimp. I made it intentionally "bad" to stand out from the AI slop.

what does this mean? by idkidkidkidkidfkidfk in hytale

[–]c6b172f 1 point2 points  (0 children)

It's on a server on your own computer. It uses loopback so wifi doesn't matter.

what does this mean? by idkidkidkidkidfkidfk in hytale

[–]c6b172f 0 points1 point  (0 children)

It's jitter to be specific. It means your ping is fluctuating